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Mini Primer

This is one of my favorites, sea monster tribal! This deck has a special place in my heart since I work at sea and spend half my life out on the ocean. The "vision" for this deck is your opponents battlefields are sandy beaches and yours is the ocean. Play huge monsters and create waves to wash everything ashore away leaving your opponents with nothing and facing down an army of krakens and leviathans.

In less of a lore sense of things this deck looks to essential create one sided board wipes with effects like Whelming Wave to wipe your opponents board so your huge monsters can swing in for the win. Arixmethes, Slumbering Isle is perfect for flavour and gives us access to green for ramp abd ramps us to cast our admittedly very high cmc creatures. Along with alot of board clear, usually one sided, we try to make things unblockable with carsds like Deepchannel Mentor. This helps us get in damage but also when Arixmethes becomes a creature he isnt summoning sick and if he is unblockable you only need to hit twice to knock someone out of the game. In short, wipe away the opponents board and swing in with your unblockable sea monsters! Lots of fun and is surprisingly strong, holds its own against stronger decks than you would think.

Honestly this really is a more casual list, yournot mulliganing to find combo piece or anything but one this is critical, a green source of mana before turn 4. If your opening hand does not have green mulligan. If you dont you run the risk of no playing Arixmethes on 3 or 4 which is critical as it ramps to alot of our plays and also to start working on those counters. So atleast 3 lands, 1 having a green source, a piece of ramp like a signet, and some early plays would be a great opening hand. Some cards to look out for at well are Quest for Ula's Temple which on turn 1 just really gets the ball rolling. Deep-Sea Kraken is another one to get is suspended early.

Infinite manan to bounce everyones entire boards.

This decks "combos" are ones I'd say work in combination with taking off the last counter if Arixmethes since it triggers on cast and Arixmethes doesn't have summoning sickness.

Some good combo synergies come with Stormtide Leviathan as well

Basically the way that this deck looks to win is either commander damage by making Arixmethes unblockable or by out valuing the others by continuously one side wiping the board and smashing in with giant sea monsters.

Updated to: Double Masters

MTGO Excluded: Fierce Guardianship (trying reap)

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94% Casual

Competitive