Rakdos Signet

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rakdos Signet

Artifact

, : Add .

Last_Laugh on Oops! All female! Marchesa

2 weeks ago

Also consider dropping 2 lands, Mind Stone, Bloodflow Connisuer, Wayfarer Bauble, and Sword of the Animist for your Talisman of Creativity, all Rakdos Signet, Izzet Signet, Dimir Signet, Viscera Seer, and Carrion Feeder.

Crow_Umbra on The Glory of the Horde (Zurgo Ultra-Budget)

1 month ago

All of the suggestions here are pretty spot on. I've had an Isshin tokens deck in my lineup since 2022, and experienced similar deck-building conundrums in its earliest days. I have a few general suggestions, as well as a couple for more specific cut considerations:

  • For decks like these, it's ideal to keep the average Mana value on the lower end. This helps set up quicker starts and makes it a bit easier to rebuild your board after eating some removal. I'd generally recommend looking at your 5-8 MV range as the first place to focus for cuts, as others suggested through more specific cuts.

  • I think you can cut Crowded Crypt as something on the cheaper end. To build off my last bullet, cards at the 3 MV slot should be impactful enough to warrant them competing to be cast on curve instead of your commander. This will come from getting more reps with a deck. I make this suggestion for a few reasons: Crowded Crypt is a bit slow at 3 MV, it taps for 1 color of mana in a tri-color deck, & its activated ability is okay. I'd recommend swapping in another 2 MV rock like Talisman of Hierarchy or one of the others in Mardu Colors, or Rakdos Signet and others in Mardu colors.

  • Since Zurgo cares about your token creatures dying, here are a few sacrifice enablers that help your game plan & are within budget: Plumb the Forbidden is an awesome instant to draw from, and Fanatical Devotion is a pretty cheap free sac outlet that also helps protect your more important creatures. Scapegoat is also solid as budget board protection and sac enabling.

  • Neyali, Suns' Vanguard could be a potential swap with Mentor of the Meek. For an additional , she gives your token creatures a decent key word and also provides some card advantage from the impulse draw effect.

  • Starry-Eyed Skyrider could also be a solid swap for a suggested cut.

DreadKhan on Lightning Bolts shoot from my fingertips

1 month ago

It's a bit pricey, but Exquisite Blood is generically very good with burn effects. If you don't mind a combo potentially showing up you can also use Sanguine Bond, which also happens to love your Commander's Lifelink (and fwiw unlike most decks that just throw that in you are VERY able to burn people to actually win on the spot).

I think if you want to use Manabarbs maybe you should look at more Artifact type ramp that won't trigger it? There are some easy ones like Rakdos Signet, Talisman of Indulgence that can even give you coloured mana, and some like Worn Powerstone and Thran Dynamo that can help keep your Commander on the table. Also, maybe I'm missing a ton of them, but IMHO you should have more artifacts if you want to use a Mox Opal.

Some other random goodies you might like: Maddening Hex (this would be HILARIOUS with some doublers), Chandra's Ignition (if you target something with lifelink remember it's the CREATURE doing the damage, so you can gain a TON of life off of this if the board is fairly full, and it's great with a Deathtouch source like Gift of Doom), Fire Covenant (one of the best burn spells ever), and MAYBE a Rionya, Fire Dancer since you've got all those Sorceries.

YMMV but I love having some small card draw effects in a deck like this, maybe Night's Whisper, Winds of Change, Humble Defector, and/or Phyrexian Arena? I feel like Sign in Blood's BB might be awkward.

It's not exactly 'lightning from your fingers', but Brash Taunter is one of the funniest creatures in Magic, just having the little guy out can make you much harder to attack into, and before your turn if you didn't need to remove/burn something you can use mana you're holding up to pick a fight with the biggest creature on board. It's nutso with all your damage doublers IMHO. One of my favorite interactions in all of Magic is how good Scavenged Brawler is with Taunter, it's the kind of thing you won't pull off often, but if people aren't running enough Swords to Plowshares family effects it's amazing.

Venum on Olivia - Vampire Conversion 11/15

2 months ago

I feel like Cordial Vampire is a must in a Tribal vampire deck with counters

As for an Enchantment, i would recommend Stensia Masquerade to get first strike and protect your vampire a little more.

