Screeching Bat

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Stalking Vampire  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Screeching Bat

Creature — Bat

Flying

At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.

TheoryCrafter on Beginner Red/Black Deck

7 months ago

If you reduce yourself to one copy of each card(except for basic lands, which you can have multiples of), you'll end up with 58 spells(57 if Screeching Bat  Flip//Stalking Vampire  Flip is counted twice on your list) and 34 lands. Even if you had a legendary creature in this collection you don't have enough cards for a commander deck. Until you can get the Legendary Creature and the other 7 or 8 cards to fill out a commander deck, my suggestion is to work towards a modern deck.

The only clear cut recommendations I'm making will concern your lands. Having Evolving Wilds, Rakdos Carnarium and Terramorphic Expanse would be great if you were running a landfall deck, but you only have three cards with landfall—and Rakdos Carnarium isn't a land I would put in a non-landfall deck without ways to play additional lands(like Walking Atlas). My suggestion is all three copies of Mortuary Mire and both copies of Rix Maadi, Dungeon Palace. Tapping four lands to make everyone discard may be a lot, but it will prove useful in the late game when you have a lot of mana floating around. You simply activate the land's ability, discard a high mana cost creature card you have, and put it back in your library when you play Mortuary Mire.

Other than that you'll want to build the deck with as much synergy as possible. I suggest organizing all your cards into piles. One for death triggers, one for spells that can benefit from discard, one for ways to sacrifice creatures, one for lifegain and one with creatures that get stronger, and so forth. Look at if/how they interact with each other. One example is how sacrificing Deadbridge Shaman to help pay for Altar's Reap gives you some card advantage.

Another thing to take into account is mana efficiency. If, for example, you're wanting to run a burn deck(Spells that do direct damage), you'll want to consider cards that give off at least one damage for each one mana spent. Lightning Bolt is a good example of mana efficiency, not so much for Explosive Impact.

I hope it's enough for you to get started. Don't be afraid to ask questions if you have any. Thank you for reading me out. May you draw well!

Vallaris on Dream Tribal Commanders

4 years ago

I would love to see an Orzhov commander for bat tribal. Only 22 bat creatures have ever been printed, plus two other creatures that generate bat tokens, and then one artifact that does as well. I really don't know exciting this would be for other players, but for me it would definitely be a dream come true commander for me.

Crossing my fingers like mad for something good from the Innistrad sets later this year. I do have a bat EDH deck, but would like the commander to be an actual bat.

Something that flips, like Screeching Bat  Flip that's a bat on one side and a Vampire on the other, but Legendary of course would be cool, but I'd be happy with any Orzhov bat commander. The two non-bat creatures that create bat tokens have white in their identity (a few bats do as well) so WB would definitely be necessary. I feel like Mardu is crossing too much into Vampire territory, and while they have their obvious associations in game, Bats have exclusively been BW so far and I'd like them to keep their identity that way.

As for what this commander would do, anything along the lines of generating a swarm of small fliers, anthem effect for bats, or something with an Exquisite Blood type of effect for bats when they damage a creature, planeswalker, or player, I would be beyond overjoyed. Something really kickass for a super niche tribe.

KsP_FtW on $9 bat tribal!

7 years ago

I think I'd run a playset of Supernatural Stamina and take out Screeching Bat  Flip

darren6337 on Triple Innistrad Peasant Cube

9 years ago

Possible Rare Additions

With the ideal of 13-card boosters, and accounting for bad math in the previous post, if we end up with 442 or 429 cards in the cube then it is evenly divisible by 13.

Sorted by color in WUBRGC order:

Angel of Flight Alabaster

Elite Inquisitor

Champion of the Parish

Mentor of the Meek

Dearly Departed

Geist-Honored Monk

Sturmgeist

Undead Alchemist

Back from the Brink

Rooftop Storm

Cackling Counterpart

Ludevic's Test Subject

Endless Ranks of the Dead

Skirsdag High Priest

Bloodgift Demon

Sever the Bloodline

Unbreathing Horde

Screeching Bat (uncommon but flavorful)

Instigator Gang  Flip

Charmbreaker Devils

Falkenrath Marauders

Stromkirk Noble

Curse of Stalked Prey

Heretic's Punishment

Devil's Play

Blasphemous Act

Mayor of Avabruck  Flip

Creeping Renaissance

Splinterfright

Daybreak Ranger  Flip

Elder of Laurels

Kessig Cagebreakers

Moldgraf Monstrosity

Parallel Lives

Gutter Grime

Lambholt Elder  Flip (uncommon)

Creepy Doll

Manor Gargoyle

6 W, 5 U, 6 B, 8 R, 9 G, 2 C.

Needs a bit of balancing. There are undoubtedly a few rares in my collection I didn't include. Also could add a few duplicates of uncommons that are already in the cube.

In addition, I've collected the dual and most of the utility lands from Innistrad and Dark Ascension...

Clifftop Retreat, Hinterland Harbor, Isolated Chapel, Sulfur Falls, Woodland Cemetery, Moorland Haunt, Nephalia Drownyard, Stensia Bloodhall.

I may add Kessig Wolf Run and Gavony Township, finances permitting.