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The planeswalkers gathered together using all their energy to transport themselves through the aether to the mountains, where it was rumored a vast treasure of aether manipulating hedrons laid buried. They appeared in the bottom of a valley as the remains of the portal they created faded around them. They looked around seeing nothing but earth and rock before them. As they walked on down the natural path of the valley a shimmering stone stuck out of the dirt ahead of them. Excited by the idea of possible treaure they raced towards it. Trumpets echoed through the valley. The mountains turned dark as goblins poured from their caves down the hillside towards the young planeswalkers below. Stunned by the hasted speed of the horde before them, the skilled warriors had little time to ready for a fight. Each strike grew in power as their numbers doubled like a hydras head, when one goblin fell two others took it's place. Their rocks, spears, and the goblins themselves soared through the air damaging the walkers even after they met their death blow.They knew they were no match for the infestation the warrens released. They finally cleared a path through the valley with Tuks, Skirks and Moggs rallying close behind driven to work together only for the reward of fresh flesh. The walkers began to outpace the goblins, but stumbled as a shrine appeared before them surrounded by thrones perched with kings, chiefs, and generals. They realized the rumored treasure they sought was only a ploy set up by the Goblin Council. Fire blazed into the sky as a mighty goblin appeared a top the shrine with a hedron raised above in hand. She cried out, "time to feast my brothers," as she threw the magical relic into the machine on her back. All of the goblins eye began to shine red like flames surrounding them. Before they could react they were engulfed by rage and fury.

This is my Goblin Commander deck. It was the hardest deck I have ever had to make, since there were so many cards I could have used. Before I new it I had over 100 cards with no land in the deck. Eventually, I painstakingly narrowed it down to this masterpiece. The peak of mono-red baddy perfection. There is not one Goblin without a utility advantage. (Some ability that helps power-up, search, make tokens, damage or remove creatures/artifacts) The base of the deck resides on quick aggro play, with card draw to prevent top decking. You do not have to fear attacking or blocking, because no matter what happens to your creatures your opponents will suffer for it due to enchantments. Fields wipes do little to stop the onslaught from this deck as well, since you can pull off many effective abilities in response making players waste spells and mana.

COMBOS & SYNERGIES

Creature Buffers turning my wienie tokens into outright goblin warriors:

  1. Goblin Chieftain +1
  2. Goblin General +1
  3. Goblin King +1
  4. Goblin Wardriver +1
  5. Legion Loyalist First Strike & Trample
  6. Goblin Caves +2
  7. Goblin Shrine +1
  8. Quest for the Goblin Lord +2

Goblins welcome all parts of the life cycle including death knowing that with each comes a loss of life to opponents with these enchantments: Don't be afraid to let those goblins be blocked just sacrifice them with Goblin Bombardment before the damage step if lethal would be dealt to them. If your creatures have haste you can deal 4 damage with this combo without dealing combat damage per creature

Impact Tremors + Raid Bombardment +Goblin Bombardment + Boggart Shenanigans

Combos are as much a goblin thing as the Smash, Smash Song

Zada, Hedron Grinder + Any power-up instant or sorcery.

Goblin Caves + Goblin King + Goblin Shrine

Krenko, Mob Boss + Skirk Prospector

Boggart Shenanigans + Goblin Warrens + Impact Tremors

Goblin Assault + Goblin Bombardment + Raid Bombardment

Goblin Bombardment + Goblin Sharpshooter

Basilisk Collar + Goblin Sharpshooter + Lightning Crafter

Coat of Arms + Shared Animosity

Mogg War Marshal + Skirk Prospector + Tuktuk the Explorer

Goblin Bombardment + Mogg War Marshal + Tuktuk the Explorer

Goblin Bombardment + Goblin Rabblemaster + Raid Bombardment

Impact Tremors + Siege-Gang Commander

+ MANY MORE

This deck has so many win cons, so it would be a long list. I'll just show some of my favorite ones.

Seize the Day + Zada, Hedron Grinder + Coat of Arms + Shared Animosity Add any power up on Zada, Hedron Grinder for some over kill.

Krenko, Mob Boss + Impact Tremors + Raid Bombardment + Goblin Bombardment + Goblin Chieftain Add a Goblin War Drums or Caterwauling Boggart to get in combat damage with the unblocked tokens and just sacrifice the blocked ones.

Burn at the Stake + Krenko, Mob Boss

Krenko, Mob Boss + Horde of Boggarts + Goblin War Drums + Goblin War Cry Something especially funny about having a massive field, but swinging for game with just one creature.

Mogg Infestation + Boggart Shenanigans + Impact Tremors + Goblin Bombardment They look at you strangely (In their head they are thinking what a dumb s@$# for killing his own field), then their blank stares turn to horror as you trigger them to death....

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So I played a three way game the other day with my friends. They both had really expensive decks. Single handily I beat them. Turn 7 I won the game dealing over 1,500,000 damage through 36 combat phases in one turn. Overkill does not begin to describe the power of krenko and zada.

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