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barbeqdbrwniez, 5 years ago

Changelog ** Nov. 11 2019 - -Path of Discovery - -Symbiotic Deployment - -Selesnya Locket - -Selesnya Cluestone - -Glare of Subdual - -Aetherflux Reservoir - -Wilt-Leaf Liege - -Howl of the Nightpack + +Dawn of Hope + +Well of Lost Dreams + +Fellwar Stone + +Burgeoning + +Wandering Wolf + +Wolfir Avenger + +Lapse of Certainty + +Pathbreaker Ibex Path of Discovery was just a little underwhelming for me, and while Symbiotic Deployment is super weird, and I get a lot of value out of it in my Slimefoot the Stowaway deck, it just under performed here. Dawn of Hope feels like it will work better as both a draw outlet and mana sink, and Well of Lost Dreams was recommended from Reddit and I hope it will be even half as good as it looks like it will be! Selesnya Locket / Cluestone got replaced by Fellwar Stone and Burgeoning, just better, cheaper ramp. Sure Burgeoning can be a little lackluster if I don't have a couple lands, but the ability to be on possibly even 5 mana turn 2 is insane, and since so much of the card draw in this deck is "mass" card draw, I'm definitely excited to try it. Glare of Subdual, Wilt-Leaf Liege, and Howl of the Nightpack were replaced by Wandering Wolf, Wolfir Avenger, and Lapse of Certainty. Glare and Liege were both strong, however I just feel like I'll get more use out of a few more early game wolves to apply pressure, take down early walkers, and cheaply trigger fights to eat small creatures. Avenger is great with the ability to regenerate himself before a fight late-game. Howl of the Nightpack consistently under performed, the deck is too evenly Green and White and I never had much more than 3-6 forests out, meaning it was only ever sometimes fairly good, and almost never fantastic. Lapse of Certainty gives my a counterspell, very rare in my colors, and I decided that there's fairly good flavor for the card in some situations. I'd guess that half the time it will probably be stopping a board wipe so that I can have lethal the next turn. "Are you CERTAIN that you want to hurt these doggos? Maybe think about it for a minute..." Aetherflux Reservoir was replaced by Pathbreaker Ibex for the simple reason that wolves operating a giant laser beam of doom felt like a massive flavor fail, but wolves herding a giant Ibex in front of them to break some enemy lines and allow them to get in and rip throats? Much more thematically appropriate way to win the game. Plus Ibex can be played as a threat, Aetherflux only ever was played to simply win the game because the deck is very incapable of storming off in any way, meaning that all my lifegain was from Tolsimir. I always felt off with the flavor of Aetherflux and Pathbreaker Ibex feels like a much more deck appropriate card that I'll be much happier playing with.

FNM Standings

razelfark, 5 years ago

Update for the deck standings in the most recent FNM. The deck went 4/0 winning 1st place. Round 1: R/W feather 2/0 Game 1 and 2: games a bit of a blur to me at this point. Just remember that he flooded on lands one game and the other game I managed to get a turn 3 Embercleave onto Knight of the Ebon Legion, which the opponent scooped right after. Round 2:B/R aristocrat knights 2/0 (Cat/Oven combo with Mayhem Decils and knight creatures) Game 1: forced them to sac oven with Angrath's Rampage and managed to outlast them with Smitten Swordmaster double equipped with Steelclaw Lance. Game 2: easy win as opponent only drew their red lands as a black focused deck. Did loose a creature to a Claim the First Born / Witch's Oven combo. Round 3: B/G adventures 2/0 Game 1: big win thanks to drawing 2 copies of Blacklance Paragon and a murderous rider taking down 3 Back to back Questing Beasts. Game 2: ended out drawing Murderous Rider, Blacklance Paragon and Angraths Rampage to destroy my opponents Rankle to Questing Beast to Nissa. The fight dragged out for a little bit due to opponent using kill spells as well, but they fell to Order of Midnight bringing back Blacklance Paragon into Embercleave. Round 4: G/W adventures 2/1 Game 1: Win with an Embercleave on turn 4 that was followed up with Blacklance Paragon to make the damage be deathtouch/lifelink with the equipments doublestrike/trample. Game 2: Opponent managed to hold me down with giant slayers and managed to lock up a couple creatures with Glass Casket. Game 3: Close game that ended with winning thanks to early Order of Midnight attacking in the air every turn and eventually getting Embercleave on it to swing in the air twice for 6 each swing (had to keep power bellow 4 because he had giant slayers in hand). This game was so close that my opponent was 2 damage short on killing me on his final retaliation swing.

