An-Zerrin Ruins

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

An-Zerrin Ruins

Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type.

Creatures of the chosen type don't untap during their controllers' untap steps.

FormOverFunction on How good are Gideon's Lawkeeper …

1 month ago

As a theme-player I love the idea of this deck! To (potentially) step it up a level you could consider things like Meekstone, Smoke, and An-Zerrin Ruins. Also, you could make it more of a rope theme with things like Fifty Feet of Rope, Nef-Crop Entangler, and… well… Rope. There isn’t a ton of synergy in those random cards, but that’s the sort of challenge I enjoy in M:tG; it’s almost like playing commander in a sealed deck tourney. Forcing yourself to make-do with what you’ve got is (for me) where the real juice is at. PLUS if you make this deck, you can keep it in your stable of decks and watch new sets for an accidentally-perfect new rope-type card to improve your deck! I’d 100% run with this one!

Mortlocke on "I know you. Ghost of Sparta." (Need Help Badly)

2 months ago

End_Of_The_Line,

In that case i'll spam away :)

Some interesting mono-red staples I don't see on your list are Deflecting Swat and Fork. I've seen each be used with great effect. A possible theme for your deck could be ensuring that all of your opponents are consistently dealing damage, but you break parity by getting enchantments on the board that make sure your damage simply does more. A possible wincon for you could be Repercussion along with an equipment like Kusari-Gama, especially if that opponent has alot of creatures in play.

As for the cards you mentioned, An-Zerrin Ruins is very situational. You won't always be playing against tribal decks unless your meta is filled with them to an absurd degree. Crystal Chimes and Skull of Orm are far too narrow. You aren't playing an Enchantress deck, so I don't see them offering much benefit.

End_Of_The_Line on "I know you. Ghost of Sparta." (Need Help Badly)

2 months ago

P.S. Mortlocke, what is your opinion on An-Zerrin Ruins possibly being added, and should I add Crystal Chimes and/or Skull of Orm considering how many enchantments I have?

austintayshus on "I know you. Ghost of Sparta." (Need Help Badly)

2 months ago

An-Zerrin Ruins is situational. It can only shut off one opponent at a time presumably. I know you said you face an Eldrazi deck and Ur-Dragon deck (Dragon tribal?). Those creatures will be able to attack once. Both Eldrazi and Dragons tend to be big so this may not do as much as you might want. I'm not a fan.

SufferFromEDHD on Tsabo Tavoc Havoc

1 year ago

I remember Baneslayer hype! That's around the time I started my shift from Legacy into EDH.

An-Zerrin Ruins this is a blue card. Maybe white. How it ended up in red is beyond me. Look thru any non tribal deck you have. Now check out the creatures. I guarantee there is unintentional tribal overlap. Worse case scenario it only locks down one commander. In Rakdos? Worth it.

Bend or Break and Do or Die are just nice niche Invasion rares in solidarity with the commander. Was originally Thoughts of Ruin.

Blessing is a fantastic pauper card but Gift of Doom is forever :) yes it cost more but if Bitterblossom or Nether Spirit are online than Tsabo reaches her final form for 3 colorless.

legendofa on Horde Magic (Suggested) Ban List

5 years ago

It's an old card but An-Zerrin Ruins is right alongside Urabrask the Hidden in shutting a typical Horde down. Tsabo's Decree is there too. I'm pulling these from https://www.mtgnexus.com/viewtopic.php?t=623 which also discourages infinite combos, since the Horde can't react.

I'm curious about your damage reduction choices. I haven't seen one used against a Horde-- are they really that crippling? If so, I might suggest Urza's Armor .

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