Key ideas:

  • Tagline: Ninjas (top of deck, direct damage)
  • Yuriko, the Tiger's Shadow gives us card draw and direct damage when we hit opponents with ninjas, including herself. She wants us to have lots of ninjas and a lot of high-cost spells, so when we flip a card for each ninja that hits, we do a lot of damage to our opponents.
  • Yuriko, the Tiger's Shadow is particularly powerful because she has 'commander ninjutsu' which means that we can always cast her for during combat if we have an unblocked creature!
  • We have 14 creatures we can cast on turn one which will give us a turn 2 target for Yuriko's ninjutsu ability.
  • We've got 15 cards with mana value six or higher. Most of them have an alternate casting cost, so we never pay the full cost. We use split cards (Rags / Riches), delve cards (Temporal Trespass), and cards with suspend (Deep-Sea Kraken).
  • We've got 13 ninjas and changelings with reasonable cost and good effects.
  • Arcane Adaptation and Maskwood Nexus each make our other creatures ninjas because there haven't been very many good evasive ninjas printed, so it's hard to get them through for Yuriko's combat damage trigger.
  • Various non-ninjas with evasion for ninjutsu targets, like Dimir Infiltrator, Gudul Lurker, Nether Traitor, and Thieving Skydiver.
  • Various techniques to give further evasion to our creatures, like Tetsuko Umezawa, Fugitive, Shizo, Death's Storehouse, and Winged Boots.
  • A large set of cards to manipulate the top of our deck to make it more likely that we'll hit the really big cards with Yuriko's triggers, like Imperial Seal, Scroll Rack, Brainstorm, Insidious Dreams, and Halimar Depths. A few of these tutor specific cards to the top of our library, making for very powerful Yuriko triggers.
  • Three transmute cards to pull key combo pieces out of deck to enable all of this: tutor and reveal at sorcery speed for mana values 2 and 3.
  • Archfiend of Despair and Wound Reflection duplicate damage to make everything hit harder, though these are high-cost and hard to get on the battlefield.
  • Sea Gate Restoration   is so great - we'll almost always use it as a land, but it hits for seven when we flip it!

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Date added 5 years
Last updated 11 months

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

33 - 0 Rares

15 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 3.65
Tokens Bird 2/2 U, Copy Clone, Morph 2/2 C, Shapeshifter 2/2 U, Zombie 2/2 B
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