Dune-Brood Nephilim


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guildpact (GPT) Rare

Combos Browse all


Dune-Brood Nephilim

Creature — Nephilim

Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.

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Dune-Brood Nephilim Discussion

chadsansing on Hazezon, House Atreides: Dune-Inspired EDH

3 months ago

Super flavorful. Would love to see the breakdown.

Have you ever tested with Dune-Brood Nephilim as a Commander? Seems very worm-like (mebbe Leto II?) and might open up some fear-based cards in B.

Have fun!

Its_A_Miracle on STEAL ALL THE LANDS, get infinite mana: WIN!

1 year ago

yea i could help you with that:Avenger of Zendikar-Gets tons of plants and powers them upBountiful Harvest-You get tons of lifeCollective Restraint-Depending on the colors your opponents play, they have to play 3-5 mana, so maybe a sideboard card.Draco-same deal as Collective Restraint, maybe a sideboard card.Exotic Curse-woo! a Drag Down enchantment!!!Dune-Brood Nephilim-You could make a deck based around this and kill with sand. Or you could sideboard 1 or 2 depending if your opponents play certain mana colors.Evasive Action-Best counterspell for this deck.Gaea's Might-Pretty ok.Herald of Leshrac-Good for getting tons of lands at once (It's 1 land per age counter on it.Joyous Respite-Better bountiful harvestManaforce Mace-to get even more Pow. and Tou.Might of Alara-Similar to Gaea's MightPlanar Despair-BoardwipeSpore Burst-MehTromp the Domains-Pretty good for the deck you want to make.Voices from the Void-I like itUlvenwald Hydra-This is a very good card for the deck you want to make

Eiti3 on Need help on starting an ...

1 year ago

I would like to say that the nephilim were considered unsanctioned commanders that could be used in playgroups and even in a few tournaments if everyone agreed upon it.

Witch-Maw Nephilim - Atraxa, Praetors' Voice
Ink-Treader Nephilim - Kynaios and Tiro of Meletis
Dune-Brood Nephilim - Saskia the Unyielding
Glint-Eye Nephilim - Yidris, Maelstrom Wielder
Yore-Tiller Nephilim - Breya, Etherium Shaper

Now, not to say the are the same exact or even similar, but you could search up a few decks which can be found here on TappedOut. I took the time to search up the only Witch-Maw Nephilim deck under the Infect hub -link- so you can see how that was built if you are so inclined.

Just thought I'd point out that 4 colors have BEEN a thing for quite some time, just not on an official standing.

Shamen3mill on 4 Colour Tokens

1 year ago

It's a wrestle for me, for sure. But the cards that I look at and cock my head at the most are Rage Thrower Iroas, God of Victory and both of the mutations.

Rage Thrower 's primary benefit is that he deals damage, it's doubled every time that it's run through Quest for Pure-flame or Gisela, but if you picture a board-wipe scenario, Gisela will be dead by the time Rage Thrower's abilities start coming off the stack. 2 damage per saproling, or 4 if you're lucky with how the deck is at the moment, is nothing to sneeze at, but 6 cmc for the guy's a pretty steep price next to cheap powerhouses like impact tremors, or zulaport.

Heck if you're all that attached to Rage Thrower his cousin Warstorm Surge has synergy with more cards in your deck than he does (Any of your anthems make each punch from warstorm surge as big as rage throwers, or bigger, Ogre Battledriver Included)

Iroas feels awkward in the deck as it's security against your tokens dieing, which doesn't really meld with the glut of "whenever one of those chumps dies, punish the table" cards you have. When your tokens die they either still ping your enemies for one, or they sprout wings and become a ghost.

He allows you to swing in harder with moar though, he's not a bad fit, and he certainly pulls his weight, but from the point of view of someone who's never seen this deck in action, I'd argue there's better fits for it.

Now I'm sure you've heard enough of hate on the mutations as it is, so I'll give you the condensed version. The average amount of saprolings that I would expect to get off of casting the removal as a removal spell is 4-5.

If you're not treating it as a removal spell, get a better token spell that doesn't rely on your enemies board-state. If you're treating it as a removal spell, ask yourself if limiting your targets on the table for spot removal is worth 5 saprolings.You've got great cards out there that make tokens for DAYS at the 4-5 cmc point.

Some encouragement to help me not sound like a freaking douchebag: True Conviction Is a great spell in this deck, get more double-strike, doubling the amount of tokens you get from Dune-Brood Nephilim and your general is delicious. Fireshrieker comes to mind, as does Silverblade Paladin.

Additionally a bit of experimentation with Mirror Entity 's creature type fixing might make slivers tasty. If you are of the opinion that Slivers are tiny pin-pricks of evil that should be locked away for eternity, just ignore it, doesn't hurt my feelings any.

OBDog11 on Islands

1 year ago

I have a few game-breaking ideas for this deck. First, put in a Dune-Brood Nephilim. Only one though, any more would be a bit greedy. Also add Blue Sun's Zenith, that way if your opponent hasn't conceded by turn 29, you win!!

OBDog11 on Islands

1 year ago

I have a few game-breaking ideas for this deck. First, put in a Dune-Brood Nephilim. Only one though, any more would be a bit greedy. Also add Blue Sun's Zenith, that way if your opponent hasn't conceded by turn 29, you win!!

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