Full disclosure- This deck will not make people happy. This is like playing Ponza in Commander. The thought process is that if we look at the general commander metagame, there's one thing that's running away with it and it's green land ramp and everyone is expected to just leave it be. I have always played this game with the understanding that I can be punished with hate cards for my strategy and this deck is just that for the entire format. Want to run all of the lands out of your deck and just blow everyone out of the water? Well what happens when you get taken off those lands that no one ever punishes you for rushing out? Farming points with Maze of Ith and getting to pretty much pick the placements at your leisure are bonuses since you will be the only one playing Magic. Win conditions are planeswalkers that duck all of the Jokulhaups/Obliterate effects and of course the classic Dark Depths/Thespian's Stage which can be recurred as much as you want.

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Casual

99% Competitive