|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
Creature — Goblin Warrior
Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
Mogg Sentry Discussion
2 weeks ago
Since edh games last so long creatures like Mogg Sentry , Lightning Mare , Tithe Taker , Thalia's Lieutenant , and Skyknight Legionnaire are really not the most optimal kinda plays especially if you are brought into the late game.
You could throw in Loxodon Warhammer to get some good lifeline off Aurelia.
A great equipment for card draw is Mask of Memory pretty much being draw 4 and discard 2 with the double combat step Aurelia provides. This is also the same reason to put in Sword of the Animist since it will net you 2 extra basic lands in a turn.
Here is my Aurelia list that I've had a good amount of success with in my local groups.
Also check out Commander Replay on Youtube, Aurelia edh decks may as well be his bread and butter and you can see him play some really highly tuned ones.
9 months ago
You got a low curve for running 40 lands. You needs you some silly stuff, like Goblinslide and Dragon Fodder for more tokens. Plus, you've got some good removal in the likes of Goblin Cratermaker. Mogg Sentry is good against spell decks too, and Goblin Wardriver can help pump the crew making all of your creatures that much more threatening. Aside from that.... Card draw and answers? Cathartic Reunion, Faithless Looting, Vandalblast?
11 months ago
Oh, right, I was going to finish all the cards...
Fossil Cycle: One problem I see with these, is that without something like Trample, or other form of Evasion, these could be overpowered in a set with ability-less creatures.
Goblin Spell-Snatcher: Compare that card to Mogg Sentry. It does not make for easy math when the creature is a 1/2, then a 3/3, then a 5/4, 7/5, and so on... Give the creature equal power and toughness, and get equal power and toughness from his ability. Simplify the math for the players.
Grand Sabertooth: This card would define a new level of power creep: 1-mana for a 2/2. The problem I see is that no player would ever choose to have a Tundra Wolves when they could have Isamaru, Hound of Konda (even better because it's not legendary).
Gravewarden: When I think of Muraganda, I'm imagining a primitive world, with cavemen, and wild animals. I don't imagine there are any societies on Muraganda organized enough to have a religion and a Cleric, and grave and death rituals. I suppose this same thing could be said about some of the other Shamans and Wizards in the set, that without being a part of Daelin's tribe, they're a little out of place. Could this card be salvaged with a different name and creature type?
Grip of Tar: In a set dependent on creatures without abilities, a 1/1 with Deathtouch is effectively a removal spell. This card is a 2-for-1. Not unlike Consuming Vapors, it should only hit creatures, though.
Heavy Cumulus: Should read like Vines of Vastwood so the creature doesn't get an ability.
Ivory-Tusk Stampede: Should be sorcery, like Martial Coup.
March of Mediocrity: Seems to occupy the same design space as Muraganda Petroglyphs.
Master's Whip: Should be phrased as "whenever equipped creature attacks" so the equipped creature doesn't get an ability.
Mind Devourer: Is his ability "instead" of doing damage? Or "in addition" to doing damage? If it's "in addition" the ability is useless, as he'll kill an opponent through damage long before he mills them out. If it's "instead", then it's just really bad. But, the even bigger problem, is that I'm not sure this is the set this creature belongs in, as Muraganda seems like a primitive world that wouldn't support a magical ecosystem where thoughts are abundant food. Most of this world's inhabitants are feral creatures and cavemen; not nearly the food supply for such a creature.
Mindleech Conch: I could nitpick this one, but honestly, I'd want to see how it played. It would kill an opponent by damage before its milling was relevant, but its "draw 2" when it hits is insane. And 3 power is pretty good, it stands up to most removal in the set, except the 1/1 deathtouchers.
Sidenote: On the subject of 1/1 Defender Deathtouch Ooze tokens, I feel like this set needs more of these as "removal" (Flash Foliage comes to mind as a template). These tokens would make combat quite relevant, and give the opponent a ~real~ incentive to choose an ability instead of the vanilla creature. It occurs to me, that a focus on removal of this type could make Tundra Wolves better than Isamaru, Hound of Konda, and I absolutely love that idea. As flavor, Muraganda seems primitive, so, the 1/1 Defender Deathtouch Oozes, traps and fights seem like the kind of removal that would be abundant on this world.
Nesting Grounds: Awesome card. I was hoping to see another 4 cards like this on theme. Some sort of "Daelin's Cave" in Grixis colors, or something else. If there can't be a cycle, (like Crypt of the Eternals) there needs to be a story to explain why not.
Oaken Club: Perfect equipment for this set.
Orb of the Masses: I think this would be one of the few times giving creatures abilities would be good. "Legendary" prevents (experienced) players from using it, then playing another and using the new one. In my mind, the first ability would say "whenever a creature with an ability enters the battlefield", and it should have an imposing presence like the monolith from 2001: A Space Odyssey; the stone that begins the next phase of evolution. It could be like a small choose-your-own-Akroma's Memorial.
