|Commander / EDH||Legal|
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Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Cloud Cover Discussion
3 weeks ago
You might like these cards: Cloud Cover , Flickering Ward , Mark of Eviction , Conviction , Lunar Force , Seal of Cleansing , Zur the Enchanter , Spark Double , Animate Dead , Doomwake Giant , Thoughtrender Lamia , Coastal Piracy , Distant Melody , Cultural Exchange
1 month ago
Nice list! You might consider giving these cards a shot: Lunar Force , Angelic Renewal , Starfield of Nyx , Sram, Senior Edificer , Flickering Ward , Mark of Eviction , Cloud Cover , Seal of Doom , Seal of Cleansing , Seal of Removal , Pendrell Flux , Soul Tithe , Anointed Procession , Divine Visitation , Favorable Winds , Shared Triumph , Gravitational Shift
3 months ago
what are the benefits for more than one Tainted Remedy ? I would use your copies for other things like more Axis of Mortality , Cloud Cover or an extra Smothering Tithe . Other than that looks good to me!
5 months ago
Hey hkhssweiss, thank you very much for replying, I appreciate your help! You definitely mentioned a few cards that I hadn't heard of before. So, I don't really know what interaction magic means, but I can kinda get the gist from the example cards. Kinda like some counterspell stuff?
However, I do have some ideas over some more stax or protection stuff. Of course I'll add in Aven Mind Censor, but also Cloud Cover for repeatable commander protection. Maybe also Collective Restraint as an added Propaganda affect. A couple other cards I might add are:
I definitely need help with things to take out. Thanks again for all your help! I'm typing on mobile so hopefully this makes some kind of sense.
6 months ago
This awesome. What about a few bounce spells to return Niv to your hand? The Planeshift cycles of bounce creatures like Cavern Harpy and Shivan Wurm would return Niv and give you more finishers. The guild charms which bounce things like Orzhov Charm and Simic Charm can provide extra utility. There is also Cloud Cover which is just a cool card in my opinion.
6 months ago
Finest Hour is probably better than Brave the Sands, so if we're trying to fit in Leyline of Anticipation and Privileged Position , it would be better to cut that instead. And it would probably be correct to cut New Horizons instead of Weirding Wood. A card is better than a +1/+1 counter.
You're going to want to add Alchemist's Refuge to the manabase to help you cast enchantments on your opponent's turns when you don't have Leyline of Anticipation. It might even be worth trying to play Vedalken Orrery to get these effects more often. There are a few flash enchantments you can play as well: Seal Away , Temporal Isolation , Slow Motion , Lawmage's Binding , Cast Out , Alexi's Cloak , Cho-Manno's Blessing , Eel Umbra , Jolrael's Favor , and Serpent Skin seem playable.
Another thing you might consider are replayable enchantments. The few I'm thinking of are Mana Bloom , Gossamer Chains , Flickering Ward , Broken Fall and Molting Skin . The latter three will also help you keep Tuvasa alive!
Speaking of keeping your commander alive, you might find it difficult with only Shield of the Oversoul, Swiftfoot Boots, Lightning Greaves, and Greater Auramancy. Furthermore, the latter two give shroud, which will make it hard to enchant Tuvasa afterwards! I'd consider trying to find more hexproof and indestructible effects even if they come from non-enchantment sources, such as Darksteel Plate . As for auras, there's Alpha Authority and Canopy Cover .
Finally, as just a neat card, you might consider playing Cloud Cover .
As for things to take out, the first thing I would do is take out Luminarch Ascension. The card is so powerful that people will just kill it or, more likely, YOU. It's a political disaster. I'd pull Abundant Growth because it's just not a very high-yield card. If you're looking for ramp and color-fixing, Carpet of Flowers is better because of how common blue is in Commander. Authority of the Consuls is probably not going to be very useful unless you know opponents are going to making large numbers of 1/1s for a combo. Finally, as much as I like it as a card, On Serra's Wings is not particularly excellent here. Unfortunately, that's just four cuts, and I gave a lot more suggestions. You'll just have to consider what effects you might want enough to include.
7 months ago
- Freed from the Real let's you steal and destroy multiple creatures. If the creatures happen to, let's say, gain indestructible, you get to keep them.
- Swiftfoot Boots is pretty much necessary if you want to be able to do untap shenanigans.
- Cloud Cover is good if you happen to want to keep your enchantments.
- Icy Manipulator works with Winter Orb fairly well.
- Early advantage can be gained if you add in more direct removal and counters, which is basically me saying that you can get early advantage if you prevent your opponent from having a board state in the beginning.
- Your average cmc is pretty low, you have 36 lands, and you have Zur. I don't see the need for some of the mana rocks.
8 months ago
Nice deck sir PyreStarter! Love that description, a bit of lore, and some insights. +1
In case damage comes through, perhaps Darien, King of Kjeldor and Dissipation Field might come in handy. I also enjoy Cloud Cover to protect important permanents ( like Kynaios and Tiro of Meletis and Gisela, Blade of Goldnight ) from spot removal.
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