Courtly Provocateur

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Courtly Provocateur

Creature — Human Wizard

{T}: Target creature attacks this turn if able.

{T}: Target creature blocks this turn if able.

legendofa on Lure Spells

1 year ago

I missed the Modern. Courtly Provocateur and Boros Battleshaper, with a couple of single-use instants and sorceries.

S1ayerMonkey on Creature Steal Simp Deck B^)

3 years ago

No problem!

I also noticed that you have Courtly Provocateur for tapping creatures, presumably through attacking. If you want to go the creature route, then Nebelgast Herald can tap them for the scion the turn it enters, or Alluring Siren can be tapped a turn before the provocateur.

hydrothermia on Deep, Deep Down They Sleep

5 years ago

Courtly Provocateur can replace Hunt Down and Sea's Claim can replace Nylea's Presence if you're aiming for making an opponents land an Island. If that's not a case enlighten me for its purpose so I'm not interpreting it wrong. It might slow the deck down slightly due to Courtly Provocateur's mana cost being more than Nylea's Presence, since Sea's Claim has the same converted mana cost as Hunt Down.

xEleven on Great Bad Choices with Tetsuko Umezawa

5 years ago

MadMadison nope. Just an example ;p (I play it in my Jodah decl). I was looking through some cards and found some good ideas. See if any of these work? Maybe take out some clunky cards for it. BTW not checking to see if you already have these cards. If they are here, then they should be pretty good. 1. Commandeer? --> You have a bunch of draw power, so put it to good use! 2. AEtherspouts? --> Not too sure about this one. I'll test it a bit more and see. 3. Cryptic Command? --> Almost always a good card, especially in mono blue! 4. Cephalid Constable --> More Disruption. I stand by this card and think it's extremely valuable. 5. Latchkey Faerie --> Depends on if you are planning to go tribal heavy or not. 6. Master of Waves --> I think those 2/1s are gonna poke in for a lot of damage. 7. Nimble Obstructionist --> I think the cycle ability is great, but a 3/1 unblockable is also valuable. 8. Phyrexian Revoker --> Good card in general. Also unblockable. Disrupts tempo. 9. Rootwater Thief --> Helps disrupt certain cards in their combo. 10. Surrakar Spellblade --> Amazing for card draw. Also unblockable. 11. Thing in the Ice  Flip --> Good card in general. I think you should use him as one of your finishers in case your board gets blown up. 12. General Comments: - I think you are too creature heavy. I think you can include soft counter spells. For example, Spell Pierce, Spell Snare, and Negate. I think you need less counter spells for creatures (speaking of, use Counterspell and Mana Drain), because the big damage will be coming from spells like Damnation, Wrath of God, Anger of the Gods, etc. I think counter spells will be useful to save your board state. And if a mass removal does resolve, a Thing in the Ice  Flip would be great. Some examples are... - Cyclonic Rift is also great creature disruption with high versatility. - Forbid might be good if you need to dump some cards that u drew. - Stifle is also nice if a creature entered the battlefield and triggered mass removal, like Avacyn, the Purifier.

Another miscellaneous cards could be.. - Mask of Memory --> great card draw!

What you should cut... - Wild-Field Scarecrow - Temporal Adept - Shapesharer and Shape Stealer - Consider Siren of the Fanged Coast even though it did me wonders in that one match. - Courtly Provocateur

That's all I've got for now. Please remember these are just my suggestions. If you implement all of these, it becomes my deck and not yours. So remember, keep what you can justify, and leave what you can't. Incorporate what you see potential in, leave or test the rest. Good luck!

P.S.: I will be back to look at it some more. This deck really intrigues me!

RazortoothMtg on Help with Forced Attack Deck

6 years ago

Okay, so many comments here!

I'm probably gonna be prototyping a few decks with each of the different suggested commanders here. I'll post them here when I have a rough outline of each.

Thoughts between Zedruu the Greathearted, Queen Marchesa, O-Kagachi, Vengeful Kami, and just Kazuul, Tyrant of the Cliffs?

Zedruu the Greathearted allows for some cool tricks with cards like Delaying Shield, as well as drawing me cards and gaining back the life I lose from everyone attacking me. Also, gives me Courtly Provocateur-style effects, as well as Riddlekeeper and Isperia, Supreme Judge, both of which seem like some of the best cards in this style of deck.

Queen Marchesa does a lot of things for the deck, and is my top pick as of right now. gives me No Mercy effects, High Priest of Penance (and the Phyrexian Reclamation that would make it great), rattlesnake cards like Ophiomancer, and does a lot herself, such as giving me card draw, or another reason to attack me, and when I'm not the monarch she gives me deathtouchers to make attacking me extra painful.

O-Kagachi, Vengeful Kami gives me all the above mentioned cards, and gives me an attack punisher in the command zone. Not a lot to say about it, other than getting to Vindicate something every turn seems pretty good. Or twice a turn with Fireshrieker. Would also give me an easy actual wincon in commander damage, since it's big and evasive.

Finally, Kazuul, Tyrant of the Cliffs, the card that started this, is probably my last pick since I don't get to play a lot of the cool cards like No Mercy and stuff. However, having one of the best punishers at all times might be the correct choice.

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