Transmutation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Transmutation

Instant

Switch target creature's power and toughness until end of turn.

FormOverFunction on Help with Faerie Deck

8 months ago

Totally agree/understand on the CMC issue. Another all-time favorite tricky fun instant, that costs way less, is Transmutation. It helps that the art matches up really nicely too. No one ever expects the transmutation.

FormOverFunction on Are there any old cards …

3 years ago

I’m sort of surprised Heat Stroke isn’t used more. I know it’s too slow for red burn, but I would assume token decks would get value from it (my goblin deck certainly does). Artificer's Hex is an all-time favorite of mine for my haunted house deck. Equipment cards bug me almost as much as planeswalkers so I love messing with them. It’s strong because it doesn’t outright destroy it, so GY recursion doesn’t save it. It’s weak (but more fair) because the player can still choose to use it if it’s worth the creature dying, which makes the play more engaging. Similar to equipment, other artifacts are so core to Standard EDH Decks(tm) that something like Corrosion can jack up a 4-player game big time. Clearly, I get a great deal of enjoyment out of dragging other players back to 1996 by destroying their insane swords and 1/3 flying first strike 1cmc creatures (or whatever). Giant Oyster is far from flashy, but killing things (even fliers!) with -1 toughness is strong, and especially brutal if they have to watch it happen over five non-untapping turns. (Note: sorry if you’ve looked at my decks before, I’m obviously just scrolling through them at this point) Walking Sponge can sometimes make wild swings in momentum in multiplayer. Hilarious. Homarid Spawning Bed produces so many tokens that I’m certain that if I was better at making functional decks I could misuse that in some sort of sac-outlet jank. How do you get giant creatures into play that are worth sacrificing? Glad you asked! Iceberg is such a crazy amount of ramp for blue I’m astonished that it’s not more popular. My guess would be that it’s practically impossible to find, because blue always wants blue mana rather than colorless and because cool new blue stuff is basically free anyways ;p but I've loved it ever since I found a (one!) copy of it for my Briny Deep deck. Breaking Wave might be something The Cool Kids are still using (sadly I wouldn’t know) but if it isn’t it absolutely should be as it can be bonkers. Paralyze was a lot of fun to use on your own creature that wouldn’t otherwise untap in your untap phase. I hope that still works nowadays. Transmutation had always been fun, and I hope it’s still useful. If you enjoy making deals cast a Callous Oppressor and start the bidding high! Do you like hurling insults down at the two strangers fighting in the ring? Get yourself a Whipkeeper and turn it up to eleven! This is way too long a post, so I’ll stop and see what else comes up in the posts. I’m looking forward to hearing about other people’s favorites!!

FormOverFunction on

3 years ago

Great theme!! +1 from me for certain! Nettling Curse seems like a bullseye, and Showstopper is probably worth holding in your hand the entire game JUST IN CASE of a sweeper. Hilarious. Lastly, I’ve always got a sweet spot for Transmutation which can ruin an asymmetrical creature’s well-planned attack, topple a wall, or just confuse things at opportune times. This looks like one of those gem decks that you’ll be able to watch the next two hundred sets for new additions for; one of the best reasons to have some theme decks in your stable!!!

FormOverFunction on What are your favorite underused, …

3 years ago

My decks are terminally bad (but themely!) so my contributions will be limited in value, but here are some of my favorites: Transmutation Encrust Artificer's Hex Iceberg Rain of Gore Corrosion Heat Stroke Harsh Mentor

king-saproling on Basilica of the Demon Lords

4 years ago

Very cool deck! Though not a cleric or demon, you might like Blood Speaker . Children of Korlis is a neat cleric that works nicely with Ravos, Doom Whisperer, Razaketh, and Vilis. The Children also have a fun place in the history of magic. Like the pentagram in the original art of Unholy Strength , Children of Korlis drew the ire of many parents for having the words "Sacrifice Children". Then there's the classic cleric combo: Daru Spiritualist + Shaman en-Kor , which allows you to gain an arbitrarily large amount of life with Starlit Sanctum. Toss in a Transmutation and you can use the Sanctum to take out an opponent with this combo. Other cards you might consider are Bishop of Binding , Blind Zealot , Custodi Soulcaller , Teshar, Ancestor's Apostle , and Heirloom Blade .

squadcarxmar on In My Imagined Oblivion (Teysa, Orzhov Scion)

4 years ago

Tree of Perdition and Transmutation won't work with how state based checks and the stack works. If the tree is dead you can't have it switch its toughness with a life total, similarly if it was moved to any other area of the game before the ability resolved. You can use things like Frogify if you cast it at instant speed, I think. I know an anthem effect to make it a 1/14 beforehand would be the best bet. Or something like Soul Separator should work.

The Wall of Shards + Tainted Remedy thing is definitely cute. I'll consider it but I can't see me justifying take anything out for those two cards. If I get an Exquisite Blood , I'll be putting it in my Vampire deck I'm building before this deck. I prefer to have solid things that can work without comboing off. The only really dead card in this deck is Darkest Hour and I mean dead as in, it doesn't do anything helpful outside of the combo.

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