Thunder Wall

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thunder Wall

Creature — Wall

Defender (This creature can't attack.)

Flying

(Blue): Thunder Wall gets +1/+1 until end of turn.

Rivenor on Master Strategist (prototype)

5 years ago

Yeah it took a few field days before I got a handle on playing mine as well. Overall I ended up cutting the smaller walls for more options to reviving/reusing and just thriving.

So to cut imo:

Wall of Vapor Neat but over costed for it's size in this deck.

Thunder Wall Even though it is super pretty

Psychic Membrane Too small for cost and only triggers on block which you want to limit in this deck.

Guard Gomazoa Borderline on this one but I feel like it is too small for this.

Gomazoa Defensive ability that is tricky to pull off and removes one of your attackers as well

Doorkeeper Not huge and you are not running a decking deck really to abuse this. Also too many people play with graveyards which makes it risky without something like a Rest in Peace

Colossus of Akros I know he is tempting but he is hard to really abuse/recast to draw with and will draw lots of eyes at you since he swings so hard. Not worth the risk.

WalkingIllusion on TAH DAH! It's gone!

6 years ago

Tap lands like Dismal Backwater or Jwar Isle Refuge can go. Here's some lands you don't have listed that are good in my opinion Sunken Hollow, Watery Grave, Tainted Isle, Sunken Ruins and Ash Barrens.

Tunnel Vision can be a funny combo with things like Junktroller, Hinder, and Spell Crumple.

Dreamborn Muse, Riddlekeeper, Oblivion Sower can be good if you're exiling stuff, Manic Scribe, Crypt Ghast, Mortivore maybe?, Guiltfeeder, Nighthowler, Eater of the Dead, King Macar, the Gold-Cursed, Thousand-Year Elixir, Wight of Precinct Six, Consecrated Sphinx, Arcane Denial, Mirage Mirror can be secretly good, Stolen Goods, Praetor's Grasp and Dream Fracture.

I feel like the defender route can be... alright but with dimir you might as well just have good useful creatures that so happen to have decent toughness... also I feel like Jace, Vryn's Prodigy  Flip, Oona, Queen of the Fae, Thunder Wall, Wall of Spears, Reinforced Bulwark, and Psychic Membrane are either don't fit or you can find something better.

Snickles@EDH_only on WE'RE GONNA BUILD A WALL (Oloro Wall Tribal)

6 years ago

may want to consider Sunweb, Mirror Wall, Cathedral Membrane, Living Wall, and Thunder Wall for walls. Warmonger's Chariot is a linear upgrade from Animate Wall, may want to replace it. Tidal Wave gives you a surprise blocker that is, oddly enough, a wall. Fortified Area gives a solid buff to your troops, Brave the Sands ups each walls stopping power while allowing those that are able to swing and still block, and Cradle of Vitality lets your general start giving those walls some oomph.

where are the glyphs? they are wall exclusive, might as well toss them in as combat tricks! Glyph of Life, Glyph of Doom, Glyph of Delusion.

love the concept, made a wall deck for tribal wars at my local store ages ago, nice to see I wasn't the only one. keep up the good work!

KALE434 on

6 years ago

Oh i think Wall of Blood and Thunder Wall might be good adds? Just if you mana flood or need that last little push of mill.

KALE434 on

6 years ago

Wall of Blood or Thunder Wall? Might be some good mana sinks if in need.

KALE434 on Mill(Meal) Time hhehe

6 years ago

Got a couple of suggestions Thunder Wall if you ever have some free mana floating and Wall of Blood if you ever need to get that last little bit of cards.

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