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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Pounce
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)







Lionheart0115 on
wolverine
5 months ago
Here's some tips to improve your deck. Id tone down your lands from 47 to 38-40 lands. Maybe add some bounce lands like Gruul Turf, Guildless Commons, Arid Archway fetch lands like Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Mountain Valley, Wooded Foothills Prismatic Vista Ect. Theres's way more, but I aint gonna list them all off. That way you'll have more ways to trigger your landfall and in the case of fetch lands, thin your deck out.
Some random cards id look into possibly adding would be Fight Rigging, Bear Umbra Mutant's Prey, Ancient Animus, Pounce, Prey Upon, Pit Fight Boxing Ring Rancor, Alpha Authority, Sticky Fingers, Fireshrieker, Whispersilk Cloak ect
Most of my recommendations either give you access to -fighting (Which would trigger Wolverines +1/+1 counter trigger even when if its not your turn. That way you wouldnt have to rely on someone attacking you and blocking) -Double strike (Since Wolverine doubles damage without saying "Double Strike", He would go from a 2/2 that doubles damage so 4/2 effectively. To a 2/2 that attacks twice and doubles damage, so effectively an 8/2) -Protection (You want him to be really hard to kill even though he has regeneration, plenty of removal still has "This creature cant be regenerated" slapped at the end of it. So Aura's that make Wolverine either even harder to target or respond to before he mops the floor with your opponents the better.
StopShot on I need help coming up …
2 years ago
I want to build a Rhonas the Indomitable EDH deck, but I don't want it to win by being stompy/voltron. I'm not too familiar with piloting mono-green, so I wanted to ask if there are any noncombat-focused strategies in mono-green. (Is turbo-fog a thing for mono-green EDH?)
Why Rhonas the Indomitable? I want to build a mono-color EDH deck that has a bountiful selection of cheap & unconditional removal spells for artifacts, creatures and enchantments. Green already hits two of those well and since Rhonas has both indestructible and deathtouch spells like Pounce and Bite Down become a lot less fragile to disruption.
My preferred playstyle is to play passively, quietly building up value and not getting on my opponents' bad side, while at the same time I like having a hand full of removal to use whenever a situation absolutely calls for it. I already feel like I have this deck built in my head, it's just lacking a win condition that fits with how I want to play it.
RicketyEng on
Transforming Dinos In Cars!
2 years ago
Leading up to All Will Be One release, I've spotted a few cards that really want to be in here: Tyrranax Rex, Tyrranax Atrocity, and Infectious Bite. Infectious Bite is an easy upgrade for Pounce. For the other two I'm thinking of pulling out Rhonas the Indomitable and Beastmaster Ascension. I've been feeling that the Get In There category is a little full and these two just don't perform that function as well as others in the category.
BlackoutX on
Lathiel's got gains
3 years ago
Lets start with a list of easy cuts from a deck like this, Nearheath Pilgrim, Predator Ooze, Abzan Battle Priest, Archon of Sun's Grace, Oketra the True, and Pounce.
Legion's Landing Flip This card is good in white decks since they need ram, your in green so it doesn't matter nearly as much. Dawn of Hope is another card good in white bad in green (even with the synergy) and the same with Cosmos Elixir.
Some good card draw for your deck would be cards like Greater Good, Rishkar's Expertise, Momentous Fall, and Life's Legacy these all work very well with a big creature strategy and especially well with cards like Ajani's Pridemate or a less budget option Ajani, Strength of the Pride.
Greens most powerful attribute is its land ramp due to it being very hard to interact with. Unless you are running a three-drop commander that you really need out right away you shouldn't be relying on mana dorks. Cards like Harrow, Three Visits, and Primal Growth are exemplary due to getting untapped lands while still being on curve for a four-mana commander. Cards such as Rampant Growth or Roiling Regrowth are still good but come with the downside of getting tapped lands.
I also personally like Wild Growth and Utopia Sprawl although they aren't actually land ramp, they can be used with Arbor Elf (one of the only man dorks that I would still suggest running) to get even more value.
Another thing that you should get for this deck is some protection for your commander, the easiest options for this are Lightning Greaves and Swiftfoot Boots.
Lastly I would suggest running, Daxos, Blessed by the Sun, Nesting Grounds and Karn's Bastion due to the synergy with your deck
Araignee on
Ultra-budget: Bramblewood Fight Club
3 years ago
Hi, thanks for the deck! Your lists are always a good inspiration :) I was thinking of throwing myself together a green heroic deck to go together with my white heroic deck (greatly inspired by your Jedi training camp!) and I think Titanic Brawl is even sweeter than Pounce. I was also thinking if Stony Strength could find its way in, but not sure for what to swap it...
Stardragon on
Tovolar's pack
3 years ago
Forgot about Xenagos, God of Revels for more buff creatures
Weapon Surge and Dynacharge- for field wide combat buff
Broken Bond solid remove plus ramp, Cindervines a much smaller Ruric but can add up, Destructive Revelry one of the best artifact/enchantment removals in my opinion, Wilt is ok the cycling can help some but not the greatest, Decimate/Hull Breach just some of the best removals
Board wipes- Savage Twister,Blasphemous Act, token and small creature wipe Anger of the Gods
Some creature removal as in fight cards-Epic Confrontation, Hunt the Hunter, Neyith of the Dire Hunt, Pounce, Prey Upon, Primal Might, Setessan Tactics, Titanic Brawl and Ulvenwald Tracker
Optimator on
3 years ago
Cards I would cut:
Release the Dogs Igneous Cur Bolt Hound Gratuitous Violence Pounce Prowling Felidar Soul of the Harvest Nacatl War-Pride Keen Sense Esika's Chariot Oketra's Monument Two-Headed Cerberus
TheMeadiator on
Fynn EDH
3 years ago
Nice deck! I had a quick look through, and you seem to have a bunch of fight cards. Normally, they'd be great, but I think for deathtouch creatures, direct damage might be even better (that way your dudes survive the exchange).
Perhaps consider replacing things like Ancient Animus , Pounce , Setessan Tactics , and Inscription of Abundance with one-sided fights like Devouring Tendrils , Nature's Way , Ram Through , Aggressive Instinct , or Rabid Bite
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