Defiler of Souls
Creature — Demon
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Defiler of Souls Discussion
1 month ago
Archfiend of Depravity Archfiend of Despair Charmbreaker Devils Defiler of Souls Dread Cacodemon It That Betrays Mogis, God of Slaughter Reaper from the Abyss Rune-Scarred Demon Sheoldred, Whispering One Sin Prodder Skirsdag High Priest Sower of Discord Woebringer Demon Liliana's Contract Angrath, the Flame-Chained Liliana of the Dark Realms Ob Nixilis Reignited Dreadbore Commander's Sphere Elbrus, the Binding Blade Flip Rakdos Signet Sol Ring Bedevil
2 months ago
A lot of your lands enter tapped, so even though it's expensive, you should possibly interest yourself with an Amulet of Vigor. And maybe more synergistic with your deck, an Archelos, Lagoon Mystic. A lot of your legendary permanents are also mono colored, so you should try and find more multicolored cards. I would have suggested Defiler of Souls if Sisay herself wasn't mono white. Also, it's any legendary permanent, so you could even run the cycle of shrines (Honden and Sanctum cycles), or just the rainbow one, Sanctum of All, since that would give you all the colors. On the note of rainbow dudes, Child of Alara, O-Kagachi, Vengeful Kami, and Cromat (who is hilarious), or something like them would be good maybe.
A card that you really should have though is Spirit of Resistance (once you get some more rainbow permanents). The only problem with rainbow permanents is that they cost at least five each, though you will already be open to paying that since you are going to activate Sisay's ability.
Skip casting costs with Dragon Arch.
Watch out for aggro strats and anything that's efficient, this deck seems really slow.
Finally, sorry about this, but you should take all these suggestions with a grain of salt because I am also not the best at magic.
1 year ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
2 years ago
2 years ago
You can, if you like, create custom sort categories by adding a # in your edit list (eg. "1x City of Brass #Land") and then setting >Edit >Default category >Custom
Here are some houses:
Herald of Secret Streams ... where'd this go?
Dack's Duplicate ... +1/+1 clone
Spark Double ... +1/+1 clone
Mulldrifter ... if is too much then play this
Treasonous Ogre ... seems good
Reef Worm ... endless worms
Spawning Pit ... you can sacrifice the Spawn tokens to recoup 1/2 the value if they're wiped
Yahenni, Undying Partisan ... it never leaves the board so expect 10+/10+
Toothy, Imaginary Friend ... yes
Midnight Reaper ... yes
Burnished Hart ... do not underestimate this
Goblin Bombardment ... yes
You could also try playing some big beefs that are wipe oriented like...
To play aggressively, Marchesa needs evasive creatures with double strike ...or maybe even...
Flesh-Eater Imp ... I have one, you should try it out
Grafted Exoskeleton ... sacrifice might be nice
Viral Drake ... proliferating your +1/+1 counters would be pretty sweet
...Keep in mind Infect replaces damage so either make it a core theme or only play the ones that can get to 10 Infect quickly.
Demons would also be pretty sweet:
Defiler of Souls ... make them sacrifice
Demon of Wailing Agonies ... make them sacrifice
Havoc Demon ... wipe
Kothophed, Soul Hoarder ... draw to get off the throne?
Krav, the Unredeemed ... seems good
Lord of the Void ... betrayal
Malfegor ... wipe?
Rakdos, the Showstopper ... wipe
Reaper from the Abyss ... removal
Rune-Scarred Demon ... tutor
Silent-Blade Oni ... betrayal
Liliana's Contract ... hilarous
3 years ago
this looks cruel and unusual! or rather, just usual for you - that's meant as a compliment, if you couldn't tell ;) I was gonna suggest Defiler of Souls - as I think he's the perfect rakdos demon - but he doesn't look to fit in nicely with your other demons. stay frosty, my man!
3 years ago
Hunter of Eyeblights and Humble Defector seem very odd for a stax/control deck. Defiler of Souls is cute, but I think it's too much mana for its effect (given that you have a decent number of mono-colored creatures) - I'd almost rather run something like Reaper from the Abyss (more versatile and gives you the choice) or Sheoldred, Whispering One. Tsabo Tavoc is a LOT of mana, and I'd consider removing her.
I'd find space for Anguished Unmaking - while you should play both, probably, it's generally better than Chaos Warp. Beyond that, Null Rod, Armageddon, Rule of Law, and other common stax pieces are what I would consider a "must". Also, no Archfiend of Depravity? It's a good way to thin out large hordes.
...also, I'd put more basics in the deck, and work on making more of the landbase come in untapped. You need to drop your stax/control pieces before opponents drop major answers onto the field.