Izzet Keyrune

Izzet Keyrune

Artifact

: Gain or .

: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.

Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.

Browse Alters View at Gatherer

Trade

Have (1) shadowninja1099
Want (1) JazzCrimes

Printings View all

Set Rarity
Return to Ravnica (RTR) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Pioneer Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Izzet Keyrune occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rules Q&A

Izzet Keyrune Discussion

Hav0cD3m0n on Love and Hate

7 months ago

Cards I would change for others that just seems better IMO.

Hypersonic Dragon (You should replace it by Vedalken Orrery or Leyline of Anticipation ... or even both)

Act of Treason (Put Insurrection instead, cost a lot, but can win you a game)

By Force ( Vandalblast is way better imo)

Reckless Air Strike (again, put something like Shattering Spree )

Courier's Capsule ( Witching Well )

Turn Aside (I understand it only cost one.. but something like Arcane Denial can counter anything and make you draw, which is excellent with any Niv)

Oppressive Will (Again, Mystic Confluence or Dream Fracture is insane)

Cards you can just cut out for others I have proposed

Adaptive Automaton

Loch Dragon

Quicksilver Dragon

Tandem Lookout

Engulfing Eruption

Reminisce (you already have Elixir of Immortality , and with Laboratory Maniac , I don't think you really need a second one)

Trepanation Blade

Pyromancer's Goggles but it's up to you honestly.. just have no good experience with this card personally

Panharmonicon (not sure why you play it tho..)

Izzet Keyrune

If you want to, you can drop the "dragon" part of the deck.. it's original, funny, but I think you don't need that to win.. So cards like Crucible of Fire , Dragon Tempest , Dragon's Hoard , can be replace.

Optimator on Human Fly

11 months ago

As far as cuts, the cards I have my eye on are Forgotten Creation , Izzet Keyrune , Sphinx's Tutelage , Deepfathom Skulker , Favorable Winds , Gravitational Shift , AEther Membrane , Mask of Avacyn , Faithless Looting , and perhaps two or three of the "discard hand, draw that many"--particularly expensive ones. I like Jace's Archivist for being repeatable.

Pscioed on 1st EDH DeckBuild

1 year ago

Hi TheGiantCrab, welcome to the format! I hope you like it. Commander is sort of a different place than other formats, starting at 40 life and all. Games almost always go long (unless you are playing cEDH), and that leads to some interesting conclusions about deck building. I am a strong believer in the views expressed by the command zone podcast (an awesome resource for all things commander); every commander deck should play a critical mass of ramp and card draw. With that said, I think your deck would be improved with a sort of structural change to include a bunch of both. Here are some of my favorites for under $2 each:

Izzet Signet

Izzet Cluestone

Izzet Keyrune

Darksteel Ingot

Commander's Sphere

Fellwar Stone

Deep Analysis

Stroke of Genius

Future Sight

Fact or Fiction

Pull from Tomorrow

That's the sort of idea anyway. I usually play around 10-15 ramp spells and 8-10 card advantage spells. I think that Sol Ring is an auto-include, it's worth the small increase in cost for me at least. There are tons of other great cards out there, I highly suggest taking a look at EDHREC to get some ideas (I just checked it out, Curiosity is a crazy example I never would have thought of). Some of the cards there can be kind of expensive, feel free to ignore those to keep the budget low. Here's a couple more cards to think about, as personal favorites of mine:

Reality Shift

Rapid Hybridization

Arcane Denial

Ixidron - This can get your opponent's commanders stuck facedown forever.

Blasphemous Act - A little high in price. Great when you are behind though.

If you want help with cuts, I can provide some feedback, feel free to ask.

Pal00ka on Hail the Eldrazi

2 years ago

-2 lands and more mana rocks that are Fellwar Stone, Darksteel Ingot, Izzet Cluestone, Izzet Keyrune, Wayfarer's Bauble, Iron Myr, Silver Myr, etc. The main reason is the more mana rocks you can play T1-3 the better Saheeli's 2nd +1 will be when she hits the board.

I think focusing on outlets that make artifact tokens would be fun and have synergy with Saheeli. Recent sets have given options for treasure (Brass's Bounty), clues (Tamiyo's Journal), servos (Servo Schematic), and thopters (Pia and Kiran Nalaar). Adding in bounce/blink effects would let you keep the army growing.

A fun alternative win-con to ramping into a scary Eldrazi is transforming your token army. Day of the Dragons, Descent of the Dragons, and Dragonshift + Surge of Zeal/Burst of Speed allow a lethal strike out of pretty much nowhere.

More card draw too; Mind's Eye, Staff of Nin, Slate of Ancestry, Ichor Wellspring, Howling Mine, Temple Bell, etc. all get the job done in their own ways. Spell-based draw is good too; Jace's Ingenuity, Ponder, Telling Time, Faithless Looting etc.

Some cards that should also be considered: Trading Post, Kurkesh, Onakke Ancient, Goblin Welder, Slobad, Goblin Tinkerer, Solemn Simulacrum, Nevinyrral's Disk, Shimmer Myr, Feldon of the Third Path, and Hellkite Tyrant.

Load more