Screaming Fury

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Common

Combos Browse all

Screaming Fury

Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

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Screaming Fury Discussion

checkforloot on Goblin Swarm From Hell

5 months ago

I understand Zada, Hedron Grinder is a goblin, but there are no instants/sorceries in this list that work with her ability. I recommend some things like Titan's Strength, Heat Shimmer, and Screaming Fury. Otherwise, it looks pretty good! I wish you luck and some fun games ahead!

accioali on Zadaaaaaahhhhhhh

7 months ago

Hey, twinsies! The Red Menace (Zada)

Our decks look super similar, but Zada is definitely a single-optimum-build style so I'd call that good. Few suggestions I've found work great for me:

Potential cuts:

  • Boiling Blood: drawing cards is super important, but I found there were times when I definitely didn't want to have to attack with the team to do so. It being 3 mana sealed the deal.

  • Pyromancer's Goggles don't work like we want them to. You only get one copy of the spell even if it's targeting Zada, since the copy isn't cast. At best it's a 5-mana rock that can draw you an extra card or give one thing an additional few power. I cut it pretty early, as I never found it worth the cost unless I was copying a token-producing spell.

  • Thought Vessel's colorless mana might be too situational, since we reeeeeeally need red due to sheer # of spells we're casting. The max hand size clause is useful but I'm not sure it's worth the deck slot (if you're really worried, can slot in an Expedition Map to grab Reliquary Tower).

+1 for Zada! She's a crazy fun deck to play~

metalevolence on Kamahl, Pit Fighter: Yelling Tribal!

11 months ago

No Howl of the Horde?

Howling Mine?

...Bloodstoke Howler? Screaming Fury? So bad but so very, very screamy.

Goblin Heelcutter is pretty yelly and actually not horrible

Xxd3ath0psxX on Zada, Grinding Hedrons for a Twenty

1 year ago

emrakuul

Wow. I didn't even consider the power of these cards... Pretty poor planning on my part (lol). But, thank you so much for the suggestions!! I just playtested these cards in the deck before finalizing the 1.1 build and wow I'm happy with it.

goblinmaster999

I agree with Em with this one. The cmc X cards are great and are really cool for an include, but when I tested with them it seemed underwelming and a bit slow. I do like these cards though, don't get me wrong. -

Enrage --> Brute Force

Balduvian Rage --> Sure Strike

Tuktuk the Explorer --> Screaming Fury

Tuktuk Scrapper --> Rush of Blood

Hall of Triumph --> Twinflame

Goblin Marshal --> Fury of the Horde

? (can't remember what I took out, MY LIST IS WRONG PAST THIS POINT ;~;) --> Crimson Wisps

emrakuul on Zada, Grinding Hedrons for a Twenty

1 year ago

I play zada too. My deck doesnt have a goblin tribal theme in it like yours (though it has tons of goblins) here's my evaluation. Zada is great at pulling out bullcrap one turn kills against even the best defended players, she can psydo "storm out" and put up mind boggling amounts of dmg. The thing is shes really fragile so if the game is an awkward truce we're gonna be standing around with a bunch of 1/1s waiting for our boards to be wiped. If I go for one persons throat early, often all that happens is im the second person eliminated. What I find to be the best strategy is to build my zada to come out of the gate really quickly with bodies and hold all the cheap buffs and draw spells and other "go off" stuff in my hand and wait. This has the effect of keeping other players in check, sorta. They don't want to piss off the combo player and will generally leave me alone and brawl with more grindy decks. When I win its often because player A went off killing player B, figuring I couldn't do sixty dmg in one turn.

As far as deck building tips I'd say the more explosive you can be the better. You are missing a few cantrips which as im sure you know are the mvp of zada decks. Inside Out and Crimson Wisps. As far as buff spells I think you should replace some of the higher cost cards with more buff spells which would make your deck faster and go off more consistently. Here are a few that are in mine that I think you should add. Brute Force is red Giant Growth and thats really good here. Sure Strike is a sure thing combat blowout by itself. Screaming Fury is a game winner, +5 power makes anything huge but sorcery speed makes it perdictable. Rush of Blood is another insane finisher, how good it is depends on what it gets used with but something as small as a titans strength works wonders. Twinflame is another cheaper heat shimmer which you probably know is nuts. Fury of the Horde is a card I wholeheartedly endorse, this card is effectivly free with all the card draw zadas got and it lets you have a whole new combat step, another cool thing about it is your new combat step is the same turn, so any buffs you used that turn are still in effect, this card lets me really bring the beatdown. Another thing I recommend is Strionic Resonator this lets you copy zadas spell reflecton repeatabley for the low cost of two, this helps me get as much juice out of my buffs as possible. Pretty much anything that copies spells will help you go off big, thats why I play Fork and Dualcaster Mage that way I find fun new things all the time like hey a Rush of Blood forked makes a 4/4 into a 16/4.

