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This deck will be based around board control and board wiping with my general in play as the win condition. Weakness is counter spells hence the design to lock the board down with cards like Iona, Archangel of Tithes, Angelic Arbiter, etc.

Challenges in the design are Ramp, acceleration, etc. White doesn't have much draw, accelerates, or ramp in general. Basically this deck struggles to gain a card advantage against my other decks. Again this is where the control lock down comes into play, allowing me to stunt their decks so I can catch up. (But avoiding things that are too unfun)

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