|Commander / EDH||Legal|
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Creature — Nephilim
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.
Dune-Brood Nephilim Discussion
3 months ago
On the subject of EDH Sideboards and Wishboards:
Commander is first and foremost a casual format. So players are often deciding for themselves what they allow and what not. As such it can be slightly irrelevant what the official rules are in corner cases such as the Wish rules. Many groups allow the Dune-Brood Nephilim (apparently the URL linker doesn't work...?) to be used as Commanders, at least before the introduction of Atraxa and friends in Commander 2016.
In non-settled or flexible groups, you need some baselines and usually just sticks 1-to-1 to the official rules - herein we have a slight problem when some players want to change/ignore/bend a rule and others don't. In most groups, the majority carries the vote and ties result mostly in following official rules or the vote of the host.
I recently checked up the rules on Wish cards due to a similar discussion and found that there was no reason in the Wish cards' rules why Wish effects wouldn't function in Commander and they were not banned in the format. It further bothered me that many were talking about sideboards to utilize Wish effects, while the rules for the Wish cards says that in sanctioned events (... look up above again) you would be limited to your sideboard. In all other cases, it refers to your collection. Yes... Your entire flipping collection is at your disposal when casting a Wish card in a casual format. More on spawned issues related herein later.
It was not until I searched the official Commander rules and found a very specific rule that disables Wish-esque effects that I understood why the discussion existed in the first place.
I found this weird beyond anything. Why specifically disable a functional card effect in this format that is perfectly legal in any other format? Is it to lower redundancy further than tutors already do? Is it because of the time aspect of searching? Is it because there was only those few cards (6 I think in Judgment / Future Sight) at the time of decision?
The only valid reason I see is time, but we'll get back to that later.
As said before, Commander is first and foremost a casual format.
As a casual format, there's no rules preventing you from editing your deck between games. So if game 1 has me struggling against a mono-blue Teferi deck with artifacts through the nose, then I might change my deck to game 2, to include more artifact hosers and/or removal - and it's perfectly legal.
Now enters the aforementioned issue: Time
Commander games are without a doubt a time consumer beyond pretty much any other format.
And it's pretty much known between any committed Commander player that you need to limit inactive time during a game. So much so, that many do shortcuts when they have to do particularly lengthy actions, like searching their library. When a player cast a turn 2 Sakura-Tribe Elder and pass turn and instantly goes searching for a basic land, everyone around the table assumes he does so just before that player gets their turn again - as such they have a ready blocker until their next turn, even though chronologically the creature is already sacrificed.
When a player cracks a Fetchland, most state what land they fetch, and play as though the Fetchland on the board is the mentioned land and postpone searching until passing turn, if no other action would interact with your library (like drawing cards) while you have information about your library (top cards through Scry or bottom cards through a tuck-effect).
As such I think it is fairly acceptable to assume that most Commander players are perfectly aware of time consumption as a cost to the format and attempt to limit that cost.
What I mean to point out is that the only real reason I can see against permitting Wish effects in Commander is the time aspect.
However when your player base already acknowledge time as a cost to the format, why worry that Wish effects would be particularly time consuming?
I think if my playgroup ever decided to use Wish cards, we would just know to keep a limited selection to choose from as to not botch up the game with a collection-wide search (call it a Wishboard if you want, but I don't require strict limits like a Sideboard's other than common sense). I know it would be perfectly legal to search the entire collection, but most just want a fun game.
Most groups also have internal guidelines, so if your deck is search-heavy - think Birthing Pod / Vannifar - you already know your targets when you activate it.
If you take up too much time, you will likely be asked to play something else or get faster. If you don't comply, you risk that you don't get to play with that group again. Your cost to the group is too high then.
The Command Zone recently made a video on Youtube about the announcement on Commander ban changes and a revisit to the Wish rule for and against. There the main issue for the Commander Rules Committee seemed to be implementing a Sideboard for Commander. However that only applies to sanctioned events.
I recognize that in cEDH you would need some further rulings to help alleviate the time consumption aspect.
