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Griduce, Griuse, Gristycle (One Mill-ion Insects)

Commander / EDH BG (Golgari) Budget Casual Insect Jank Mill Theme/Gimmick Tokens

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Her arrival is foretold by a great flash of light resounding through the sky, warning that you have a few days to prepare in whatever way you see fit before the Hunger Tide descends upon you, scouring the world in a plague of insects.

The goal of this deck is to maintain as high of an insect ratio as possible while having playable cards. The categories aim to be self-descriptive, but some benefit from accompanying explanation.

You only get to be in the Bugs category if you have the subtype "Insect". Flavor doesn't matter for this one, doesn't matter if you're a lord for bugs, or make bug tokens; this category is ONLY for things that trigger the repeat clause in Grist's +1.

We are running as much fetch land as we can in order to thin out our land base from the deck as quickly as possible during the game, that way we can increase Grist's odds of hitting bugs when we mill. Effects like Zask, Skittering Swarmlord and Conduit of Worlds let us keep replaying these lands every turn for continual value.

When Grist isn't able to close out games with her -5, our most basic wincon is to swing with big bugs for the kill. Anything in the threat category either enables this, by making all of our small bugs bigger and scarier, or is a solo threat who can get big and trample-y enough to kill someone, ideally. These are our swingers that we expect to eat removal.

Our main source of targeted removal is Grist, while a lot of our other removal is underwhelming, because as much as possible we are trying to only use removal that is stapled to a bug.

In addition to lands that help us ramp by grabbing more lands, we're running several things that turn all of our little bug tokens into mana dorks. Our silliest ramp combo is Ant Queen with some of our enablers like Itlmoc and Insidious Roots, so that we can pump all of our mana into making more mana bugs.

Grist is the bug token authority, but we're running a lot of friends that make bug tokens to help her fill out her swarm. They're our bread and bugter in this deck.

Given that we plan to mill tons of stuff into our graveyard with Grist, we hope to reanimate any particularly choice cards that end up there by mistake. Again, trying as much as possible to only have recursion that is stapled to a bug, with a few exceptions.

This category is our favorite, because they're what let us do more of everything we're doing. Doubling season is huge (Grist's +1 now gains 2 loyalty and makes 2 bugs per bug milled, etc) and Parallel Lives is a smaller version of it, Chain Veil lets us grow Grist and nuke the table on the same turn, and Footbottom Feast/Forever Young/Gravepurge/Bone Harvest let us put every bug from our graveyard on top of our deck to set up a truly massive +1 (and also recur one other creature for free).

Much as I hate to admit it, commander decks go nowhere without draw. We don't have nearly as many draw effects in this deck as I would like, but we'll do our best with what we've got.

These are cards that do some important weird role, like shutting down opponent combos by disabling +1 counters, eating important other counters, or locking them out of combat tricks.

Outside of Grist nuking everyone with her ult, we have two others that we can reliably expect to enable game-ending turns. Ayara can help a massive Grist +1 be lethal, and Syr Konrad can help a big sac or recursion wave be lethal. Both of them combo extremely well with Footbottom Feast/Forever Young/Gravepurge/Bone Harvest, as an X creature graveyard means X cards leaving the graveyard and X black insects entering the battlefield for 2X damage. Lich-Knights' Conquest can mean X creature sacrifices, X cards leaving the graveyard, and X creatures entering the battlefield all at once, for 3X damage!

Managed to pull a Springheart Nantuko and trade for a Grist, Voracious Larva   at prerelease!

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97% Casual

Competitive

Revision 12 See all

(1 month ago)

+1 Altanak, the Thrice-Called main
+1 Bayou main
+1 Cavern of Souls main
+1 Circuit Mender main
+1 Darkbore Pathway  Flip main
+1 Deathcap Glade main
-3 Forest main
+1 Huskburster Swarm main
+1 Moldgraf Millipede main
+1 Out of the Tombs main
+1 Overgrown Tombfoil main
+1 Spineseeker Centipede main
-4 Swamp main
+1 Underground Mortuary main
+1 Undergrowth Stadium main
Top Ranked
Date added 5 months
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

39 - 0 Rares

24 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.68
Tokens Copy Clone, Insect 1/1 BG, Insect 1/1 G, Insect 1/1 G w/ Flying, Deathtouch, Morph 2/2 C, Plant 0/1 G
Folders Commander Decks, Cool Decks, Grist Influence, Commander Decks
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