Luminesce

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Uncommon
Coldsnap (CSP) Uncommon

Combos Browse all

Luminesce

Instant

Prevent all damage that black sources and red sources would deal this turn.

Price & Acquistion Set Price Alerts

10E

CSP

Ebay

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Luminesce Discussion

Oloro_Magic on Prison Stall

2 weeks ago

Okay so I'm going to go through these from least to most obstructive to the deck

Option C: Retire the deck, this would require no edits so the deck isn't technically changing, if you did this (please don't by the way) your meta is fast so you would want to play either an agro deck or burn to keep up and give you the best chance of success.

Option A: Adding green could do a lot for the deck and it would retain the enchantment focus however adding green would make the mana base significantly more expensive, more on that to come. The inclusion of green would most notably give access to Utopia Sprawl and Eidolon of Blossoms. The former would accelerate the deck and provide it with a way to keep up with faster decks, the later would provide a card draw engine. If you went this route I would drop Gideon's Intervention and Wall of Omens to make room for the new additions. The biggest change here however would be the mana base, you would need to have a fetch/shock setup 4x Flooded Strand, 4x Windswept Heath, 1-2 Misty Rainforest and then 2-3 Temple Garden, 3-4 Hallowed Fountain, and 1-2 Breeding Pool, 1x Oboro, Palace in the Clouds, Razorverge Thicket, maybe Minamo, School at Water's Edge, and you probably also want 4 Ghost Quarter in there. If you go this route I'll draft an example mana base so you can get a better idea.

Option B: The deck would basically be a whole new deck if you went this route, it would probably be built around Thing in the Ice  Flip, with cantrips such as Serum Visions, as well as a collection of prevent damage spells including Holy Day, Ethereal Haze, Angelsong, Riot Control, Hallow and Luminesce in the side, and most importantly Isochron Scepter to get repeated use out of the prevent damage spells. Again green could be added here but this deck would have a low curve so Fog isn't necessary. The core prison pieces would stay Ghostly Prison, Luminarch Ascension, Nevermore, Runed Halo, Detention Sphere, Path to Exile but just about everything else would be cut or be in serious consideration of being cut. This concept is something I haven't really seen before so I can't attest to its power but it seems like it could be good with the power of Thing in the Ice  Flip (this deck would also likely run some counters like Remand).

I would personally go with A or B because I think the deck could work but if you chose to retire it I'm more than happy to help you find a new deck, just I feel this deck is almost there.

coloneldark on Humans and Soldiers: Go for the Face

3 weeks ago

Kajunkrawdad,

I will certainly consider Leyline. Turn four is a little late if its not a miracle in my opening hand. But if it is...amazing. I actually own Return to the Ranks and had it in an original build. The humans do see each other enter, correct, which is a huge and immediate boost. I feel like it is a better sideboard option depending on what wacky deck I am battling at that time. I may take out Luminesce for that.

mean_green_machine, Thanks! I have been considering removing Ajani Goldmane and Windbrisk Heights. Too slow and I usually don't using their abilities. I only recently heard of Mirran Crusader and have already looked for trades for it. I agree also may put these in place of a sideboard item or a in place of the main board Ajani Goldmane. This also helps the case for more Thalia, Guardian of Thraben since there wouldn't be any planeswalkers anymore. I am still hesitant because that makes Honor of the Pure and Gather the Townsfolk cost more, if you follow.

theo30 on Don't hate me yet? Now you will.

1 month ago

Gross, but cool idea for a deck, have you considered Luminesce for the sideboard? I like it as a mana-cheap alternative to cards like Riot Control, in certain matchups.

Briandhoffmann on Tribal Star Lords

1 month ago

I wouldn't make them tribal decks. I would just pick a "commander" that reflects that colors greatest strengths. You might at well make the format modern as well if its just going to be the set 5 decks.

Here are some Ideas for my commanders and their edicts.