Although I find it hard to believe that a cEDH player wouldn't know what they search for at the time they cast a Wish card. So if such a player is taking a long time "searching" for a card, wouldn't it be exactly the same as if they cast a tutor and kept "searching" their library while stalling time?
You could even put in a time restrain if it was bothersome for cEDH. So you get 3 minutes to search for a card or the effect fizzles. If it's a rule in sanctioned events, then you know your limits to a Wish card and must prepare accordingly.
In sanctioned events for other formats you can be disqualified if suspected of stalling. I don't see how that would be any different from the issues in cEDH.
As such, I don't see why Wish cards couldn't be allowed back into Commander.
There may be a power problem with cards like Karn, the Great Creator and fetching Mycosynth Lattice . But as it stands, Karn in Commander is gimped pretty heavily by having one of his two loyalty abilities disabled, so banning him instead is likely not much of a difference.
That Karn kinda falls into the same category that caused Iona, Shield of Emeria to be banned quite recently in Commander.
6 months ago
After all 5 Bonds in WAR have been spoiled, I've let myself imagining how the Future of Ravnica as a Plane should work. Now we have true Alarian Symbols (Why didn't we have a sequel to the Shards of Alara Block... Or Watermarks for each Shard?), there is one thing I'm finally upset at WotC for this:
All Bonds are that of Allied 3-Colors.
This could've been fixed very easily w/o a problem. In 2 other ways also! We could have the Wedge-Style Colors straight out of Pre-Dragons of Tarkir sets of the Tarkir Block. Hell, we could've even had an Homage to the Nephilim (I don't fragging care about those cards; they are just as Rip-Easy like Nicol Bolas during the Legends Set; oh, & you all need to give Brawl more of a chance than ever; Oathbreaker's only flaw is actually the biggest that they had; Choose a Walker, BUT, you are also forced to use their key card representing them; which not all Walkers have. Just Play Brawl at least; it's more balanced, behaves the same as Standard, & CMDR Damage isn't a true problem anymore.
But I digress yet again. When the Half Angel/Half Demon Abominations brought us 4 colors, what I'd actually want more from WotC is the idea of setting all enemyship aside for good. Just imagine these enemy guilds actually appreciating, & learning from their former foes:
& = Life is also a kind of Progress, like all of everything. The Selesnya Conclave may be , but their agendas are actually comparable to Licht Kreis of Under Night IN-BIRTH fame, having an agenda though in control, is a perfect example of Peace-Loving Religious Extremists that would definitely at least earn the alliance of either The Golgari Swarm, &/or even The Orzhov Syndicate . Yep, This Religious Conclave is PRIME Abzan Material. Both the Izzet League, & the Selesnya Conclave are true villain groups at heart, & progress is literally all Dimensional layers; not just our 4D (Yep! I'm not kidding you! If we're in 3D, our world would be motionless at the status we're at. Dimension 4? Time; as in a Passage of Standard Time. It best resembles Cones on the vertical dimension. But what is Dimension 5? XP) status we're in. Progress is Mathematics. Progress is Life. Progress is even Infinity Transcendence. "All these people in my life... I don't want to lose anymore! & I won't give up this universe of hours! (God Gundam turns Gold, & nullifies DG Urube's attack.) (DG Urube: Uhh...?) Masters Taught me that! Our Great Homeland! OUR PRECIOUS PLANET EARTH! IS THE HIGHEST FORM OF LIFE!"
See? That is not hard at all to think about! Here's another if you wish to have a good idea; oh, & if this is too much, don't fret! I'd still be happy anyway if WotC even did Wedge Alliances.
