Scent of Ivy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scent of Ivy

Instant

Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

legendofa on Card creation challenge

1 year ago

TypicalTimmy I have no idea why they're called Scent. The original cycle is Scent of Jasmine, Scent of Brine, Scent of Nightshade, Scent of Cinder, and Scent of Ivy. Apparently smelling like ivy makes you big and strong, while smelling like the ocean makes spells go away. It's like essential oils, but they actually do something.

Scent of Cress

Instant

Reveal any number of green or blue cards from your hand. For each card revealed this way, target creature's base power and toughness becomes 3/3 until end of turn.


Create a Shaman that interacts with Spirits.

seshiro_of_the_orochi on Just another Stompy gre- Cesus Jhrist

3 years ago

This is a 81 card deck without an actual reason to play that many cards. Are you interested in advice for improvement?

Seeing that Glistener Elf and Scent of Ivy are your only 4-offs, I guess this is your primary gameplan? Seems fun. But there is a problem with decks that play attackers both with and without infect: Either of the "damage" will be useless at some point. When you can't hit for 10 poison with Glistener, his damage won't contribute to the damage of your other creatures, and if you manage to get opponents to high poison but run out of Infect creatures, you'll basically have to start all over again, but this time from 20 life instead of the virtual 10 life infect puts them on.

I would suggest to either go full on infect or to drop Glistener together with 17 other cards while adding lots of draw to your remaining 60 cards.

Cards you might want to consider are Toski, Bearer of Secrets , Keeper of Fables , Beast Whisperer and other similar cards to draw you enough cards to finish with Scent of Ivy in times when you don't find Glistener Elf.

Btw, I've never seen Scent of Ivy . Such an awesome card.

XaiLo on A Better Selvala, Heart of the Wilds

4 years ago

You say Land Grant is one of your fav cards, but you've sideboarded it. Did it fall out of favor? I've never used it. I can see how it's a deck-thinner, but how does it help get out Selvs on turn 2?

What do you think of Malachite Talisman ? Weird janky card but i love it for Selvala.

Treefolk Harbinger so slow!

If you add Ancient Tomb then Crop Rotation becomes another way to cast Selvala on turn 2. ---- I just realized you do have Ancient Tomb so maybe I missed it but did you mention Crop Rotation into Ancient Tomb in your primer?

Scent of Ivy and Aspect of Hydra are in my deck. Might they be better than Savage Swipe or Scale Up?

If you like Centaur Garden then you might also like Hashep Oasis as well. Me I prefer regular forests but it's out there.

Speaking of forests, I run Snow-Covereds along with Mouth of Ronom do you know the Mouth of Ronom uses?

Force of Vigor is a new card I like. What are your thoughts on it?

Last card, might not be the best but it's a pet fav card of mine: Seedtime Yeah people say it's situational but honestly, it seems to me that more games i've played have used Seedtime to great effect than games in which I actually got more than 1 mana per turn from Carpet of Flowers.

Anyway, love your list, love your videos. I subscribed!

Garmads on Grothama, The Girthy One

4 years ago

Dr3vvn45ty I can appreciate that. In my play testing I found that you are correct about the Tower. I wanted to run effects that would benefit from having half my library in my hand like Myojin of Life's Web , Inner Calm, Outer Strength , and Scent of Ivy , but in the end there were not enough of these benefits and Kruphix, God of Horizons would be a better commander for that anyway due to blue.

This is my decklist at the moment, and I would appreciate your feedback on what are often dead cards in your view (I have not been able to play against real opponents yet). Please keep in mind that I am not playing the infinite mana combos, so my goal is to stomp face with a backup Psychosis Crawler for pesty Spore Frog shenanigans in my play group.

Deftie on broke boy infect

5 years ago

@mal099 Thank you for your suggestions! :)

Actually, I've never thought of using any of those "block me instead" kind of creatures. I put together this list thinking that I'd either win in the first three turns, or scoop, haha.

I'm fond of Seal of Strength because I don't need to enchant a creature, but I'll think about adding Briar Shield in. I thought about adding Phytoburst or even a single Become Immense but I feel that the trample from something like Predator's Strike would be much more flexible.

Not sure how I feel about revealing my hand, but I do like the idea of having stuff like Scent of Ivy and Land Grant though.

Oh, and Invigorate is in the Maybeboard because it isn't Pauper legal. I feel that if it was, then Infect would have pretty broken and consistent T2 wins. But certainly, Giant Growth would get dropped for those in casual play. ;D

mal099 on broke boy infect

5 years ago

Have you thought about using creatures like Taunting Elf and Shinen of Life's Roar to make sure your other creatures don't get blocked? They're not as fast, but would make sure all your creatures get through, instead of just one. Which option is better probably depends a lot on your playstyle.

Phytoburst , Briar Shield (seems almost strictly better than Seal of Strength ) and Scent of Ivy might be good buffs for this deck. Maybe Aspect of Hydra too, but I feel like it would generally be weaker than it alternatives. Potentially some Trample, like Larger Than Life or Predator's Strike if you feel like your damage isn't getting through.

Hotcake_Gotsyrup on Commanders by Power Level [EDH Tier List]

6 years ago

the blue advantage was implied, im just saying that they are somewhat comparable, as good shell commanders for elfball. also marwyn has some good synergy cards that people may be looking over by looking at the elf part too much. some of the cards im about to list are sub optimal if you run too many, but show that she can generate decent value for pretty cheap: Aspect of Hydra, Aspect of Wolf, Berserk, Ivy Seer, Become Immense, Scent of Ivy, Strength in Numbers, Timberwatch Elf, War Dance, Wirewood Pride. now you shouldnt run too many of these because they are only one shot effects, but some of them add enough power to make up for that by making occasional big bursts of mana, and she is another umbral mantle/ parun abuser. i expect that her wins will be along the lines of huge pump spell> dorks> revelation> more dorks> craterhoof. i can easily see this being viable as tier 3. im gonna be brewing her soon anyway in hopes shes atleast respected as tier 3, she will be a good break from mairsil.

DRACULA150704 on Easy Blue/Green Infect

6 years ago

I run a mono green infect deck that can consistently get turn 2-4 win, so i can help you with the green side of your deck. One thing to know is that in an infect deck you want maximun consistency so you should have all the cards in your deck to be in it 4 times.

Good buffs; Invigorate, Giant Growth, Groundswell, Scent of Ivy, Seal of Strength, Rancor

infectors: Ichorclaw Myr, Blight Mamba Glistener Elf

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