Desolation Angel

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Desolation Angel

Creature — Angel

Kicker (You may pay an additional as you cast this spell.)

Flying

When this enters the battlefield, destroy all lands you control. If this was kicked, destroy all lands instead.

SufferFromEDHD on Mana Rock Tribal

3 months ago

This deck is begging for land destruction Armageddon Catastrophe Desolation Angel Sunder

Rise and Shine potential win condition

DarkRequiem on Kaalia, the Armageddon

2 years ago

Have you considered Desolation Angel? Granted, you can't put it in to play through Kaalia, but the fact it's an Armageddon on legs gives it a nice advantage. It could replace Iona since she's banned.

rdean14 on Card creation challenge

4 years ago

I love lifegain and aristocrats, esp. tokens. I couldn't figure an aristocrat angel token out, maybe Seraph of the Scales or Deathpact Angel style.

That said, Desolation Angel does mimic Armageddon ...(cackles maliciously)...

MontaukMonster on Testudo Tactic Holy Cadre

4 years ago

I can't advise you on specific cards to add because my set knowledge stops at around 2011.

However.

I ran this against Psychatog and got smashed 100% of the time. A good contemporary standard deck should beat Psychatog.

Your mana curve is horrible. You have a win condition that feels like it wants to be aggressive but it doesn't start building until turn 3. You're missing a 2-drop. What your deck kept wanting to do was turn 1, vampire, turn 2, vampire, turn 3 Radiant Destiny , turn 4 sit on counterspells and combat tricks

You have too much boost for not enough creatures. Time after time, Squire's Devotion kept getting stranded in my hand waiting for a critter to put it on, only to get killed by a Repulse (remember Psychatog was once standard). As a general rule, creature enchantments suck. Unless it's on the order of Rancor don't waste the space.

You have a serious color problem. Picture this: your three drop is Benalish Marshal and your 4-drop is Essence Capture . The only way to pull that off is by skipping an early clock to play a guildgate, which neutralizes the marshal. You want that on turn 3, you're attacking with 5 damage.

You have absolutely no board control. I have always argued in favor of maindecking Disenchant (obviously the variant that's current in this format) based on the observation that decks that tend to win major events tend to do this. That and spot removal for creatures, planeswalkers, and problematic lands is useful.

You're not using blue. Not really, anyway. Divination is poo. The power of a good draw spell is that it's an instant so it gives you something to spend when your opponent fails to walk into your counterspells and it's cheap so it helps you early on to dig for creatures when your opening hand is weak. Think: Impulse For a sorcery draw spell it needs to fill my hand. As for counterspells, yours are just not versatile to be worth it. You're going to end up with a Negate When your opponent kicks a Desolation Angel or an Essence Capture when your opponent throws out a Wrath of God . Or whatever the contemporary version of these events, you get the idea. If you can ramp up your creature assault you might look at something like Remand , Memory Lapse , or some other form of Time Walk often mistaken for counterspells.

If there aren't any good draw/counter spells in this environment or decent tricks like Ray of Command you're probably better of going mono-white.

This concludes my TED talk =)

Njirk on Kaalia's Having a Party

5 years ago

If you dont mind other players not having fun you might want to add these: Armageddon, Cataclysm, Razia's Purification, Impending Disaster and Boom / Bust. (And if you are a big spender Ravages of War)

Also Rakdos the Defiler and Sire Of Insanity.

Personally I have always found Desolation Angel out of place in kaalia because you cant kick when you cheat her into play.

BlueStar220 on Kaalia EDH

5 years ago

I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:

With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:

Indestructibility
Swiftfoot Boots
Lightning Greaves
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.

Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.

Demonic Tutor
Cruel Tutor
Diabolic Tutor
Rune-Scarred Demon
Vampiric Tutor
Imperial Seal
Mastermind's Acquisition

Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.

I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:

Decree of Pain
Merciless Eviction
Wrath of God
Damnation
Catastrophe is especially good for Kaalia.

There are some other cards that can also help abuse Kaalia's effect such as:

Aggravated Assault
Strionic Resonator
Scourge of the Throne
Helm of the Host

If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:

Armageddon
Catastrophe
Desolation Angel
Ravages of War
Winter Orb
Yosei, the Morning Star

Here are some cards that are just generically good to have:

Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Emeria Shepherd
Anguished Unmaking
Homeward Path
Vindicate
Archfiend of Depravity
Lord of the Void
Utvara Hellkite
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.

DrunkManSquakin666 on Kaalia of the Fast

6 years ago

A good way to speed up a deck on any kind would be more mana acceleration. I see a depressing lack of signets. I'd also advise you to toss in Sunforger and Mistveil Plains, since you already have Tithe and the makings for a nice package. With Kaalia, herself being white, pulling that dirty trick would be much easier for ya. Adding Orzhov Charm would make it even nastier, by giving you a way to bounce Rakdos and Master. >=3

I'd also recommend Thundermaw Hellkite to tap down potential blockers and Linvala, Keeper of Silence to keep other players from screwing with your strategy. Go for the Throat can go out rather easily for either the charm or Condemn, a card that I feel is horribly neglected. I actually prefer it over Path, because it doesn't give your opponent acceleration. I'd even recommend you take out Path for it, considering what you're going for here.

You could also use more tutors, I think. Vampiric Tutor and Demonic Tutor, at the least. If you go for the forger strategy, I'd also recommend Enlightened Tutor and Reito Lantern as a backup to Mistveil Plains. in the even that someone sees what you're going for an kills the plains. Another potentially hilarious card to try out is Razia's Purification. >=3 If you don't mind hardcasting, Desolation Angel is also an emergency late game option.

Those are just a few of the options I'd recommend you try out.

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