Pure Control with Mogis, God of Slaughter as the wincon.

Modern Deck Help forum

Posted on April 11, 2019, 10:08 a.m. by StopShot

This is a brainstorm thread as I don't have a deck list, rather I wanted to float the idea around and gauge the reactions and suggestions to this potential deck concept. That concept being lockdown control with Mogis, God of Slaughter as the win condition.

Why Mogis, God of Slaughter? We won't be giving Mogis any devotion so he'll be an indestructible enchantment which is near impossible to remove in the Modern environment. Because he can stick on the field and has the capability to consistently deal non-targeted damage we're likely going to be focused on using all other cards in our deck to drag out the game as long as possible if not indefinitely. This way Mogis will eventually deal 20 damage to our opponent and there's nothing they can do about it.

1-2-3 ~ Dies to Me: As you can presume the rest of the deck will consist entirely of removal. As it stands Mogis can only deal damage if our opponent doesn't have any creatures to sacrifice and our opponent will try to win by using creatures to attack us. Therefore the more creatures we can remove the longer we live and the easier our opponent loses. Lightning Bolt won't be good enough as our removal package must be able to remove any kind of creature, so exile effects, sacrifice effects, and boardwipe effects are crucial for always keeping the battlefield clear. Other cards to consider: Declaration in Stone , Crackling Doom , Dreadbore , To the Slaughter .

Lands? Other than color-fixing this deck will want to run a full play set of Cavern of Souls as it will make Mogis, God of Slaughter unable to be countered which is helpful against blue control decks.

Bad Match-Ups and Deck Weaknesses? All deck archetypes have bad match-ups, and this deck concept is far from perfect either. While most decks will lack the resources needed to answer this deck other ones can still bypass this strategy easily. Burn is a hyper aggressive deck and even if we remove all their creature threats swiftly, their array of burn spells will eventually out-damage our Mogis. Tron is another problem for different reasons as cards like Karn Liberated , Ugin, the Spirit Dragon and All Is Dust can all remove Mogis, God of Slaughter easily which can result in a long stalemate between the two decks due to our abundant removal. Lastly non-creature combo decks like Scapeshift and/or Ad Nauseam are mostly unfazed by our onslaught of creature/planeswalker removal spells and just like the burn deck they will be able to out-race us with little to no problem as well.

Sideboard and Answers: While sideboards are to be tailored to any given player's meta the above cards listed might help when dealing with the earlier described bad match-ups. For Collective Brutality all modes are relevant when dealing with burn and it can help remove cards like All Is Dust or Scapeshift . Leyline of Sanctity is probably the best card you can use against burn decks while also protecting Mogis, God of Slaughter from being removed by Thoughtseize or Dromoka's Command . Lost Legacy can also remove key cards from problem decks like Ugin, the Spirit Dragon or Scapeshift which can give a very considerable edge when playing up against them.

So what do you think? As mentioned before this post is to brainstorm ideas and create a discussion on the viability of this strategy. If you were to homebrew this deck what cards would you include in it? Would you use blue or green instead of white or leave it as just black and red? Would a deck like this thrive in your local meta or would it fail horribly? Have you ever made a deck that has played similar to this one? I'd like to hear from you about it.

SynergyBuild says... #2

I don't think Mogis is a decent wincon?

I just can't help but think a deck like this falls to Thoughtseize and countermagic too easily, and that 3 colors with 4 of Cavern not in a tribal deck seems bad.

April 11, 2019 10:13 a.m.

StopShot says... #3

@SynergyBuild, I think your standards are a bit too high. Unless you're advocating for Loxodon Smiter any card can succumb to Thoughtseize and counter magic, and Loxodon Smiter to me seems much more fragile in comparison. That said Mogis can still bypass counter magic if you're running Cavern of Souls and it can bypass Thoughtseize if you're running Kolaghan's Command . 4 Cavern might be too much, but I don't think having 1 will ruin the manabase either. Heck it can be a sideboard card for when you're up against a creature-lite blue deck if you need variance.

April 11, 2019 11:22 a.m.

Funkydiscogod says... #4

Yes, Mogis, God of Slaughter would be difficult to get rid of, but it has critical problems, especially if you're not using him as a creature. Consider, for example Torment of Scarabs :

  • Unlike Mogis, it is nonlegendary, so extra copies still work.
  • They lose 3 life instead of 2.
  • It is not limited to just creatures.
  • The sacrifice/discard is not optional.

