Juntu Stakes

Juntu Stakes

Artifact

Creatures with power 1 or less don't untap during their controllers' untap steps.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Invasion (INV) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
1v1 Commander Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal

Latest Decks as Commander

Juntu Stakes Discussion

demont on Infinity On High

4 months ago

Hey man! Me again ... I've been testing out the deck and i gotta say, it works very smoothly and consistently :D

One thing i've notice throughout the games, the only thing saving my opponents from a complete lockdown were mana dorks.

With that in mind, is that how it's supose to be or, have you considered a few dork hating pieces such as Cursed Totem, Juntu Stakes or even some more untraditional ones for cEDH such as Holy Light and Elesh Norn, Grand Cenobite

On a side note, there are a few traditional stax pieces that i notice you don't run, such as Pithing Needle and Grafdigger's Cage. I understand that Phyrexian Revoker is much better than the needle, and Rest in Peace is also much better than the cage but i'd like to hear your thoughts on it.

Apotheosis616 on I'm Walking on Sunshine

6 months ago

JankimusPrime,

You tested this deck in tappedout correct?

You should almost never be trying to turbo out the combo, that is not how this deck is played. The deck operates very much like a death and taxes stax deck. The point is to slow the game down to your level, effectively making other players decks not work. They will attempt to spend tutors and interaction on trying to remove your pieces. This slows the game down drastically allowing you to setup your win condition.

Every single card in the deck has been specifically chosen and tested to counter or do a certain thing. For example:

  1. Suture Priest is a hard counter to food chain decks, kiki combos, inalla combos, dockside loops, and a ton of other cEDH combos. They have to remove this card if they want to win, otherwise, they have to shift to a different win con.
  2. Juntu Stakes is fantastic into a green meta. For 1 mana it turns off the value of dorks. Making people choose when they want to be explosive because they only get to do it once unless they remove this card (the card also has synergy with cards like Blind Obedience.
  3. Smuggler's Copter is one of the worst cards in the deck, but we really need the card filtering. It will be removed once another card draw/filter engine is released for white (fingers crossed).
  4. Uba Mask is technically still in testing. It was a recent addition because it is a hard lock with Drannith Magistrate. This means if you can attack, you win the game. However, the card was added because it counters a lot of meta decks at the moment. For example, decks like opus thief that take advantage of wheels constantly, get hard countered by this card. The cards those decks wheel into can only be played that turn. This card is also great vs other control decks that like to draw cards. If they don’t play those cards that turn, they are then exiled.
  5. Blind Obedience: Not sure what you don’t like about this card, it has been stax staple for a long time. Creatures and artifacts enter tapped. This slows down the game, which is our game plan.
  6. Luminarch Ascension is a very good card in decks that try to slow the game down. It makes our late game threat inevitable. It also acts as a mana dump late and mid-game. When we have our stax cards on the field and they are slowing the game down, having the ability to make 4/4 angel beat sticks is extremely valuable. It has actually won me a few games.

The deck has a lot of synergistic effects, but that doesn’t mean the deck needs to play into those little tiny synergies. The deck is not a life gain deck, nor is the goal to layer +1/+1 counters on your creatures to make beat sticks. The goal is to slow the game down until we have the ability to win the game once we have stopped a few other players from winning the game. All the while, we are attacking and putting pressure on life totals with our creatures. This is not a “casual” mindset, rather, this is playing the deck to its strengths.

The comparison to Godo doesn’t make sense here. Godo is a fast combo glass cannon deck. This is neither. You are not trying to turbo out the combo and your deck only relies on your commander when you are trying to win the game. You can cast Heliod to accrue value and buff up your creatures so that they are harder to kill with sweepers. Since Heliod is an enchantment and indestructible, it can be really hard to remove him most of the time. However, it should be noted that this is not the “game plan” of the deck. We don’t want to be actively trying to cast Heliod as soon as possible so that we can start putting +1/+1 counters on our creatures. Instead, you should be focusing on getting the stax cards down, and if you have some downtime you cast your commander. If you have ever played in a comp setting you will know that creature beats is an actual win-con when the game gets slowed down. So swinging with a 5/5 can be extremely detrimental, especially vs AN decks.

