Drogskol Reaver

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Drogskol Reaver

Creature — Spirit

Flying (This can't be blocked except by creatures with flying or reach.)

Double strike (This creature deals both first-strike and regular combat damage.)

Lifelink (Damage dealt by this also causes you to gain that much life.)

Whenever you gain life, draw a card.

salzstange on Double Trouble - Prison Time !

1 month ago

Current problems - Open to suggestions

37 Land Mana base:

  • Islands are needed but scarce. Shocklands are not considered due to power-level of my local store and friends group.

  • If I remove some basic lands in exchange for some (slow) dual lands, I could also drop Scrying Sheets to make room for cards on the maybeboard.

Slow cards / lackluster mid to late game

These cards could be removed in favor of maybeboard

Maybeboard to consider

Way better synergies:

Deck currently lacks

Snap157 on Azorius Mill

1 month ago

This looks nutty and fun to play

that being said I think Words of Worship, Honor the Fallen, Y'shtola Rhul, Ruin Crab, Swiftfoot Boots could be cut in favor of some more raw lifegain. You already have a ton of protection and counters so I'm not worries about losing boots. I would consider cards like Drogskol Reaver, Rhox Faithmender, Suture Priest, The Wind Crystal, and a few more lands. Maze of Ith doesnt count so you are really only running 33 which is way too lean

overall super cool deck tho

hyalopterouslemur on Beta Brackets Update Today

4 months ago

DemonDragonJ: Yeah, my loathing of five-color goodstuff mostly comes from how this is supposed to be the color-restricted format: I have a Ghave, Guru of Spores deck, but if I want to make a Rith, the Awakener or Marath, Will of the Wild *f-etch* deck, I have to lose the black cards (and probably the entire Aristocrats theme). So, no more Grave Pact or Dictate of Erebos. No more Pitiless Plunderer. No more Diabolic Intent. No more Blood Artist or Bastion of Remembrance. I do gain red, though, so say hello to Purphoros, God of the Forge. Rhys the Redeemed or Nemata, Primeval Warden would be even more restricted, as token decks go.

My removal also suffers, since red removal is surprisingly bad in this format. (Seriously, I'd argue white has the best removal, followed closely by black. Green's a distant third, and red and blue are tied for fourth: Red has more removal, blue has better removal.)

And it happens between Oloro, Ageless Ascetic, Betor, Ancestor's Voice, Ayli, Eternal Pilgrim, Beledros Witherbloom, and Licia, Sanguine Tribunefoil too. All are lifegain, but only Oloro can use Absorb and Drogskol Reaver. Only Licia can use Lightning Helix and Searing Meditation. Only Betor can use Beledros Witherbloom. Ayli and Witherbloom are even more restricted, especially since Witherbloom can't use the color that's best at lifegain.

But that's the whole point. When I choose a Commander, I make a lot of choices regarding deck construction. I can't say "Cathars' Crusade would be good in my Animar, Soul of Elements deck." because, well, it wouldn't; it would be illegal. That forces me to pick, I don't know, Ivy Lane Denizen or Forgotten Ancient instead. Corpsejack Menace? You mean Branching Evolution? (Aside from the name, why is Corpsejack Menace anyway? I actually wouldn't mind if it were just because that's Simic's thing.) And so on down the line.

Five-color goodstuff opts to ignore all of this. And right now, there are more five-color decks in EDH than in Legacy.

Eh, I can always just hate them out with Primal Order.

That's my rant about how too much five-color goodstuff is bad for the game.

Anyway, I play Aura Shards and Seedborn Muse in a lot of decks too. Aura Shards is really oppressive in a token build, or even a reanimator build. Seedborn Muse is interesting because she's either overpowered (anything , token builds, Yeva, Nature's Herald) or just a fancy Village Bell-Ringer without the Splinter Twin combo. I have to go through my decks now and see which ones have four or more game changers.

wolfhead on If you could run any …

1 year ago

Drogskol Reaver, but I don't think I'd have the self-control not to just combo off

NV_1980 on There's life in your death

1 year ago

If you're very much into keeping players from your stuff, try Kira, Great Glass-Spinner. This will definitely deter the targeted stuff anyway; the untargeted stuff is trickier to deal with but luckily also a lot less common. Maybe Shabraz, the Skyshark  Flip would also be fun in here. It actually goes infinite when combined with Drogskol Reaver. Enjoy your deck!

DemonDragonJ on Mind Over Matter

2 years ago

I have replaced Archon of the Triumvirate, Drogskol Reaver, and Nemesis of Reason with Azor, the Lawbringer, Duskmantle Seer, and Queza, Augur of Agonies, which reduced this deck's average converted mana cost from 4.02 to 3.94, which is very nice, as the previous creatures were simply too expensive.

DemonDragonJ on Patriotic Pride

2 years ago

I have replaced Archon of the Triumvirate and Drogskol Reaver with Azor, the Lawbringer and Zurgo and Ojutai, which reduced this deck's average converted mana cost from 3.76 to 3.71, which is very nice, since the former two creatures were too expensive, and Zurgo and Ojutai have nice synergy with Numot, as well.

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