|Commander / EDH||Legal|
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|2012 Core Set (M12)||Rare|
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Throne of Empires
1, Tap: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.
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|Have (13)||Lindough , kaikaitanner , GoldGhost012 , ironax , Yawkcorb , Xunfor6iv3nX , Skydra2 , Fairseas , Epidilius , Fineontheoutside , mziter501 , XxCataclysmiCxX , Mortiferus_Rosa|
|Want (2)||mini_tb , Talonisnthavingit|
Throne of Empires Discussion
2 months ago
Thank you kamelyan for you suggestion ! I will definitely include Liquimetal Coating. I just realized how much potential you can get out of that with you commander on the board. I took a look at your deck and im gonna try to include the Crown of Empires Scepter of Empires and Throne of Empires synergy, which looks pretty interesting for commander. In combination with an Unwinding Clock and some mana rocks ofc to activate the abilities = Ouch :)
2 months ago
You can use Argent Mutation for the jankiness; turn an opponent's creature into an artifact, then force them to sac it. Liquimetal Coating does the same if you target a creature. But what if they can't be targeted? Glaring Spotlight and/or Arcane Lighthouse.
Faerie Artisans is a fun card.
I blindsided my four opponents when playing my janky-Dagsson deck. I used Unwinding Clock with token generators (like Nuisance Engine), and I used creatures who drop in more artifacts (like Thopter Assembly and Myr Battlesphere), in order to tutor for fun combo pieces (Throne of Empires, Crown of Empires and Scepter of Empires) and the game-winning combo Stations (Summoning Station -> Grinding Station -> Salvaging Station -> Blasting Station).
Commander / EDH
SCORE: 1 | 61 VIEWS | IN 1 FOLDER
3 months ago
I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.
Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.
5 months ago
I wouldn't want to run Riverwise Augur or Harbinger of the Tides in this deck since I wouldn't want to bump into them while I'm having fun polymorphing. Secondly, you don't have enough creature makers to polymorph. Cards like Throne of Empires, Vedalken Shackles, Myr Turbine, Roil Elemental, and Flayer Husk would do the job. Just in case if your commander and Proteus Staff gets removed or controlled, you would probably have to have extra polymorph cards like polymorph, Mass Polymorph, Synthetic Destiny, and Blessed Reincarnation. Lastly, you might need extra activations of your commander's ability to summon giants and monsters even faster. This means cards like Stifle and Illusionist's Bracers.
8 months ago
Suns_Champion: Alloy Myr also works to power up Puppet Conjurer for infinite. Similar to Puppet Conjurer you also have Ghoulcaller Gisa, Lich Lord of Unx, and Myr Propagator,, although those last two are gonna need a lot of mana dorks. I can think of Leaden Myr, Silver Myr, Alloy Myr, Apprentice Wizard (if you have a producer it gets you to the for Propagator), Crystalline Crawler, Cultivator Drone (Propagator only), Gold Myr, Magus of the Coffers, Lotus Guardian (painfully expensive), Opaline Unicorn, Scuttlemutt, Vesper Ghoul (although limited), and Kozilek's Channeler.
Myr Turbine could be great as well. After playing it, Zur tutors Animate Artifact, Ensoul Artifact, or Tezzeret's Touch and puts it on Turbine, which then goes infinite with Intruder Alarm. Same idea with Summoning Station and Throne of Empires
1 year ago
Abzan Battle Priest: Malisimo. Todo lo que tenga Outlast es malo. Es de las peores habilidades que sacaron en el ultimo tiempo. Es demasiado lenta. Y no ganas un partido curandote. En vez de usar algo que hace que no te mueras, usa algo que gane el partido.
Abzan Falconer: Idem. Le doy el beneficio de la duda porque da volar, y es bastante relevante. Pero a la larga la vas a terminar sacando.
Briarbridge Patrol: Si queres robar carta, usa mejor Duskwatch Recruiter Flip, que no depende del combate ni del estado de la mesa. No estas jugando eldrazis o bombas incasteables como para que tengas una necesidad de hardcastear tu mano. El mazo tiene una curva relativamente baja, para ser Commander.
Kessig Cagebreakers: Lo veo poco relevante, lento. Funciona solo cuando estas perdiendo. Que se yo...le doy el beneficio de la duda.
