Flower / Flourish
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
Creatures you control get +2/+2 until end of turn.
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Flower / Flourish Discussion
2 months ago
BRG24 Hello! Thanks for the great advice! <3
Ahh I see. I think Feral Prowler or Generous Stray are useful for card draw. And I'm thinking about putting Fleecemane Lion in there, possibly instead of Oketra the True? I guess I'll get rid of Heroes' Reunion, but what should I replace it with? I think I have enough creatures, though. I need instants or sorceries that give advantages. Do you think Flower / Flourish would be useful in its place? I don't particularly like shuffling my deck, as that could be as much advantageous as harmful. Haze of Pollen is a card I love just because it stalls the opponent and gives me time to get mana, and like you said it blocks damage.
And I would love to see your cats deck! I don't know what the ideal on 2021 cats are, so that would be very enlightening! <3
3 months ago
5 months ago
Holy Crap! I haven't seen a card as good as Uro, Titan of Nature's Wrath in a long time! Very nice! Instead of Growth Spiral I would go with Flower / Flourish but this would only work with green mana. Also, a Castle Garenbrig is also good for green mana. Sylvan Caryatid are the Pioneer legal version of Birds of Paradise, but they cost 2 instead of 1, but the upside is that they are hexproof.
6 months ago
Hey Haydenc553. I'd probably sub in Trostani for Scion of Vitu-Ghazi and get rid of Blisterpod for two copies of Second Harvest and two more Flower / Flourish... maybe get a third copy of harvest in for a Saproling Migration.
8 months ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
10 months ago
Thank you, I will definitely consider your tips! While playing the alpha-poor version of the deck i noticed 2 things- poor drawing leading to card disadvantage, and mana flooding problem. I resolved these in this beta-version by adding Camaraderie , but also Nissa's Expedition as well as Flower / Flourish for some mana searching, so that I can actually cast it. Do you think it might work?
10 months ago
Fun! One quick piece of advice is that since your deck hinges a little bit on Leonin Warleader and Regal Caracal as strong but sort of high-CMC finishers, it might flow a little better if you add some ramp. If you add a playset of something like New Horizons or Weirding Wood , you can benefit from a little pump or card draw as well. As the deck currently stands, I would definitely cut some forests, as you want to make sure you can play your sacred cats on turn 1, and you can prettymuch count Flower / Flourish as a forest.
11 months ago
I'm not sure about glacial/scrying sheets- Into the north is slow, scrying sheets takes you off of desperately needed coloured mana and glacial refills your hand, but can't pick up gas (most creatures non-snow), so Winding Way or Once Upon a Time might be stronger. They are great cards if you want to be midrange, but this is a zoo list.
Since your creatures mostly care about forests (sorry wild nacatyl), you might look at increasing the forest count and running more artifact fixing ( Springleaf Drum , Chromatic Sphere , Navigator's Compass , Paradise Mantle ), which would also let you pick up Shrapnel Blast to finish games. While I'm mentioning burn options, I have seen Tribal Flames in non budget versions of these lists- representing ten points of burn from flames/blast will win games.
There is also the option of trying to make your creatures mostly playable with green mana (like Sunblade Elf , Lupine Prototype or Soultether Golem ), then cast Lush Growth / Nylea's Presence or get a singleton Sacred Foundry off Flower / Flourish . This is a bit more fragile.
If you want to go harder into snow-matters, Boreal Druid and Coldsteel Heart offer ramp, while Frostwalk Bastion is a decent manland, but that will look more like a midrange value list (eventually becoming another Ice-Fang Coatl list, and less like zoo, and may call for dropping to two colours on a budget.