Triangle of War

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Visions (VIS) Rare

Combos Browse all

Triangle of War

Artifact

{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Triangle of War Discussion

sagramore on Fight Club [Rhonas]

4 months ago

Hey again!

Predatory Urge looks good, it's not a card I have but definitely worth a try. Slightly harder to remove than the Ulvenwald Tracker too, which is nice. Also if it's on Rhonas then you're less likely to get 2-for-1'd by Rhonas being removed.

You're correct that I swapped out Unnatural Aggression for Band Together . It's not necessarily a great swap but as you mentioned, it's a one-sided effect and lets you gang up if you're trying to remove something big. That being said, Rhonas is so cheap to cast that I generally only fight with my commander so one-sided effects aren't such a big deal in my experience, although you might have a different experience! Let me know :)

Triangle of War seems OK as well. I take your point about it being on the board rather than in your hand but ultimately it's just another 3-mana "fight" spell unless you plan to re-cast it after a Regrowth or something, but you could do that with any of the fight spells really. Seems fine if you need another fight spell, but otherwise I don't see a huge advantage for it.

AutomaticFrenzy on Fight Club [Rhonas]

4 months ago

That comment about flying makes sense, I'm not used to having such nice creature removal as green!

For board wipes, I was thinking of including something like Predatory Urge in place of one of the fight instants/sorceries. It's similar to Ulvenwald Tracker , making the fight into a per turn ability means I can save cards in my hand and be in a better position after a wipe. But with the amount of card draw in the deck, it might not be necessary/good to save too many cards

I also was wondering if Unnatural Aggression was meant to be replaced by Band Together . It's what the changelog implies, but I wanted to check.

Does it often come up that you fight using someone other than the commander where one-sided fighting cards would be better, like Aggressive Instinct or Clear Shot . Having lower cost cards as well as instants vs sorceries is better, but only if there's no advantage to one-side fighting. Commander being indestructible helps a ton, but I wanted to know if you ran into scenarios where having one-sided would have been better.

Only other card I was gonna suggest/ask you about is Triangle of War , this deck has a lot of draw, which is very nice, so being able to have one of your fight cards on the table instead of in your hand seems useful.

passascats on Vhati's Fight Club

1 year ago

I would run at least 36 lands with your current curve.
Tutoring up a land is going to be pricey, the easy choice is Sylvan Scrying but my personal fave is Expedition Map.
I would swap Explore for Kodama's Reach, mostly cause you are running low on lands you're not likely to have an extra one in your hand.
You could consider Black Market as another mana source.
I'm not sure about the commander damage route, I think you would have to change to much to make it work. Triumph of the Hordes is probably the better alt-win-con, but it is $$, so I don't know. Maybe you could considered Glaring Spotlight. A mad rush of unblockable creatures could win the game, plus it helps with the hexproof.
Archetype of Finality could help with deathtouch creatures your opponents control.
Are you using Brain in a Jar to cast your sorcery spells at instant speed? I've had varied luck with that card and find I'm stuck with the wrong number of counters more times than not. You may find it slower than you need it to be.
Salvaging Station could do work with Triangle of War, it could also bring back Expedition Map or Glaring Spotlight if you add those.
I would cut the Nessian Wilds Ravager, your assessment is correct.

K34 on Don't mess with Glissa

2 years ago

That's an obscene combo you found with Triangle of War basically saying "pay : destroy target creature."

+1 from me.

Geimhreadh22 on Saskia the Unyielding

2 years ago

I would suggest fighting cards within your colors, they synergize with Saskia. Here are a few examples within your color range: Prey Upon, Prepare / Fight, Contested Cliffs, Epic Confrontation, Domri Rade, Triangle of War, Blood Feud

simmo309 on

2 years ago

Hope of Ghirapur as a recurable Xantid Swarm but the effect may not be strong enough to warrant a slot.

Lotus Bloom and Lion's Eye Diamond sound really strong. Maybe too conditional.

Removal in the form of Triangle of War and Universal Solvent, Unstable Obelisk

Salvaging Station package including Wayfarer's Bauble, Pyxis of Pandemonium, Tormod's Crypt cantrips Chromatic Sphere, Chromatic Star, Barbed Sextant, Lodestone Bauble, Mishra's Bauble, Implement of Ferocity, Phyrexian Furnace/Scrabbling Claws, Scroll of Griselbrand, Terrarion, Urza's Bauble spellbombs Horizon Spellbomb, Lifespark Spellbomb, Necrogen Spellbomb, Nihil Spellbomb

Sylvan Scrying and and Crop Rotation are significantly worse without Gaea's Cradle, Dryad Arbor and Ancient Tomb (Temple of the False God should do a decent impression. The grindy Crucible of Worlds package would be better suited to a staxier gameplan

dana.roach on Glissa, the Traitor - Pseudo Stax and Removal

2 years ago

Specific comments:

Triangle of War does what Rabid Bite does, and is recurrable with Glissa.

Go for the Throat tends to hit more stuff than Doomblade at the same CMC, though I'd probably run Hero's Downfall over either.

You have Prototype Portal, so I'd find room for Tree of Tales, Vault of Whispers and Darksteel Citadel because spending zero mana to make a land every turn is pretty amazing.

Deglamer or Unravel the Aether are loads better than Springsage Ritual. How often does four life change anything, but being able to deal with a Theros god, a Blighsteel Colossus, a Darksteel whatever, not split Wurmcoil Engine into tokens or trigger someone else's Dictate of Erebos, or deal with someone else's graveyard recursion are things that matter in nearly every single game. Plus they cost two less to cast.

etched111 on Phyrexian Obliterator

2 years ago

if this is a modern deck, I would recommend adding Nemesis Mask since it is modern legal, and can be reused unlike the Triangle of War

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