Asceticism: Redundante. Hace lo mismo que el comandante, y probablemente este en mesa seguido. No es mala carta, pero ya tu comandante hace el 70% de esa carta. Usa el slot en otra cosa
Raking Canopy: Poco relevante. No sabes si va a haber criaturas voladoras en mesa, no sabes si van a ser 4/4, o mas.
Wrap in Vigor: No previene la ira mas comun de todo el formato. No sirve.
Reclaiming Vines: Idem
Day of Judgment: Para que???? Estas jugando casi 10 cartas para que lo tuyo sobreviva a una ira, y vas a jugar iras?? no tiene el mas minimo sentido...
Planar Outburst: Idem
Throne of Empires: No hace nada que quieras hacer en el mazo.
1 year ago
I think this has a good base to it. There are some cards that I think are a bit underwhelming which are: the Crown of Empires, Scepter of Empires, and Throne of Empires combo. As much as getting 5 soldier tokens is good, you have to spend a lot of mana to achieve that and you could do many better things with that mana. Assemble the legion like Cmasa435 said is a much better alternative. I think you could replace those with mana rocks such as sol ring or any of the signets in this color scheme. One card that I have found really good at stopping people's big powerful ability creatures is Darksteel Mutation because it takes away all of their creature's abilities and it becomes an indestructible 0/1 which is easily manageable. Akroan Horse is a great card for any Zedruu deck, especially one that likes soldiers. I think some of your cards cost too much to do what they do such as Akroan Horse and Akroan Jailer since they cost so much to activate each turn it limits what else you can do. YOU NEED MORE LAND. A commander deck needs a fair amount of land, especially one like this where you have a lot of mana activated abilities. I would say you need at least 36 lands, but I might recommend more like 38 even if they're just more basic land. I'm not a huge fan of Clash of Wills as a counterspell since it gives your opponent an option to get out be countered, so maybe throw in a card like Counterflux because it's an uncounterable counter spell that can counter more than one thing if necessary. A lot of your creatures: War Oracle, Stalwart Aven, Skyspear Cavalry, Elite Scaleguard are very underwhelming and could be replaced with much better cards. I don't know why you have Godo, Bandit Warlord in here if you have 0 equipment spells in the deck because he's fairly pointless otherwise. Blazing Archon and Archetype of Imagination are really expensive for what they do. I would suggest putting better creatures for that mana cost in here. Rolling Thunder and Reverse the Sands aren't very good and there are better spells you can put in there. Wear / Tear is a great card for artifact and enchantment removal and I would include it. Broken Concentration is bad because the madness cost is more than the actual cost and I would get a better counter spell. Captured by the Consulate isn't great so I might switch that out. For having a solider theme you don't have a lot of cards that produce soldiers or help the actual soldier type so I would look for more that do that, both creatures and spells. I would also recommend adding a big finisher or two because they would really help. Also I know you are trying to make the deck budget, but Enlightened Tutor and Mystical Tutor really help find things you need in a variety of situations, so I might try to add them. I hope this helps and I hope it wasn't too critical. If you have any more questions please feel free to ask.
1 year ago
- Acquire seems more flavorful than Knowledge Exploitation and Bribery, although the latter is a great card.
- Blatant Thievery would be a great addition.
- Aura Thief might be a little off-flavor considering Tezz focused on artifacts, but could be pretty strong.
- Corrupted Conscience is a great way to quickly kill people with their own bombs.
- Illusory Gains screws around with peoples' turns, and makes it hard for them to resolve their bombs.
- Volition Reins is a second planeswalker stealing Confiscate.
Vedalken Shackles if you can get away with it.
Siren of the Fanged Coast unfortunately names a location in Theros, but luckily it is an easy cut on account of it being awful.
- I'd cut Isochron Scepter, as it only has a single possible imprint target in the whole deck.
- Might want to rethink Torpor Orb as it negates half of your creatures' abilities
- Carry Away and Grip of Phyresis will probably be dead in your hand most of the time since we're playing planeswalkers and no one will be running Voltron.
- Dark Intimations is off color
- Throne of Empires is hella off-flavor, and the whole trifecta is really loose, just to get an active Crown of Empires
- Fold into AEther, I don't get it. Are we hoping that they don't have a creature in their hand? Or are we planning on using it on a teammate to summon a big creature at the cost of two extra cards?
- Seems to be a tap-down sub-theme in here which might need to be cut in favor of more lands. General rule for lands is 40 - (X/2) where X = the number of ramping spells/artifacts.
- You also have 2 Paradox Engine and 2 Confiscation Coup