The Story,

The guy who taught me to play likes to use green. He was my neighbor, but moved. He does not like bringing his own cards with him since he does not drive, so he was using my decks. He complained all of my decks had black in them. That gave me an idea for an all green deck I knew he would like. I picked up an old beat up Omnath, Locus of Mana at an anime convention I was at. That was where this deck was borne.

Description,

Mana base is 34 forests, and one Reliquary Tower. I was taight that a hundred card deck should have at least 37 lands. Though I believe this deck is an exception considering all of the cards for Mana ramp. These cards include the Planeswalker Nissa, Worldwaker who 1 ups by untapping up to four forests. She also 1 ups by Turning a forest into a 4/4 elemental creature with trample until end of turn. Her big ability is a -7 which allows you to pull any number of basic lands from your deck and turn them all into 4/4 elenental creatures with trample. Her creatures made with lands are still lands.

I just added Caged Sun Which for a cost of 6 mana doubles one color of mana and gives all creatures of the chosen color +1+1. Guess what the color is.

Exploration allows you to play 2 lands each turn. Working in conjunction with Courser of Kruphix this allows for more mana on the field faster, Because Courser is a creature allowing you to play with the top card of your library reveald, and play the card if it is a land. Ranger's Path, and Seek the Horizon allow you to search for and put lands in your hand or on field.

Garruk's Horde like Courser, mentioned above, Allow you to play with your top card of your library revealed, and you may play creatures revealed if you can pay the mana cost.

For more card draw I'm using Garruk's Packleader which allows a card to be drawn whenever a creature with power 3 or greater enters the battlefield.Soul of the Harvest allows for card draw every time any non token creature enters the battle field. The last two cards mentioned allow for very good card draw, and Reliquary Tower, and Spellbook, which I am going to replace with Vensor's Journal allow for no maximum hand size. Vensor's journal allows for life gain every turn equal to the number of cards in your hand.With a lot of cards in hand for more mana ramp I've included Realm Seekers which gets +1+1 for every card in all player's hands in the game. For a forest and 2 totaling a cost of 3 mana you can remove a +1+1 counter, and grab a land from library to your hand.

Gyre Sage is a 1/2 creature with evolve, and every +1+1 counter on her counts as a forest added to your mana pool when she is tapped for mana.

Karametra's Acolyte is a 1/4 creature that when tapped can add green mana in the amount of your devotion to green to your mana pool.

I've re-added the artifact Rogue's Gloves for more card draw when attached creature deals opponent damage. This is to work with Venser's Journal for life-gain.

Grave-diggers include one creature, Eternal Witness, and two instants, Noxious Revival, and Wildwood Rebirth.

Creature tutors include a sorcery, Tooth and Nail, and two creatures, Nessian Game Warden, and Genesis Hydra.

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Revision 12 See all

(8 years ago)

+1 Adaptive Snapjaw main
+1 Archers of Qarsi main
+1 Argentum Armor main
-1 Avoid Fate main
+1 Bow of Nylea main
+1 Cached Defenses main
-2 Forest main
+1 Garruk Relentless  Flip main
+1 Golgari Decoy main
-1 Longshot Squad main
-1 Miming Slime main
-1 Noxious Revival main
+1 Nylea, God of the Hunt main
-1 Predator's Rapport main
-1 Quietus Spike main
+1 Spider Spawning main
-1 Ulamog, the Infinite Gyre main
+1 Vernal Bloom main
-1 Vorinclex, Voice of Hunger main
Date added 9 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

21 - 0 Rares

22 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 4.15
Tokens Beast 3/3 G, Beast 4/4 G, Copy Clone, Hydra */* G, Insect 1/1 G w/ Flying, Deathtouch, Spider 1/2 G, Wolf 1/1 B, Wolf 2/2 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 5/5 G w/ Trample
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