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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Saproling Migration
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
TheVectornaut on Old Fungus Deck
2 years ago
Since you're in casual, there's a lot of heavy hitting cards you could add (budget permitting). Doubling Season improves the turnaround rate of spore counters and gets you more tokens, although it is itself expensive. Something cheaper with proliferate like Evolution Sage could accomplish a similar goal. Aura Shards is a potent alternative to single-use Naturalizes for Selesnya, with Nullmage Shepherd being a more budget pick. Skullclamp is an insane draw engine if you keep your tokens at 1 toughness. Or if you don't want to, Intangible Virtue can stack with Sporecrown Thallids to get out of hand quickly. As far as creating tokens, there's Aura Mutation, Dreampod Druid, Fungal Sprouting, Korozda Guildmage, Saproling Migration, Thelonite Hermit, and the powerful lord Tendershoot Dryad. If you want generically good Golgari removal, cards like Assassin's Trophy and Fatal Push tend to see a lot of play. Personally, I like Crippling Fear for tribal decks and Tragic Slip for decks with sacrifice synergy. Speaking of sacrifices, I know from experience in commander that both Mazirek, Kraul Death Priest and Ghave, Guru of Spores make for nasty combos with Mycoloth. Such a strategy would also make creatures like Tukatongue Thallid more valuable than spell counterparts like Sprout or Fungal Infection.
The cards I'd look to cut first would be Rending Vines, Wear Away, Wrap in Vigor, Wurm's Tooth, Mwonvuli Acid-Moss, AEther Web, and possibly Fists of Ironwood unless you add more cards like Dreampod.
Rose917 on Budget Spores
2 years ago
Thank you hungry000! I'm leaning towards doing primarily thallids/fungus, as I'm trying to recreate a deck I had awhile ago and made the mistake of selling. I love the suggestions for Saproling Migration, Fungal Plots and most of the creatures you have here. I'm gonna dig through and see what I already have and can find in the free bin at my local game shop and go from there. ^_^
ellie-is on Ellie's Saprolings
4 years ago
Halbrechtt: Thank you for the very detailed comment!!
Sprout is just sadly not good enough! I used to run it back when I also ran Parallel Lives and I think that's the only case where it's worth it - one mana for two creatures (making it slightly better than Tukatongue Thallid, which's that but over multiple turns). Otherwise, it's a 1/1 with flash and nothing else, which... Well, for comparison lets look at Spectral Sailor. It's blue, arguably the worst type for competitively costed creatures, and not only it has flash, but it also has flying, card draw, and two types with a lot of tribal support. And yet it's still a super cheap common that doesn't see play. So getting a card that does one third of that, in a green deck, not that great. If I'm making Saprolings I want to make more than one per card, so while Sprout is a nice card, it doesn't make the cut. (that said, I kinda wanna build a casual spirit deck with a playset of spectral sailor now)
You're right about Tukatongue Thallid's primary purpose, but it ended up not being relevant often enough to the point where I actually haven't missed it at all since I removed it! Which's why it's important that its replacement needed to be clearly doing more than it was.
I like Fists of Ironwood a lot, it's of course worse than Saproling Migration or even Krenko's Command, but it's what we have when we can get to make 2 Saprolings for 2 mana and have four migrations already, haha. Getting 2-for-1'd is definitely a risk, but I think it's worth it despite that, especially if I stick to my rule of never enchanting my own creature if I can help it. That said, as soon as they release something that can fulfill its purpose of getting as many Saprolings as possible out of a single card for a reasonable mana cost, I'll be sure to replace it.
I used to have Druid's Deliverance on the sideboard (and even the mainboard way back in the day), but it was just so rare for it to be giving me a significant enough advantage compared to other cards I could have. People tend to agree that Fogs aren't a good idea outside of casual environments and I have a hard time arguing with them (though I do love seeing a well played Fog in a kitchen table, lol). Populate is nice, but it ends up being a small bonus in a Saproling deck. You get a lot more out of it when you're doubling Rhinos or Wurms. (I do love that new art, though!)
Flash Foliage is a mix of Sprout and Druid's deliverance - but it's a weaker fog effect, and the saproling is almost always going to die. Drawing a card is nice, but the whole thing is a little too situational for me. Cards that require opponents to do a specific thing are a gamble, and they need a really good payoff to be worth it. And even if this let me make that Saproling and draw a card outside of combat, I'd probably not be sure about whether or not to run it, and that helps me realize that since it's worse than the hypothetical version I still might not run, I probably don't want to run it as it actually is.
Pallid Mycoderm is an interesting one! It's been so long since I gave spore counter fungus any consideration, that I hadn't thought about this particular card since before the deck was even white, haha. I'm going to do some serious thinking about it! I'm always wary of sacrificing tokens but it might be worth it.
Thanks again for everything! I'm always happy when people pay attention to my decks and look at them closely. And the world of Magic needs more unique builds, heh. Nothing wrong with wanting to win tournaments and play top tier decks, but... well, unique decks are a lot more fun!
Idoneity on Beseeming Perfection
4 years ago
Reznorboy - Good day to you!
I am not really sure what benefit there is to playing Instants and Sorceries over creatures to produce tokens. I could see playing Saproling Migration over Emmara, but the effect is more or less the same.
One of the things I attempt to do with my decks is have them each possess a different game plan. I see the appeal of abusing enchantments, though I already have an Enchantress Deck in Karametra and, as for Bastion of Remembrance, an Aristocrats Deck in Adun Oakenshield. I am an aggressive player at heart, and this deck was meant to embody that. These game plans are fun, but the aggro style is distinct.