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Noire_Samhain, 5 years ago

Out- Horn of Greed In- Chromatic Lantern

Breaking Up Ramp Custom Label

TinyTom99, 5 years ago

- Adjusted #Ramp to be #Ramp:Rock, #Ramp:Dork, etc. - Filtered Out some #Ramp:Dork - Clearing out Maybeboard to allow visual editor to display more

T8 SCG IQ

Teddyjunior11, 5 years ago

Round 1 Humans (2-1) Round 2 Jund Shadow (2-0) Round 3 Simic Urzoko (2-0) Round 4 GW Eldrazi (0-2) Round 5 Humans (2-0) Round 6 ID against Jeskai Stoneblade Lost in the quarters to R3 opponent

Our Little Robot That Could is headed to Pioneer

djnewellmit, 5 years ago

The introduction of the new Pioneer format presents the opportunity for Our Little Robot That Could to shine again. The decklist in this comment was the last vestige of the Pummeler from its glory days in Standard, even surviving multiple bans, Attune with Aether and Rogue Refiner, caused by the other degenerate energy strategies. The deck had migrated to Simic following the loss of Attune with Aether to provide some card advantage with Cartouche of Knowledge

Lands:

Spells:

Sideboard:

Slighty.... Better Lands?

Baka-Mangaka, 5 years ago

Added 2x Inspiring Vantage in Place of the Glacial Fortress since having a tapped land in your opening hand can be fairly detrimental.

Traditional Standard Platinum

Genesis26, 5 years ago

Match 1: The Grixis 3 vs. G/R Beast: 2-1 Grixis xD MVP: Nicol Bolas, Dragon-God

So this guy's deck is fast and caught me off guard first game. He literally had 3 Questing Beast ready to play within the first 4 turns. On my T2 I drop Thought Erasure and get rid of one, he mana ramps into one he drew on T3 and smacks me. T4 I drew a Lava Coil and got rid of that beast. His T4 he drops another one and gave it some counters. this last two more turns and I was out. I sided in Angrath's Rampage and Noxious Grasp like nobody's business. The next two matches were almost identical. I Thought Erasure and destroy his mana ramps on both games and my boy Nicol Bolas forces him to quit.

Match 2: The Grixis 3 vs. U/B Artifacts Match MVP: The Royal Scions and Irencrag Pyromancer

This guys's deck was weird and also the only time I faced someone who featured Stonecoil Serpent and Tezzeret, Master of the Bridge but I didn't see not one Vantress Gargoyle or Emry, Lurker of the Loch regardless the first match left me wanting more. I defeated him fairly easy even while he was spamming the hell out of the communication button I HATE THAT! but I didn't let it bug me to much. First game win-con was actually a Sarkhan drop so that's why I wasn't to bothered. The second game his deck looked a lot more efficient and gave me a lot of trouble. Ultimately he won the game. Now, game three of the match I almost lost but because of my match MVPs I won. So he actually uses Karn, the Great Creator to fetch God-Pharaoh's Statue and damn if he didn't slow me down. Mind you the whole game I am pinging him for three with Oprah and the wonder twins. So he is about to win-con me by dropping Tezzeret but I counter with No Escape go -8 The Royal Scions who were at 9. Drop another Oprah and win next turn because of The Royal Scions +1 and Irencrag Pyromancer