A good addition for equipment would be Blade of the Bloodchief

Wiping the board is essential in that kind of deck to finish off the game, i would suggest Olivia's Wrath

I noted that you currently have two times Rakdos Signet and 40 lands is kind of a lot since you do have mana rocks too. I would bring it down to a maximum of 37 lands

Crow_Umbra on Let's Play with Lightning

2 months ago

I'd recommend checking out JackNavi's Angel-themed Isshin deck ¿Attacks? ¡Double them! for some ideas on theme overlaps.

More generally speaking, I think cutting down on maybe 3-5 cards in the 4+ mana range, especially in the 6-8 cmc range, and swapping them for 2 more lands and a couple of mana rocks like Talisman of Hierarchy or Rakdos Signet could help with speeding the deck up.

CommanderNeyo on The Ultimate Warriors (Updated)

2 months ago

I love Mardu! My favorite deck plays a lot like this one.

Below are some of my recommendations, but I would mostly recommend you check out the CommandZone on Youtube - they have a deckbuilding guide that is very good. Also, for some ideas on cards, you can check out EDHREC, which is a database for deckbuilding.

Anywho, here are some of my recommendations:

== ADD ==

Isshin, Two Heavens as One and Windcrag Siege double all your attack triggers.

Alesha, Who Smiles at Death and Terra, Herald of Hopefoil if you face a lot of removal.

Swords to Plowshares, Damn, Blasphemous Act, and Ruinous Ultimatum for removal.

Boros Charmfoil for protection.

Voice of Victory, Bone-Cairn Butcher, Infantry Shield, and Dalkovan Packbeasts for more Warrior tokens.

Hardened Tactician, Raiders' Spoils, Mindblade Render, Skullclamp, and Zurgo Stormrender for card draw.

Professional Face-Breaker for ramp and card advantage. Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence for more ramp.

Shared Animosity, Fiery Emancipation, and City on Fire for buffs.

Reconnaissance to remove any creature your opponent blocks so it won't die, and Redoubled Stormsinger to double your tokens.

33 Lands is very low, especially since you have so little card draw and a high average cmc of 2.67. I recommend at least 38, if not 40 - you generally want to be playing a land every turn for the first 5 turns.

== CUT ==

Here are some cards I recommend cutting:

Aeronaut's Wings, Colossus Hammer, Greatsword of Tyr, Inquisitorial Rosette, Mardu Monument, Team Pennant, Amazing Alliance, Cartouche of Solidarity, Rally the Ranks, Shared Triumph, War Effort - Most of these provide modest buffs or require too much mana to use in one go. Most equipment are better in dedicated equipment builds, while Zurgo is generally more about going wide. If you do want to play equipment, I would recommend ones that provide utility (like Sword of the Animist, which you already have) or provide large buffs (like Blackblade Reforged). Cards that only buff your damage by 1 are generally underpowered.

Chromatic Lantern, Commander's Sphere - Your commander is 3-mana, so it is nice to have 2-mana ramp so you can still play your commander on curve.

Diabolic Tutor and Mastermind's Acquisition are a lot of mana for a tutor, and I would generally recommend cutting them.

Anywho, that's a lot, but let me know if any of it was helpful!

NV_1980 on Kaalia of the Waifu

5 months ago

Honestly I don't think I've ever seen a Kaalia deck quite like this one.

Some general notes: The deck could really do with some additional mana-sources aside from your lands to make it a bit quicker. I tried to play-test it ten times or so and each time, I couldn't do anything meaningful until turn 3 or 4 at the earliest. Stuff like the signets (Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet and/or maybe the talismans (Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence could all be of tremendous value in this regard.

Then there's draw. Right now the deck contains maybe 1 or 2 actual draw resources. You also have 5 or 6 tutors; most of which I presume are meant to find you your combo pieces. I see you have blink options in here too, which allows you to reuse some of your tutors, which is nice. However, most EDH decks contain at least 10 or so card-advantage options to keep things moving along steadily during games. For this deck, I'd recommend CA-options like Bloodgift Demon, Dark Confidant, Harvester of Souls, Phyrexian Arena and/or Rakdos, Patron of Chaos. I can think of more, but these are quite expensive (money-wise) and considering the deck's current budget, those might not be suitable.

Hope this brew works for you, good luck!

Load more