While I think you have a misunderstanding of how T&T decks function, you are correct that card draw is better than lifegain + counters. I completely agree that thrasios and tymna provide much more value, and in most situations, decks that run these commanders don’t even use them to win (unless they are playing dramatic scepter).

I think this mindset just stems from not knowing how the deck is supposed to be piloted. Not this deck specifically, but an earlier iteration won top 4 in a major competitive tournament. Furthermore, the deck has been winning a lot in comp pods because shutting off people’s win-cons is a very powerful affect.

Profet93 on Welcome to Elsha's Monastery

8 months ago

Mordamen

Questions about the following....

Intimidation Bolt - Weak? --> Lightning Bolt

Restore the Peace - Weak?

Settle the Wreckage - Seems like a lot of mana to hold up for a situation(al). How has it been for you?

Juntu Stakes - Is this against decks that have lots of mana dorks/a meta stax piece?

DragonLordJippy on A Better Teshar, Ancestor's Apostle

9 months ago

ntajima

Ahhh, thanks!

rfc1437

Yeah, the Deck is always evolving... Trying out a bunch of new tech. Some things are working, other's aren't. With the frequency of Ouphe's I'm seeing it has become absolutely necessary for Banisher Priest, so she's in now... Currently considering Juntu Stakes. This is kinda the perfect (excuse) list for it too.

Bonjo

Hey Bonjo! Happy to hear (read) this is your first (and potentially only) cEDH Deck. It is a lot to wrap your head around at first as there are various moving parts, but once you understand how the engines work it is easily the most rewarding Deck to play. To quickly go over some of your thoughts & questions: 1. Order of the Sacred Torch is a meta call. It's a solid all around Card, but not for this list. Too slow for the kinda interaction it provides. 2. Serenity is a must to get rid of pesky hate pieces, as RFC stated above. 3. Gustha's Scepter is one of my favorite Cards in this list. Let's just say you have a 0 Cost Artifact in Hand, a Grinding Station on Field and Gustha's Scepter. You have Junk Diver in Hand as well, but only enough Mana to Cast Teshar. Cast Teshar -> Throw Junk under Gustha -> Eat Gustha with Grinding Station -> Bury Junk & Gustha -> Cast the 0cmc Artifact, Teshar Trigger -> Junk Diver to Battlefield. Begin Combo'ing for 4 Mana (that Turn) 4. Teferi's Protection is fine. Overly priced for what it does. In this list, it's fine if things hit the Grave. The entire concept is centered around redundancies and recursion. We don't need it here. 5. No to Enduring Renewal, big no. The last clause ruins are Combo. 6. I've spoken on the fish bowl before... This is win more. Should not be in this list. We can Combo out and with with a variety of elements simply baked into this list. Please, do not use Aetherflux Reservoir. At any rate, hope all that info helps! Best of luck perfecting your own Teshar.

phsycord on Enstaxtress (cedh brew)

9 months ago

You fear Blood Moon or why do you run so many basics instead of filter lands or pain lands? With that manabase you could even think of adding Back to Basics and maybe cutting The Tabernacle at Pendrell Vale as you run quite a bit of creatures compared to other cEDH decks.

Don't you think Juntu Stakes will screw you in the long run? Again you run a few dorks affected by this.

Izu_Korasu on Tough Strategist

2 years ago

you have 2x Sunpetal Grove, so you need to switch one out one for a different land (Wooded Bastion, Temple Garden or Stirring Wildwood)

other suugestions are Crackdown, Juntu Stakes are additional meekstone options.

Sidar Kondo of Jamuraa and Tetsuko Umezawa, Fugitive are also solid for this deck.

Kingtalk on Get off my Land (and yours)

2 years ago

Kemokyle I like Raging Swordtooth, I'll consider it. Thanks!

beowolf11 Gruesome Slaughter and Juntu Stakes are gonna have to go in there, too funny. thanks for the suggestion man!

beowolf11 on Get off my Land (and yours)

2 years ago

Hey legit deck! here's some cards that might be cool withLiving Plane

Gruesome Slaughter might be cool but on the pricey side at 6 cmc, but describes what's going on well. Maybe Juntu StakesReverenceShirei, Shizo's CaretakerMyr Superion too

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