Filtered Damage and Removal Cards

TinyTom99, 5 years ago

Some of these sections have overlap (especially Artifact/Enchantment) - Filtered #Damage:Creature to 3 Cards - Filtered #Damage:Player to 10 Cards - Filtered #Damage:Target to 12 Cards - Filtered #Removal:Artifact to 4 Cards - Filtered #Removal:Creature to 7 Cards - Filtered #Removal:Enchantment to 4 Cards - Filtered #Removal:Permanent to 1 Card

Rebuilding the deck

pryrates, 5 years ago

I played against some new decks with Aminatou and decided to use my impression on the deck's performance to do some rebuilding. The goal is to speed up the board building process early to midgame to either collect the combo pieces to win (Altar of the Brood + Felidar Guardian + Aminatou, the Fateshifterfoil) or to amass value via card draw and ramp, while countering our opponent's plays with control spells.

Filtering Counterspell and Board Wipe Counts

TinyTom99, 5 years ago

- Filtered #Board_Wipe count to 4 - Filtered #Control count to 3 - Filtered #Counterspell count to 6

Focused Fun

YururuWell, 5 years ago

> Cuts -1 Bag of Holding -1 Flaring Pain -1 Goblin Warrens > Adds +1 Goblin Matron +1 Goblin Dark-Dwellers +1 Sliversmith Goblin Matron has <10 targets, but some pretty good ones at that. Notably, Goblin Chirurgeon for protection, both Krenkos for tokens and the newly-added Goblin Dark-Dwellers for draw, protection, tokens, removal, ritual, ramp or pumps and Skirk Prospector for ramp. The latter working pretty well with artifact tokens. Goblin Warrens' unfortunately too win-more. Sliversmith allows for tokens even while the board is clear, while also giving some use to how many cards we end up overdrawing.

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turbobrick, 5 years ago

remove: * exotic orchard * clifftop retreat * shattered angel * torpor orb * reiterate * snake umbra add: * forest * forest * phyrexian altar
EDH 0 / 0
Marath, Will of the Wild feature for Marath

Monday Standard @ Quenda

bdcam, 5 years ago

2-2 then and random drew for a promo pack, none of which had anything good. Traded for 2 extra Assassin's Trophy and organised to hook up with an extra Nissa, Who Shakes the World and Massacre Girl of someone next time.

  • Round 1: (2-1) Bant Control Ooze - struggled game1 but had strong sideboard with Veil of Summer, Duress, and Shifting Ceratops. Spicy 9 +1/+1 counter Wicked Wolf swung in for the win in game2 after land flooding and just double Gilded Goose-ing for a few turns in a row until I finally drew the right stuff.

  • Round 2: (2-1) Black Good Stuff - long grindy game1 came in my favour once I finally stabilised Dreadhorde Invasion with food generation. Lost fairly quickly game2 but ran out of time in the round due to how long we spent on game1 so we high rolled 4 d6s for the win (rather than draw which comes out as a loss for both of us when counting prize packs)

  • Round 3: (1-2) Gruul Stuff - Won game1 pretty well but struggled in games 2 and 3. Misplayed at times but also wasn't really able to sideboard that well against them outside of 2 Noxious Grasp.

  • Round 4: (0-2) Mono Red - still haven't managed to even win a game against this guy haha. Sideboarded in Duress and Cry of the Carnarium but didn't draw either of them in game2 sadly. Massacre Girl may be useful.

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Noire_Samhain, 5 years ago

Out- a bunch of basic lands In- A bunch of non-basic lands for Hermit Druid.