As far as things to take out I would like to respectfully disagree with you goblinmaster, I find I never have lots of extra mana to spend and if im in a situation where I can cast an x card for something high im doing it wrong and someones gonna control me to death. I took out my Enrage, Balduvian Rage is still great cuz its a one drop but enrage just isnt better than something like Brute Force most of the time. Id say trim away things that are on the higher side of the curve for cheaper explosive cards and trim away cards that aren't doing what you need them to be doing efficently enough. Goblin Marshal seems too expensive for three maybe four bodies. Tuktuk Scrapper seems too reactive, and Tuktuk the Explorer seems sweet but I think is too slow. Flowstone Slide is bad because the point of Zada is to turn more efficent single target spells into what this is trying to be more expensivly. I'd also cut anthems like Hall of Triumph and maybe some goblin stuff too, the buffs not the bodies those are gold, because again we're not krenko, we're much more specialized and cool.

Phew that was alot. Best of luck. Look folward to hearing back soon.

PayOneLife on

1 year ago

Hey there!

I run a Zada deck which is budget ($50) and is wicked fun to play, so I thought I'd offer you a few notes (I hope you don't mind).

I'm not a huge fan of Zap and Flare, because too many of your guys have small butts and will die for the card draw, which is counter-productive. I run all the other cantrips you have here and Skullclamp and I find that to be fine.

Because your dudes have such small butts, First strike is AMAZING. However you need an increase in the creatures' power, as none of them are particularly large. Due to this I've avoided stuff like Temur Battle Rage or Overblaze which are often equivalent to a +1/+0 with your tokens and 1/1 critters. Sure Strike gives a good buff and first strike, Bloodmark Mentor is a great first strike enabler, and Fists of the Anvil, Screaming Fury and Uncanny Speed are all useful buffs that I'm always happy to draw. Screaming Fury and Uncanny Speed have the added benefit of giving haste - in fact Screaming Fury in particular has won me some games on the spot.

You can check out my deck here Yes We Cantrip if you're interested. I've done a fairly thorough write up on how it works.

Good luck!

Daedalus19876 on Red Scare: Zada EDH | *PRIMER*

1 year ago

PookandPie: Unfortunately, Soul's Fire and Fall of the Hammer don't work with Zada because they target something other than her (otherwise I'd use them in a heartbeat). Also, Fiery Gambit is amazing because of the "draw 9 and untap" clause - that's why I play it, not for the 6 damage to opponents.

I play From the Ashes over Ruination because I'm heavily opposed to MLD on principle, but FtA shuts down shenanigans while not denying mana. I agree that Ruination is usually a strictly superior card :)

Actually, Titan's Strength has been in various versions of the deck and is just...underwhelming. I can get better power boosts from Downhill Charge and Screaming Fury, and scrying 1 a bunch of times is less helpful than you'd think when most of my other cantrips would just let me draw all of the cards in question. Plus, "scry 1 15 times" is often "scry to the third card down, then keep that one": not as helpful as a true "Scry 15".

StrumzFever on Rakdos Slow Midrange

1 year ago

I have done some research and these are some red/white cards that I have found that would be good in the Prowess deck that I am envisioning: Monastery Mentor, Lotus-Eye Mystics, Jeskai Student, Dragon Bell Monk, Abbot of Keral Keep, Bloodfire Expert, Monastery Swiftspear, Anax and Cymede, Brute Strength, Coordinated Assault, Fit of Rage, Furious Resistance, Hammerhand, Kindled Fury, Looming Spires, Reckless Charge, Rise to the Challenge, and Screaming Fury. Which of these should I incorporate, I have already picked a couple of my own personal choice.

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