& = Somebody tell that idiot Teysa Karlov The Gruul Clans are much better than they were after "That Cyclopean Beast" died after some time. Just because The Gruul Clans are Savages, doesn't mean they aren't without some kind of mind; Shamans. While actual Barbaric members just want to strike at anything they see, the Shamans are pretty much the intelligence Gruul has. Suffice to say, The Orzhov Syndicate demands Money as a Mafia-Like Gang, & if you have none, prepare to have a Blood Tithe oversizing More than 100% of all your blood you will ever have your entire life. Blatant Hypocrisy. While the Gruul Clans are savage indeed, the Orzhov Syndicate demands your loyalty to them, or you'd have to pay the rest of aforementioned Tithe as a Spirit; Departed Souls. So, how can MTG's Worst Character ever (Hint, Everyone loves her but me. & is .) Support the Gruul Clans' cause? Not even The Titans from AEONS ago would've thought of this; those who the Gruul Clans kill alone, are already; supposedly, becoming Departed Souls as well. This could apply to all guilds actually; even when the Ghost Council of Orzhova , & Obzedat, Ghost Council were all killed by Kaya, Bane of the Dead . Shamans are meant to come in contact with the realm of the dead; Spirits both good & evil. But what to do with the more barbaric of the Gruul Clans? They've wanted to kill the Plane of Existence they're feet have been on in the first place! Well, oddly, This Mafia had more Action Extorting others as they drain their blood for profit, & their Growth only made them the supreme Monetary Group in the Multiverse. The Orzhov Syndicate & The Gruul Clans are not so different than you'd think. "Let me clarify the economics for you Gina. Sensational patients bring recognition. Recognition brings money. And money keeps Wellhaven's doors open. You should be thanking me." Better than the MCU version by a MILE! So... Maybe Teysa should thank Domri Rade after AEONS of Genocide? I, mean, The Gruul Clans are far better than the Guildless anyway.
& = Taking Order & Chaos in moderation, 50/50 style. The Boros Legion could act like an actual Military; planning out all possible outcomes; you know; actually Military planning? & The House of Dimir can hide evidence until actual confirmation of such design is in order. In fact, what if I told you Chaos > Order anyway? Both The House of Dimir, & The Boros Legion; which have their own ways of chaos; The House of Dimir can not only do this in secret, but makes matters worse for others. The Boros Legion is just an army of Mindless Soldiers, Angels, even stuff you'd wish weren't a part of this. Enforcing w/ raw emotion, these both describe Chaos in their own unique way; take it from a famous Psychologist I'm making anonymous about this: "You must have chaos within you to give birth to a dancing star" This quote actually states that Chaos; an Idea of fiction entirely seen as evil, but is actually seen by so few as a good thing more than Cosmos, Order, the like. If that philosophy is wrong, despite from a credible source, I dunno what to think...
& = The Circle of Life benefits from even Zygotes or even the undead. If The Golgari Swarm, & the Azorius Senate is to coexist with one another, A mere reference to The Lion King; which demonstrates life & death are entirely a way of life; an Unthinkable Natural Law (A Fan-Based Translation of a crappy Touhou Project Game, for reference.) neither Justice, nor anyone; Active, Inactive, Dead, even Transcending Death, can stop. It is a part of all of us, & it would take a damn good stasis to stop something us humans have to accept when we witness our first death in our lives. So how does the Swarm, & Senate coexist with one another? Just let time pass, & maybe more than just Ravnica as a whole can learn from what should've been a Swahiili Folk Tale, but satirizes a crappy tale by an even crapier playright. But it still stood the test of time anyway, so, maybe a view? (Just watch the Reboot of The Lion King.)
& = Momir Vig, Simic Visionary is a bigger villain than Rakdos, the Showstopper altogether. After the former's death (?), The Simic Combine eventually brought up Prime Speaker Vannifar , who alloed the Simic Combine more freedom for creature creation; given the guidelines of said Guild. This resulted in more chaos than Momir Vig could only dream of doing; & Their Selfishness from the bias from other Guilds, actually prove both the Simic Combine, & The Cult of Rakdos, aren't so different as they would believe to be. "All souls are equal and alike, and have the similar nature and qualities."