Now, however aggressive I like to be, I love secondary game plans. Carnival of Souls is a card I have wanted to abuse, though never got around to experimenting. It works well with the deck, given the horrendous number of tokens it spews, yet I do not have many solid cards in here with which I may spend all that mana. I am open to suggestions on that part.
Daxos seems rather fine, thereupon I may put it in the list, but I do prefer Gisela in this slot, merely due to her being an awesome card.
Yes, tutors. I own multiple Demonic Tutors, so perhaps I should add one...
Thank you very much, and I would love further guidance with Carnival of Souls. Black is more of a splash in this list, so I may need to rework most of it.
Have a lovely day.
ellie-is on Ellie's Saprolings
4 years ago
Okay, it's been a few weeks since my last update and since then I've been thinking about these changes and playtesting and trying alternatives, and now it's time to update the deck again!
The improved mana base and Obelisk of Urd are all performing amazingly and I'm glad to have brought them in. No changes there.
I'm removing Essence Warden as the benefit it gives to the deck, while nice, is not necessarily helping me win. It's better than Tukatongue Thallid was, but there are other things I can play instead. I'm also removing Song of Freyalise, which is not as useful now that I have more Convoke spells and that I have plenty of lands generating white, meaning I don't need the saprolings to color-fix for me anymore.
So instead I'm adding 2x Voyaging Satyr for mana, since it doesn't require other creatures in play to work. While I considered Birds of Paradise for the spot, since being only one mana might be relevant more often than untapping Utopia Sprawl, the Satyr is a lot more budget-friendly and all in all not a bad card, as I do want to be untapping those utopia-enchanted lands.
And since I found that I've too often been in a position of not having any saproling-generating plays in the early turns since Saproling Migration can only be a 4-of, I'm adding 4x Fists of Ironwood back in. Hopefully one day they'll release a better cheap Saproling spell, but it'll do for now in a pinch.
ellie-is on Ellie's Saprolings
4 years ago
@Mgalangzingme: Thanks for the comment! I agree that you always want to play Arbor Elf on Turn 1 and it should be prioritized over Essence Warden, but I added her for two reasons. One being that there's often mana left that can be used to cast her before a saproling spell (following t1 arbor elf, a t2 of Essence Warden + Saproling Migration, for example), she's a "free" card on the turn you're casting Scatter the Seeds or other convoke spells (creatures that just entered can be tapped for it, getting you back the mana you spent on them) and she turns those spells into lifegain. So I do feel like there's a time to cast her. The second reason being that as much as I'd like to, I'm not always going to have Arbor Elf in my opening hand and was looking for 1-drops more efficient than Tukatongue Thallid. Her lifegain isn't as intense as in a dedicated deck, but it's often more than the loss of life I prevent by chumping with the thallid and she can not only chump block herself as well, but might eat a removal spell that would otherwise hit some other important thing (which the thallid wouldn't do, because it's really not very scary).
That said, if you know of any 1-drops that'd be more useful, I'd love to hear them! I'm still waiting for the day Wizards will do a functional reprint of Arbor Elf even though that's probably never going to happen, lol.
abby315 on Illuna, Wishlist
4 years ago
I don't think you have nearly enough token targets for all of your Polymorph spells. It's a bit hard to count but I think you have about 9, and most of those are lands (which you might need)?
There's a lot of efficient token generation effects in your colors:
Dragon Fodder / Krenko's Command
Saproling Migration
Arachnogenesis
Lazotep Plating is also a fantastic card that happens to create a token.
Sandwurm Convergence is a great enchantment hit that would also allow you to keep the Polymorph train running.
I don't think you have nearly enough cycling to take advantage of Unpredictable Cyclone or Hollow One (which is also a sad hit off of Polymorph) so I would cut them.
Also, Polymorphing into a cascade creature does not get you the cascade trigger. I know they might be in there as pseudo-Polymorph effects, but there are so many legit Polymorph effects that I don't think the ones you have are worth it. Maelstrom Wanderer is a possible exception because it has a decent ability if you hit it with Polymorph.
Titanoth Rex and Yidaro, Wandering Monster are super underwhelming.
Here are some other creatures to consider that are better Polymorph hits, because they have ETB effects:
Apex Altisaur
Terastodon
Nezahal, Primal Tide
Transmogrify is a polymorph spell you've missed, and it also works as a pseudo-removal spell. Reality Scramble is great, too, because you can polymorph any permanent.
Finally, you might want a few other Mutate creatures because they can retrigger Illuna. I'd only consider big creatures that you don't mind hitting on Polymorph, so:
Sawtusk Demolisher
Auspicious Starrix
rdean14 on Card creation challenge
4 years ago
Vannifar, Factional Leader
Legendary Creature - Elf Ooze Wizard
Graft X
When Vannifar, Factional Leader enters the battlefield, choose one:
-
Create half X green 1/1 Frog Lizard creature tokens.
-
Draw Scry X, then Draw half X.
-
Until your next turn, you don't lose unspent mana as steps and phases end, and you may cast spells as though they had flash.
0/0
First is a classic green ability of token manufacture (Sylvan Offering, Slime Molding, Avenger of Zendikar, Saproling Migration, One Dozen Eyes.
Second is a classic blue ability (Opt, Foresee, Tamiyo's Epiphany, etc.)
Third is similar to the abilities of Kruphix, God of Horizons, Alchemist's Refuge, Prophet of Kruphix,
Continue the cycle.
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