Small changes

boristormodor, 5 years ago

- -Linvala, Keeper of Silence - -Wild Growth - -Imperial Seal - -Anguished Unmaking - +Smothering Tithe - +Dockside Extortionist - +Nezahal, Primal Tide - +Drown in the Loch

Win cons

ramram1324, 5 years ago

Wincons

There are 6 main wincons In this deck although some are for my local meta and some meet the same ends

token generation

There are 3 token wincons in this deck 2 of them revolve around Ghave, Guru of Spores and a sac outlet that generates mana and something that doubles tokens as well as Cathars' Crusade

funguys

This wincon focuses on getting as many saporlings as possible and trying to swing for lethal against all players on your next turn. Idealy you would wait for the player befor your turns end step to do this becaus someone might not notice how much of a threat you are at the moment before you go nuclear. The card you need to pull this off are Ghave, Guru of Spores , Cathars' Crusade Ashnod's Altar and a something that doubles tokens like Doubling Season or Anointed Procession and idealy a few colored mana up.

is it a bird?, is it a plane?, it's an angel!

This wincon focus around getting infinite Angel's and uses many of the same pieces from the previous wincon minus Ghave and Cathars crusade. For this wincon you need Divine Visitation , Requiem Angel as well as Ashnod's Altar and a something that doubles tokens like Doubling Season or Anointed Procession this works because all your tokens are turned to angels so you cant have spirit tokens this can be a bit easier to pull off than the first wincon because many players know about Ghave going infinite.

thirsty bois

This is the easiest one to pull off although you can only do it on your turn so the board is more than likely to get wiped but this uses 2 cards Doubling Season has to be on the field and it uses Sorin, Grim Nemesis this is only decent early in the game or if someone is playing a life gain deck. When you play sorin you double his counters and ult him causing you to make vampire knights equal to the players who's hitpoints are the highest times 2.

other wincons

In a normal game you would mainly rely on the wincons above but these wincons can be used as a red herring or to put the other players on a a clock

where did your deck go

This is used if you cant swing into a player with your army of tokens if they have a card like Crawlspace for this wincon you need to have all the pieces of one of the token wincon on the board or be able to do it on your turn plus you will need Altar of the Brood to mill out all players this is hardest to pull off with sorin token generation but it is still possible.

make money

This wincon focuses around treasures with Revel in Riches , Smothering Tithe and Pitiless Plunderer this is focused on the you win the game condition on revel in riches and is easily achieved with Smothering tithe alone.

oh you're approaching me??

This is the least viable win condition in the deck but it has worked a few times just because players have forgotten about it, but this wincon focuses on Approach of the Second Sun most times you're lucky if you cast it the first time and it doesn't get countered but on the first cast you gain seven life and put it seven cards from the top of your library then on the second cast you win the game.

EDH 0 / 0
Ghave, Guru of Spores feature for ghave 3.0

Rankle

Cicjose, 5 years ago

Having playtested Rankle, Master of Pranks in Arena the card is multi modal and very powerful helping me draw more cards and giving me discard fodder for my opponents

Card choice update

Dozing, 5 years ago

After continuously being unhappy to draw Deathrite Shaman after dozens of matches, I decided to replace it with something that worked well with the prized amalgam engine. I considered Smuggler's Copter, Ghoulsteed, and Scrapheap Scrounger. After testing, I found that copter was good, but didn't actually net me any more prized amalgam triggers in general. Ghoulsteed activation cost was too high at 3 mana + 2 cards. Scrapheap was the best choice, being a reliable beater that keeps returning, and it also netted me much more prized amalgam triggers in the end.

Also, Westvale Abbey  Flip did so much work for me that I decided to up the count to 2 copies, cutting a basic forest.

FNM 1-2

BLOODGUILT, 5 years ago

round 1 was a mirror match surprisingly enough. Only difference was he splashed white for Cruel Celebrant, Corpse Knight, and Seraph of the Scales. games 1, 2, 3 lost win lost round 2 was reanimate drakuseth. first game went fast. second game he reanimated dragon twice. third game i held up murders and was able to grind out the win killing the dragon 4 times. round 3 b/w mid range could not out pace his life gain. both games went long and i lost both.