Gloin, Dwarf Emissary
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Gloin, Dwarf Emissary

Legendary Creature — Dwarf Advisor

Whenever you cast a historic spell, create a Treasure. This ability triggers only once each turn. (Legendaries, artifacts and Sagas are historic.)

, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

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Craeter on Musashi's Mosh Pit [Primer]

2 months ago

Hey thanks for putting in all the work researching and optimizing this deck, I used it as a basis for an Isshin deck of my own. Here's a few things I uncovered: Sword of the Animist benefits from Isshin's double activations, which is pretty insane mana ramp. Kaya the Inexorable can protect Isshin from exile, I'm also using it with Nahiri's Resolve to force 1/1 token flyers each turn. Anafenza, Kin-Tree Spirit also benefits from Nahiri's, although granted it wouldn't be as useful here. Etali, Primal Storm double activation is insane with Isshin. Also went for some legendary shenanigans: Gimli of the Glittering Caves (also benefits from Nahiri's) Gloin, Dwarf Emissary, Mangara, the Diplomat, Mirror of Galadriel, Relic of Legends, and some other minor tweaks. There's 25 legendary creatures in my version, so the Mirror and Relic will definitely get some value.

I know that's way too much to consider to add here, just wanted to add my 2 cents and thank you for doing the legwork.

Alearin on Magda of the Maskwood [[Guide]] Updated for DSC

1 year ago

After looking over, thinking about, and testing the cards in LTR and LTC below are the 5 changes I have made to the deck. After several sets of no changes we are almost overwhelmed with additions. There have been 4 made to the main deck and 1 to the maybe.

Main:
1. Mines of Moria added. Snow-Covered Mountain removed. Mines of Moria will almost always come in untapped and has the upside of being able to get two treasure for us in a pinch.

2. Gimli of the Glittering Caves added. Dwarven Recruiter removed. While Dwarven Recruiter is a situationally good card, I don't often find myself short of dwarves in this build of the deck. For 3 mana I would rather have a dwarf that can get me 3 treasures on a swing then one that will guarantee my next few draws are dwarfs.

3. Gloin, Dwarf Emissary added. Dwarven Thaumaturgist removed. This is a straight upgrade. Gloin will make a treasure in response to about 33% of the current deck build being cast. In general that has been 2 or 3 extra treasures per game that I can use to keep something big and scary away from me or to speed up my game plan as needed.

4.Cavern-Hoard Dragon added. Steel Hellkite removed. Steel Hellkite is removal, but situational and generally uses one of the precious Magda, Brazen Outlaw activations to get it out so is obvious and can be planned around. Cavern-Hoard Dragon is a bomb whether you draw it mid/late and play it for 3-4 mana and then swing to get 5-6 treasure or you bring it out with Magda, Brazen Outlaw to block and then swing with it on your turn to get all you treasures back. In my testing this card has by far generated me the most Treasure, due to the artifact heavy meta I play in.

Maybe:
1. Spiteful Banditry: I debated putting this in the main deck, there is 1 thing that kept it out. The worst sentence to see on a card in Magic, in my opinion, "This ability triggers only once each turn". If that wasn't on this card it is an auto include variable boardwipe that gives me treasures for killing my opponents creatures. As it stands the best case scenario is to play it when you have no creatures out or the creatures with the highest toughness and wipe your opponents board and get 1 treasure. There might be metas this is more useful in, which is why it was included in the maybe section. I doubt I will ever slot it into the main deck; unless, I am completely misunderstanding the card, since at most 1 treasure per opponent's turn seems unlikely and slow.

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