That last one is the most important, because the opponent won't be able to choose to take the damage while they have cards in hand or nonland permanents on the battlefield. This is relevant because Death's Shadow and any deck that can keep a creature larger than a 2/2 on the battlefield would win the race by choosing to take damage every time.

As an enchantment, Mogis just doesn't impact the battlefield nearly enough.

And if the opponent has Young Pyromancer , or Lingering Souls or some other token generator, Mogis will take longer to kill the opponent than Darksteel Reactor .

April 11, 2019 11:23 a.m.

StopShot says... #5

@Funkydiscogod, There's a few problems with Torment of Scarabs that I think you are over-looking. Limiting the effect to creatures is important otherwise your opponent has more options to choose from, and giving your opponent more options to evade damage is not a good aspect as they'll probably just discard the creature removal spells they won't be using against you. Also Torment of Scarabs 's sac/discard effect is optional if you reread the card because it says "unless." Another issue with Torment of Scarabs is that you have to enchant it on a player which won't do anything if they have a Leyline of Sanctity on the field whereas Mogis bypasses that problem. Furthermore as I have stated in my post that the removal spells in the deck should include sacrifice effects, exile effects, and boardwipe effects which would be used to handle multiple creature scenarios as well as functioning as card advantage. Lastly Mogis does more damage if the Torment gets removed early as you have brought up by comparing their durability.

April 11, 2019 11:45 a.m.

Funkydiscogod says... #6

StopShot You're right, I had it confused with Cruel Reality . That's the mandatory one. That only means that Mogis, God of Slaughter is only arguably better.

I wasn't even trying to say "this should be a Torment of Scarabs deck, because it's better," what I was trying to say was: "look at how bad Torment of Scarabs is, and realize that Mogis, God of Slaughter is worse than that."

Yes, you make a good case that Torment of Scarabs is the superior choice if the opponent doesn't have Leyline of Sanctity , Nature's Claim , Knight of Autumn or Tireless Tracker , and I agree.

April 11, 2019 12:30 p.m.

SynergyBuild says... #7

StopShot, me and Funkydiscogod were just going over why Mogis wasn't good in practice. At least I didn't want to start a debate.

If you think you know so much more about this then everyone else, try not asking for help or advice.

BTW Arclight pheonix and other recursive creatures even go against your point of no cards getting through countermagic/discard.

April 11, 2019 12:35 p.m.

GhostChieftain says... #8

I am not a modern player by any means, but I try to keep an eye on the format. It seems as though this is a deck that can potentially steal some wins, but will never be top tier. There are lockdowns that are substantially better due to the fact that, unlike mogis, they have no option between two things

April 11, 2019 12:46 p.m.

APPLE01DOJ says... #9

I think Keranos, God of Storms is a better option as a wincon.

April 11, 2019 7:42 p.m.

schulle says... #10

I think you don't have much success with this deck,as it seems that you have at best a clock of 14 turns(4 till mogis hits the field and 10 turns if he turns every turn) which seems way to slow. Probably your plan is to prey upon fair creature decks,that are already not in the best position these days. But even the more popular ones of them seem like bad matchups, Jund/the rock will probably grind you out with their discard and in the worst caseride to the win with Liliana, the Last Hope ,humans/spirits have CoCo to give them tempoboosts and also enough disruption to get you out of your rhythm. So I don't see much chances beide The occasional win that comes because the opponent misplays against your deck,so in my opinion you can just play the villian in kitchentable settings with it.

April 12, 2019 5:26 a.m.

Eclipse28420 says... #11

There will be like a 99% chance fetch/shock lands will be involved so the clock is a tad faster than that because he is a 4 drop you would want a ritual or spirit guide.

Creatureless decks naturally have dmg sponges so keep that in mind when you keep trying Damnation fx.

You’ll want multiple copies of your god because of Karn Liberated activations or some sort of “wish” fx yourself in the 75. Some enchantment removal “tucks” aka shuffle them into library’s and yes green modern variants run those.

I would try taking discard spells heavy if nothing else for information and some heavy tool-box, maybe even an alt win-con or “oops I win”.

June 13, 2019 10:59 p.m.

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