Planar Lens: This is not the kind of equipment I'd expect to see on Muraganda. It seems too intellectual.
Primal Return: ironically Primal creatures don't count as creatures with no abilities while they're in the graveyard.
Primordial Pools: could probably be better with an ability more like Ooze Garden, since Deathtouch is basically removal in this set.
Pulop, the Planar Sentience: The artwork and name conjured up a totally different idea of what this card should do. The art depicts a slime devouring a man, and the name implies the slime duplicating the man. Let me just spitball this idea at you: +1: Create a creature token that's a copy of a creature ~ exiled. // -X: Search your library for a creature with converted mana cost X or less and exile it. // When ~ enters the battlefield, exile a creature card with converted mana cost 1 or less from your graveyard.
Pulop's Chosen: This might be too much power creep. Nim Abomination has the same stats as the Primal version.
Radiant Purge: Good sweeper for this set.
Don't worry, I'll get the rest later...
2 years ago
2 years ago
Ok, so competitive modern aggro. I'd reccomend running a set of Boros Charm for mixed protection and burn. Your curve is a little high- more stuff like Foundry Street Denizen/Goblin Bushwhacker, or rely on the ever present Path to Exile/( Oust/Condemn for budget ) Lightning Bolt, Thoughtseize ( Duress for budget) to stall for 3-5 mana drops.Brighthearth Banneret/Bramblewood Paragon are core warrior tribal for R/G, Gatekeeper of Malakir is strong if you can support the cost, Goblin Wardriver/Keldon Marauders/Mogg War Marshal/Spike Jester are all pretty playable and fairly cheap, higher on the curve there is a bunch of stuff- warrior is a core creature type so thats a thing. Shared Animosity and Coat of Arms are cards.
Rhys the Redeemed is a card, as is Mercy Killing and Non standard modern decks survive on their sideboard Mardu Woe-Reaper/Ash Zealot will deal with some major threats and isn't super high cost. Mogg Sentry can really mess with some counterspell and combo decks. There are examples on the site that work well, so have fun and happy brewing.
3 years ago
Also I think you are lacking in the goblin power department. Alot of 1/1 for 1 that just dont have EDH staying power. Turn 5+ you are not going to be happy to draw and play: Goblin Glory Chaser, Goblin Mountaineer, Mogg Fanatic, Mogg Sentry, Foundry Street Denizen or Mudbrawler Cohort and Goblin Striker.
I would recommend replacements like: Goblin Matron, Goblin Recruiter, Goblin Sharpshooter, Goblin Welder, Kiki-Jiki, Mirror Breaker, Mogg War Marshal, Rabble-Rouser, Reckless Bushwhacker, Spikeshot Elder, Taurean Mauler, Caterwauling Boggart, Goblin Assassin, Goblin Heelcutter, Beetleback Chief, Sensation Gorger, and maybe Moggcatcher.
I know there are alot of choices there, but there are muuuuuch better goblins than the ones on your list right now, and with EDH you want long term power, not turn 3 kills.
lagotripha on WHACK!
3 years ago
3 years ago
mrweaselman: yeah, you've got a lot of good suggestions, most of which I will eventually get around to trying. Sorry if it felt like I was ignoring your advice, I just suck at finding the time to post responses. My bad.
Goblin King, Hellrider: unfortunately, i'm kinda goblin-snob about this deck, and Hellrider isn't a goblin, but he may make a good sideboard card. Goblin King i've considered, and would actually like to replace Goblin Rabblemaster with 2 of him, but I definitely wouldn't replace any of the Goblin Chieftains.
Thunderous Wrath, and while we're at it, Lightning Bolt would probably make this deck better, idk, but with Goblin Grenade and Massive Raid they seem unnecessary. Though it of course serves a good purpose in my burn deck.
GoblinTaskmaster: Goblinslide I tried right away when it first came out, and I ended up not liking it because of how very few noncreature spells the deck actually runs. It actually makes the card either a dead draw or a waste of mana. Well, for me, here, anyway. Sorry man, but Boggart Shenanigans i like, and will try out one day. As a 3-drop, i may sideboard it, but we'll see.
supermill: tbh, idk. I like to playtest things on impulse at times, and this is one of those times. And you're right, there is no reason to play him in this deck. Thanks for noticing, and I'll be updating soon, when I get a suitable replacement.
amazingdan: another one I've considered, but at a 5-drop, i just don't know. Maybe as a 1-of? Sideboard? When I swap out the Zadas, I'll also see if I can slip a Burn at the Stake or two in their as well. Good idea though, TY.
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