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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Sword of Hearth and Home
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from white. ((Remember the acronym debt.) The equipped creature can't be damaged, enchanted, equipped, blocked or targeted by anything green or white. Anything green or white attached to the equipped creature immediately falls off.)
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle your library.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
capwner on One-card wins
2 days ago
So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.
I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.
Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.
Coward_Token on
The Reunion At Last - Sephiroth V1
7 months ago
You've probably already thought of Grave Pact. Cut No Mercy?
Conjurer's Closet and stuff like Malakir Rebirth Flip if you want multiple emblems, but probably too gimmicky. There's even Sword of Hearth and Home since OWA flies
Kaervek, the Punisher janky recursion/advantage
Apoptosis on
Gear Up!
1 year ago
OMG, another mistake in my deck list Sword of Body and Mind should be Sword of Hearth and Home!!!
NensouHiebara on
Halvar, Divine Voltron
1 year ago
Paradise Mantle being an Equipment is a significant quality. Mana ramp drawn late isn't great, but a Mantle can still draw a card with Puresteel Paladin and is a cheap, inconsequential way for another creature to have double strike when Halvar Flip is out. The drawback for this synergy is that Mantle is less consistent at mana production. I haven't decided on what Mana Crypt's replacement will be yet. There's plenty of time for discussion.
I had issues with Sigarda's Aid doing nothing for Equipment that's already in play. I could give it another try, but it's not replacing a mana source.
Land Tax isn't a ramp effect, and I don't understand the current appeal of it. Weathered Wayfarer is a much better repeatable land tutor when behind. Claim Jumper closes the gap against Green better. There's also Sword of the Animist and Sword of Hearth and Home to keep pace with the ramp player and gradually build a resource advantage. I see Land Tax as an outdated staple from the old days of the format before most of the new tools came along, and it sticks around largely out of habit and high-profile reprintings drawing fresh attention to it.
smack80 on
Zirilan Toolbox
1 year ago
You should play some combination of Molten Echoes and Flameshadow Conjuring, also could also play Zoyawa's Justice, Industrial Advancement and Descendant's fury.
But really, the secret of Zirilian is Repercussion. Play that with blasphemous act: anyone with 3 or more creatures just dies. Or play it with any dragon that deals global damage, such as Thunder Dragon or, god forbid, Balefire Dragon.
If you're using Zirilan to get Worldgorger, just float 5 mana and cast Apocalypse. GG.
Things like Tel-Jilad Stylus are too slow. You don't usually have enough turns in a game to run out of dragons. If you want to keep the dragon you have in play, use Sword of Hearth and Home, Sundial of the Infinite, Voyager Staff, Dragon Mask, Tawnos's Coffin, Cold Storage, Conjurer's Closet.
kirbysan on
[Primer] Helming the Host of Heaven *Update*
1 year ago
am3ience : Doesn't look like Guerric has been on in over a year so his list is a little outdated. He also made some budget choices. Depending on the power level of your pod you may want to look at stronger support. I've been playing Giada semi-regularly since release and my list has evolved over time:
https://tappedout.net/mtg-decks/help-me-giada-youre-my-only-hope/
There a few notable angels in the year since this list:
Inspiring Overseer - while it released the same time as Giada, Guerric didn't include it. When you're going for a blink theme and Sword of Hearth and Home is out then you can essentially gain life and draw an extra card once per turn.
Guardian of Ghirapur - if you have any ETB effect angels then this one can help immensely. Or if you picked up Throne of Eldraine then you can reset it, leaving 4 white up on opponents turns which is typically the magic number for protection.
Metropolis Reformer - It's a cheap angel at 2W, has vigilance as a keyword, provides us hexproof from targeted spells and semi-lifegain from blocks or a Blasphemous Act
Firemane Commando - While it's a 4 drop it provides much needed draw off attacks which you should be doing every turn.
Roaming Throne - Not technically an angel but it doubles all the triggers. If you check my list I have categories of Angel Triggers. Anything with the keywords "At, When, or Whenever" will be doubled. Unfortunately it doesn't double Giada herself as that's a replacement effect but it can still get out of hand very quickly.
Wojek Investigator - Also a cheap angel at 2W with vigilance and usually a free clue every turn I'd consider it a strict upgrade over Angelic Sleuth. However, if you need more card draw support I'd personally pick Esper Sentinel, Archivist of Oghma or The One Ring.
I didn't add Aurelia's Vindicator or Merchant of Truth because their abilities don't justify the mana cost.
If you like Aurelia's Vindicator ability I'd recommend Angel of Serenity as the Disguise cost and ability is the same as Serenity but you don't have to jump through hoops of turning it face up. Also, you can target it with an Ephemerate or Teleportation Circle to get more than one usage out if it.
leon_bulminot on
Volrath, Voltron Reanimator
1 year ago
Add in a Sword of Hearth and Home and you can bounce him. Plus some protection for sneaking attackers through.
leon_bulminot on
Animar Horde 4
1 year ago
I mostly kept Armillary because colorless. I contemplated Shard Convergence as a replacement but it didn't work out as well.
For Cultivate, I used to run Tempt with Discovery. I am actually pondering replacing Armillary with Sword of Hearth and Home. Land drop and bouncing. I'd like to get a reliable creature that searches each turn but I'm riding Armillary after readding to test. Then swap to Cultivate for games and see which feels better. I went for more mana filters for now, until I can really nail down which searchers I like and regularly use. The major part of why Cultivate got cut was I always drew it mainly mid game and by that point, animar is like 14 counters deep and Selvala is out. But cost wise, I did like the 3 mana early game.
I honestly didn't even know Roaming existed and being colorless means free summons with enough counters. I am REALLY liking Hormagaunt. Aberrant would bring back some sorely needed removal.
I am trying to figure out how to squeeze Muldrifter in. Or at even Thought Monitor.
All suggestions are awesome. Just need to figure out what's become a stale draw since the update!! But I think I know which card I can cut first for Aberrant. Rootpath Purifier was useful when i had more ramp in the deck. Now she sort of just sits in my hand.
| Have (3) | Azdranax , metalmagic , gildan_bladeborn |
| Want (3) | Jayce_Ran , beesaurs , ARCHIS |







