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Akroma, Angel of Fury

Wanna play a commander that you can cast without worries? Do you also happen to hate (or ) a bit? Are you into mono color that can potentially deliver a one-shot kill? If yes, then you may wanna have a look here.

Akroma, Angel of Fury is a mono red commander that can be built in various ways. Having a commander that can't be countered and can pump itself all the way to 21 damage is nice. Going Voltron build to suit-up Akroma is one of the good strategies to go.

Basically, the game is to suit up your red Akroma with various equipment to grant her various abilities and hoping to kill with a one-shot big time damage either with her own pump ability along with double strike. If you happen to also have Kediss, Emberclaw Familiar, then you can possibly kill everyone also via infect with Grafted Exoskeleton.

However, Akroma herself is an 8-mana commander, so you may wanna ramp up with some mana rocks or various ritual spells to get her early on schedule, although you may cheat her out also with Geode Golem. While she's not out yet, you can still fight it out with your other fliers (mostly dragons) to either defend, use utilities, or outright on the offensive. Living weapon equipment such as Bitterthorn, Nissa's Animus (which also serve as ramp), Batterskull, and Kaldra Compleat also help establish board presence, and you may choose to attach them to your other creatures or Akroma, given the right opportunity.

Playing Blood Moon or Magus of the Moon against greedy mana bases is a plus, and the deck fights blue counterspells with its own counterspells such as Pyroblast or Red Elemental Blast and also Null Elemental Blast for multicolor shenanigans and Warping Wail against most boardwipes. Redirection spells such as Bolt Bend and Untimely Malfunction may also help protect your key cards on the board.

Red board wipes are also included, with Hour of Devastation removing indestructible, along with some useful single target spells, such as the underrated Fissure. Ugin, the Ineffable is also here to reduce the artifact costs by 2, and can also protect itself thru its +1 ability.

As for lands, I find 30 is enough with all the rituals, rocks, and Treasure producers in the deck. I never experienced getting short with lands, and I tend to even flood out sometimes. Being mono colored, no need to worry about having expensive OG duals, shocks, or even fetches.

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91% Casual

Competitive