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Sorcery (1)




GENTLEMEN - Welcome to fight deck



FIRST RULE OF FIGHT DECK - Don't talk about fight deck.

SECOND RULE OF FIGHT DECK - Don't talk about red.

THIRD RULE OF FIGHT DECK - If someone scoops, goes limp or taps out, the game is over.

FOURTH RULE OF FIGHT DECK - Only two creatures to a fight.

FIFTH RULE OF FIGHT DECK - Respect the stack. Resolve one fight at a time. fellas.

SIXTH RULE OF FIGHT DECK - No cloaks, no greaves.

SEVENTH RULE OF FIGHT DECK - Fights will go on as long as they have to.

EIGHTH RULE OF FIGHT DECK - If you entered the battlefield this turn, you have to fight.





When I looked at Saitama I saw an indestructible fighter with deathtouch that'll win every single fight. And so, without further ado, let's punch some god damn dudebros...

The one and only way to play this deck is to treat it like an unhinged set: every fight effect you trigger you must say "One Punch", Saiiitamaaaaa", "I wanna be a hero!" -- or you lose the game. I am running almost literally every legal "fight" card and almost every single "fight" synergy available - obvious exceptions in Temur War Shaman, Frontier Siege, and Hunt the Hunter cause while they technically fit the fight theme, they won't be making Saitama punch the shit out of your opponents' dudebros.





HOW BADLY DO YOU WANT TO WIN?



I hope you answered something like "Enough, but fun is more important." There are obviously competitive commanders, but when you're playing this one you're committing to fun magic with your pals.



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Top Ranked
  • Achieved #39 position overall 6 years ago
Date added 6 years
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

27 - 0 Rares

16 - 0 Uncommons

22 - 0 Commons

Cards 103
Avg. CMC 3.68
Tokens Beast 3/3 G, Elephant 3/3 G, Emblem Nissa, Who Shakes the World, Hippo 3/3 G, Phyrexian Beast 4/4 G, Wurm 6/6 G
Folders EDH, Good ideas, Brock, mono green, EDH, FIGHT
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