W- Go wide Odric, Lunarch Marshal, or Odric, Master Tactician with some tiny fellows that all have cool keyword abilities and a few angels

W edicts: Luminesce, Celestial Purge, Surge of Righteousness

U- Control Talrand, Sky Summoner, or Baral, Chief of Compliance. Just load the deck with all instants and sorceries and a few sphinx as win cons

U edicts Encase in Ice, Flashfreeze

B- Midrange Gonti, Lord of Luxury, Yahenni, Undying Partisan. just play a bunch of mean and treacherous things and sprinkle with demons

B edicts: Deathmark, Talara's Bane, Self-Inflicted Wound

R Tempo "aggro wont work in a 5 player game" Grenzo, Havoc Raiser, Lovisa Coldeyes, kind of aggro but with more card draw and removal with some good dragons too,

R edicts: Combust, Rending Volley

G Big ol' Ramp Rishkar, Peema Renegade, Silvos, Rogue Elemental, just get lots of mana, defiantly include some hydras.

G edicts Display of Dominance, Great Sable Stag, Mold Adder (I kno they're creatures but green gets an exception)

coloneldark on Humans and Soldiers: Go for the Face

2 months ago

Thank you for suggesting Dawn Charm. It is more flexible than angel song. I also switched up Rebuff the Wicked and Luminesce a tiny bit.

The swords are to combat the numerous discard and fatal push effects (admittedly late game). Plus, it gives me an almost guaranteed swing directly at the player in some cases. What cards do you suggest for buffing all of my creatures in place of Ajani? I agree that the swords are expensive (both money and mana cost).

TheRedGoat on Humans and Soldiers: Go for the Face

2 months ago

So mainboard I'm not sure where yo'd cut for it, but Rebuff the Wicked seems like the better answer to death's shadow than Luminesce in your sideboard at least. If you want a more well rounded answer, maybe you could try Mana Tithe?

Also, why the use of the swords and Ajani? Wouldn't there be a cheaper option to utilize that could buff all your creatures? Or else I could at least name a few mass reanimation spells in white that could replace the B/W sword (if that is why you have it I mean). Bear in mind I am not seeing the swords as costing just the 3 to play and then 2 another turn. I instead view them as being held back for surprise damage, but that puts them at costing 5 to utilize instead.

ZaneOlric3 on

9 months ago

A List of Upgrade cards and ideas for what to replace to put it in.

X4 Jace Beleren-->Temple Bell

X4 Luminarch Ascension--> Azors Elecutor

X4 Leyline of Sanctity--> Witchbane Orb

X3 Spell Pierce-->Luminesce

X2-3 Isochron Scepter-->x1 Dictate of Kruphixand x1 Land

Land Upgrade (Just an Idea)X3 Shelldock IsleX4 Hallowed FountainX4 Glacial FortressX6 PlainsX5 Island

DaringApprentice on BLIGHTSTEEL MADCAP

11 months ago

It's sick to see someone making this deck, Madcap Experiment is a crazy card and I'd love to see it broken.

I'm mainly an EDH player, so I know next to nothing about the metagame or how to decide how many copies of a card to put in a deck, but here are some suggestions that could be useful:

For mana acceleration and deck thinning: Arid Mesa

For mana acceleration: Rugged Prairie, Chandra, Torch of Defiance, Koth of the Hammer

For deck ordering: Goblin Charbelcher, Mindmoil

For keeping Madcap's damage from killing you: Platinum Angel, Pariah, Personal Sanctuary, Burrenton Forge-Tender, Circle of Protection: Red, Hallow, Harm's Way, Opal-Eye, Konda's Yojimbo, Luminesce

For keeping opponents from interfering with your combo: Boseiju, Who Shelters All, Grand Abolisher, Silence, Mana Tithe, Lapse of Certainty, Rebuff the Wicked, Not of This World

For card draw and damage or haste: Browbeat, Expedite/Crimson Wisps

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