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Hylda, the (Tap) Dancing Queen

Commander / EDH Tokens WU (Azorius)

ImNotTylerAllen


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Hylda of the Icy Crown - (Tap)Dancing Queen V.1 1/2/24

Hylda is the type of girl that at first glance seems like an odd duck to trigger her abilities, but if you can tap into that odd trigger there's a value engine there on the scale of Braids, Arisen nightmare. After some deliberation, I decided I wanted to take her directly into the way of Stax, as I feel Azorius is the best guild for righteous control, but also to create a snowman army to crush our enemies (IE our buds). The goal is to linger around for an explosive elemental attack, and if that doesn't come to fruition, at least you got to needle (annoy) your enemies (IE our buds... again).

Criticism, and suggestions requested.

COMBOS / INTERACTIONS:

Basalt Monolith + Rings of Brighthearth = Colorless Mana (Infinite) | Able to go into any deck, this infinite combo can generate big plays out of nowhere as long as you have six mana available in one turn, or three mana on two well timed turns. With Basalt Monolith UNTAPPED, cast Rings of Brighthearth and copy the tap effect from Basalt Monolith to generate three colorless mana, at this point use the copied effect of ROB (for a cost of two colorless) to generate another three, and then use the remainder to untap Basalt Monolith, rinse and repeat gaining one colorless infinitely.

Dramatic Reversal + Isochron Scepter = Infinite Artifact Mana | Casting Isochron Scepter and imprinting Dramatic Reversal allows you to pay two colorless mana to untap all of your non-land permanents. As long as your current set up of mana rocks produces more than two mana, you can create an infinite loop. It gets even worse if you add effects from Stasis, Solitary Confinement, Rhystic Study, and Smothering Tithe, potentially creating a board lock, for your opponents.

Karma + Urborg, Tomb of Yawgmoth = Damage at Each Upkeep | Karma states that at the beginning of each players upkeep, deal one damage for each swamp that player controls, and Urborg makes every land a swamp, if played mid to late game, this will kill every player before it gets back to you.

Soitary Confinement + Rhystic Study

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91% Casual

Competitive

Revision 5 See all

(2 months ago)

-1 Aboshan, Cephalid Emperor maybe
-1 Aether Gale maybe
-1 Archon of Emeria maybe
-1 Ardenvale Tactician maybe
-1 Azorius Guildmage maybe
-1 Ballynock Trapper maybe
-1 Clever Concealment maybe
-1 Coalition Relic main
+1 Comeuppance main
-1 Crush Contraband maybe
-1 Damning Verdict maybe
-1 Deafening Silence maybe
-1 Djeru's Renunciation maybe
-1 Downpour maybe
-1 Dream's Grip maybe
-1 Eligeth, Crossroads Augur maybe
-1 Elite Scaleguard maybe
-1 Elvish Mariner maybe
-1 Enlightened Tutor maybe
+1 Expedition Map main
and 60 other change(s)
Date added 3 months
Last updated 2 weeks
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 1 Mythic Rares

24 - 3 Rares

30 - 1 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.52
Tokens Copy Clone, Cursed, Elemental 4/4 WU, Elephant 3/3 G, Emblem Tamiyo, the Moon Sage, Human Soldier 1/1 W, Treasure
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