|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Common|
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Creature — Troll
1BG: Regenerate Trestle Troll
Trestle Troll Discussion
1 year ago
1 year ago
2 years ago
I copied and tweaked the build on my account. Ended up swapping Dismember for Hero's Downfall as your -1/-1's will deal with indestructible and give better versatility with large creatures/walkers. Tweaked the creature base, mostly removing Trestle Troll, Scavenging Ooze and Vhati il-Dal and adding Channeler Initiate and Deity of Scars. Dropped Putrefy and Tablet of the Guilds. Swapped Garruk, Apex Predator for the new 7 drop Lily (as she fits better with your -1/-1 theme) and bumped up your fixing/reducing the number of basics. In testing it was MUCH more consistent and most of the time really powerful on curve, Woodlurker Mimic was surprisingly good! Hapatra, Vizier of Poisons with either Channeler Initiate or Deity of Scars was very good (forget having multiples or having even a single Creakwood Liege on he board). I hope you playtest and find what works best for you. Let me know how you make out.
2 years ago
Trestle Troll seems out of place. Maybe put 2 Deity of Scars. Woodlurker Mimic is a good add but maybe run 2 or 3? Putrefy feels too slow, esp since you have a fair amt of removal plus the added wither. How about Channeler Initiate? Fits your -1/-1 theme and ramps you to your 4/5 drops. Depending on how you work that, it could shrink you by 4 cards as well.
2 years ago
3 years ago
You may want to think about taking out things like the Trestle Troll and the Korozda Gorgon for more imposing threats, like another Lotleth Troll or more scavenge fodder. I have a similar deck in which I run 3 Slitherheads and 2 Bond Beetles, just for their enter the battlefield effect, which would help with your enchantments. If you really like Golgari Germination, maybe think about adding a sac engine to take advantage of the tokens.
3 years ago
This deck has some cool pieces but I think it lacks a feeling of focus. I'd start by working it down to 60 cards which shouldn't be that hard considering you probably have twice as many lands as you need. Since you have 66% black symbols and 33% green symbols, I recommend having your mana base reflect that. I'd also add some sort of dual lands to go with the Keyrunes. I'm a budget builder so I think even Golgari Guildgate is a fine card. If money is no object, then Verdant Catacombs and Overgrown Tomb are the lands that competitive players swear by.
While it's listed as standard, I'm assuming this deck is actually just casual modern. That opens you up to a ton of options regardless of which way you want to take this deck.
You could try to stick with the toughness theme from Sultai Flayer and Archers' Parapet. In that case, I'd recommend Assault Formation, Sight of the Scalelords, Tower Defense, Abzan Beastmaster, Feed the Pack, Sheltering Word, Grim Contest, Kin-Tree Invocation, Corpse Blockade, Kheru Dreadmaw, Trestle Troll, and Wall of Souls as potential options.
If you love Fiend of the Shadows, you could try to capitalize on that by going hard into black and running disruption cards like Duress, Mind Rot, or the more expensive Thoughtseize and Inquisition of Kozilek. I think Stab Wound and Sinister Possession could also work well in that type of denial deck, but at that point, Launch Party becomes a little worse when you want your opponent to have creatures out to enchant. If you still need strong removal, I always like Hero's Downfall and Putrefy in Golgari.
If you want to focus on the theme of having your stuff die, I'd recommend having good sac outlets like Viscera Seer and other cards that trigger when creatures die like Blood Artist. You could even take this deck in the traditional golgari guild route by including cards with the scavenge or dredge abilities as well as beaters that like having stuff in the graveyard like Splinterfright and Jarad, Golgari Lich Lord.
Finally, you could even try to make Demonic Rising the star of the deck. You could use Carrion Feeder as your single creature and/or Attrition to sac demons for value after attacking just to get another at the end of the turn. You would want to put in plenty of auras or equipment to maximize the potency of that strategy. Loxodon Warhammer and Whispersilk Cloak are a few that come to mind.
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