Yeah, I might have crossed many lines, but I still think there should also be Bonds representing Wedge Colors, &, as far as this post goes, Bonds that set all enemyships aside for good; a bit of genius borrowed from the Nephilim Scum that I don't even know if they were driven to extinction already. I apologize for making this kind of topic; It was paved w/ good intentions, but I really would like my 4 Color Stuff for real now. These have been the biggest enemies between Guilds since the beginning of all this. I really just made this so such enemyships can have a way to coexist between them, & likely some others. Oh, one last thing, If you find anything wrong about my opinions about this (& trust me, you actually might.); just tell me your thoughts how such enemyships would be set aside, all while actually having a possible alliance. This took me all day just to make; I hope you're glad. This wasn't a Bad Netflix Original Movie I made in the first place. Or a ruination of SPIRIT: Stallion of the Cimarron in the form of a female-targeted Pony based series that makes MY LITTLE PONY: FRIENDSHIP IS MAGIC look like Taysir of Rabiah, Nicol Bolas, & even Urza's decapitated head (All Awesome). & it takes SO MUCH for me to say MLP is better than just "Something without Representation" DX
Alright. Enough of this. I'd like some thought for this, please. I've other stuff to do though... Apologies again, & one more apology for the huge wall of text... Thank you for your time. ^_^
9 months ago
Dune-Brood Nephilim , though not actually Legendary, makes Sand creatures, so it shows up periodically in Casual EDH Dune decks. A couple of examples (though I notice they're using Child of Alara as the "official" Commander): Dune, by mystiedragonfly and Frank Herbert's Dune Theme Deck, by PhyrexianWarlord.
Those are the only ones of which I'm aware, but I'll poke around (e.g. with this search) if I get a chance!
1 year ago
Enchantment Creature - Giant
When Lore Titan enters the battlefield or attacks, you may return target enchantment to its owner's hand. If you do, draw a card.
Enchantment Creature - Giant
Whenever War Titan enters the battlefield or attacks, creatures you control gain vigilance and "When this creature dies, it deals 2 damage to any target."
Challenge is to make a titan with the restrictions above in Nephilim (Dune-Brood Nephilim etc.) colours.
1 year ago
So a couple of great wincons you could consider are Angrath's Marauders, Borderland Behemoth, Omnath, Locus of Rage, and Stalking Vengeance. You probably don't need Emmara since your creatures will get big, especially by the time you are playing a 7 drop.
Panharmonicon could help you get more triggers out of Bramble Sovereign, Dual Nature, Flameshadow Conjuring, and Minion Reflector, which can be great if you don't have Brudiclad. You could also add Parallel Lives.
Kiki-Jiki, Mirror Breaker is great for copying a creature and making a hasty token.
Mana Echoes is amazing for mana in a token deck. Are you getting good value out of the creature type changing enchantments? If not, Sliver Queen as commander can make more tokens, and also goes infinite with Mana Echoes.
1 year ago
Super flavorful. Would love to see the breakdown.
Have you ever tested with Dune-Brood Nephilim as a Commander? Seems very worm-like (mebbe Leto II?) and might open up some fear-based cards in B.
2 years ago
2 years ago
yea i could help you with that:Avenger of Zendikar-Gets tons of plants and powers them upBountiful Harvest-You get tons of lifeCollective Restraint-Depending on the colors your opponents play, they have to play 3-5 mana, so maybe a sideboard card.Draco-same deal as Collective Restraint, maybe a sideboard card.Exotic Curse-woo! a Drag Down enchantment!!!Dune-Brood Nephilim-You could make a deck based around this and kill with sand. Or you could sideboard 1 or 2 depending if your opponents play certain mana colors.Evasive Action-Best counterspell for this deck.Gaea's Might-Pretty ok.Herald of Leshrac-Good for getting tons of lands at once (It's 1 land per age counter on it.Joyous Respite-Better bountiful harvestManaforce Mace-to get even more Pow. and Tou.Might of Alara-Similar to Gaea's MightPlanar Despair-BoardwipeSpore Burst-MehTromp the Domains-Pretty good for the deck you want to make.Voices from the Void-I like itUlvenwald Hydra-This is a very good card for the deck you want to make
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