Key ideas:

  • Tagline: Ninjas (top of deck, direct damage)
  • Yuriko, the Tiger's Shadow gives us card draw and direct damage when we hit opponents with ninjas, including herself. She wants us to have lots of ninjas and a lot of high-cost spells, so when we flip a card for each ninja that hits, we do a lot of damage to our opponents.
  • Yuriko, the Tiger's Shadow is particularly powerful because she has 'commander ninjutsu' which means that we can always cast her for during combat if we have an unblocked creature!
  • We've got 15 cards with mana value six or higher. Most of them have an alternate casting cost, so we never pay the full cost. We use split cards (Rags / Riches), delve cards (Temporal Trespass), and cards with suspend (Deep-Sea Kraken).
  • We've got 13 ninjas and changelings with reasonable cost and good effects.
  • Arcane Adaptation makes our other creatures ninjas because there haven't been very many good ninjas printed, and it's sometimes hard to get them through.
  • Various non-ninjas with evasion for ninjutsu targets, like Dimir Infiltrator, Gudul Lurker, Nether Traitor, and Thieving Skydiver.
  • Various techniques to give further evasion to our creatures, like Tetsuko Umezawa, Fugitive, Higure, the Still Wind, Shizo, Death's Storehouse, and Rogue's Passage.
  • A large set of cards to manipulate the top of our deck to make it more likely that we'll hit the really big cards with Yuriko's triggers, like Scheming Symmetry, Scroll Rack, Jace, the Mind Sculptor, Insidious Dreams, and Halimar Depths.
  • Six transmute cards to pull key combo pieces out of deck to enable all of this: tutor and reveal at sorcery speed for mana values 2, 3, 4 and 5. If we don't need that, these cards are pretty useful themselves (see the 'Building the Combo' section).
  • Archfiend of Despair and Wound Reflection duplicate damage to make everything hit harder, though these are high-cost and hard to get on the battlefield.
  • Exquisite Blood can buy us time by gaining lots of life, and Guard Gomazoa and Fog Bank can chump block for all combat damage to them is prevented (trample still gets through).
  • Sea Gate Restoration   is so great - we'll almost always use it as a land, but it hits for seven when we flip it!

Inspired by:



Updates Add


Date added 4 years
Last updated 1 month

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

33 - 0 Rares

17 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 3.97
Tokens Morph 2/2 C, Zombie 2/2 B
Folders Uncategorized
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