Encase in Ice

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Encase in Ice

Enchantment — Aura

Flash (You may cast this spell at any time you could cast an instant.)

Enchant red or green creature.

When Encase in Ice enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

BWoodmtg on Elder Dragons: Chromium's Shattered Esperations

5 years ago

To start with, welcome to the edh community, I'm new to it as well but I've build a pretty strong deck according to my playgroup Kydele & Thrasios EDH and if you're trying to build a control shell with a dragon sub theme then I would up the amount counter spells you have, Arcane Denial, Counterspell, Cryptic Command, and Force of Will if you have it or the money for it. Counterspell is strictly better than Silumgar's Scorn. Another tip for a control build is to add planewalkers, the consistent advantage they provide really helps you jump ahead of the competition and stay there. A few cards I would simply take out would be Gudul Lurker because a 1-drop unblock able isn't really that strong. Updraft Elemental cause a 1/4 flyer isn't gonna be strong at any stage of the game and it isn't even a dragon. Encase in Ice cause there is usually every color at a 4 player game and limiting yourself just feels bad if your opponents have a threat in red, white, or black. Big thing that is missing from your deck is card draw. I think there are 3 cards in it that draw a single card which doesn't do much in edh where people are gonna be casting Recurring Insight for 5-7 cards and then rebounding it the next turn. Rhystic Study, Consecrated Sphinx, Sphinx's Revelation, Blue Sun's Zenith(can even be a wincon if you get infinite) and Kindred Discovery would all be great includes. Being in black and blue you have access to the best tutors around and it would be a good way to increase the power and consistency of the deck if you want but not everyone is a spike. A few key things about edh in general, single target removal usually isn't great unless it's Path to Exile/Swords to Plowshares for creatures and Vindicate/Anguished Unmaking for nonland permanents, redundancycough Vedalken Orrery cough is strong, gotta be flexible and adaptable. This is a link to a great, indepth guide on building edh decks and has helped me https://www.mtgsalvation.com/forums/the-game/commander-edh/202751-big-guide-to-building-your-edh-commander-deck, another great resource is the youtube commander scene, just about every mtg channel has done some video regarding commander, one of the best channels is the command zone who do a weekly podcast and post some high quality gameplay videos. Hope this helps :).

Arvail on How lazy is wotc!!

6 years ago

Are you not familiar with limited? Sometimes it's good for the draft environment for players to have access to a larger pool of a single card. For example, the Khans block had lots of powerful bomb enchantments like the siege cycle, Mastery of the Unseen, etc. In addition, tons of removal in the format came in the form of enchantments (Encase in Ice, Pacifism, Silkwrap, etc. In addition, we've got powerful stuff like Skywise Teachings at uncommon. There's also a ton of artifact mana fixing available in the format.

It absolutely makes sense for Naturalize to make two appearances across the block. In this way, someone in green doesn't have to stress about picking it up early because it's basically more of a sideboard card anyway, but you know you're going to come across one or two in your pool at later stages of the packs almost guaranteed.

Repeat cards with different arts are also a great way to showcase change on the plane.

Briandhoffmann on

6 years ago

I wouldn't make them tribal decks. I would just pick a "commander" that reflects that colors greatest strengths. You might at well make the format modern as well if its just going to be the set 5 decks.

Here are some Ideas for my commanders and their edicts.

W- Go wide Odric, Lunarch Marshal, or Odric, Master Tactician with some tiny fellows that all have cool keyword abilities and a few angels

W edicts: Luminesce, Celestial Purge, Surge of Righteousness

U- Control Talrand, Sky Summoner, or Baral, Chief of Compliance. Just load the deck with all instants and sorceries and a few sphinx as win cons

U edicts Encase in Ice, Flashfreeze

B- Midrange Gonti, Lord of Luxury, Yahenni, Undying Partisan. just play a bunch of mean and treacherous things and sprinkle with demons

B edicts: Deathmark, Talara's Bane, Self-Inflicted Wound

R Tempo "aggro wont work in a 5 player game" Grenzo, Havoc Raiser, Lovisa Coldeyes, kind of aggro but with more card draw and removal with some good dragons too,

R edicts: Combust, Rending Volley

G Big ol' Ramp Rishkar, Peema Renegade, Silvos, Rogue Elemental, just get lots of mana, defiantly include some hydras.

G edicts Display of Dominance, Great Sable Stag, Mold Adder (I kno they're creatures but green gets an exception)

TheHelvault on Ertai Help

7 years ago

Ertai as an enchantment control deck is very doable. You're going to want to have enchantments out the ass, and have other control elements as well. Have library manipulation like Index, Ponder, Brainstorm, Sensei's Divining Top, Long-Term Plans to find the enchantments you need when you need them (you could also have some miracle cards in there like Entreat the Angels for a win-con or Terminus for a board wipe). Have cards that like enchantments, like Ethereal Armor to make a creature big or Sigil of the Empty Throne to make angels everywhere (note that Sigil makes 4/4 angels no matter what the CMC of the casted enchantment).

As for some controlling enchantments and things, Curse of Exhaustion + Knowledge Pool will lock an opponent out of the game, or if you'd rather, you can use Rule of Law to stop everyone from casting spells. Note that Knowledge Pool lets you cast cards from anyone's exiled cards for the price of any one measly spell. You can even flicker the Pool to get more cards available to cast!

Enchantments you could include in Ertai: Silkwrap, Stasis Snare, Encase in Ice, Pacifism, Quarantine Field, Banishing Light, Curse of the Bloody Tome, Curse of Exhaustion, Rule of Law, Curse of Thirst, Curse of Echoes, you get the idea. Search on Gatherer for enchantments in esper colors and you'll find lots.

Deathgodfe on Grixis Dragon Control

7 years ago

I will make some test plays with your suggestions. Containment Membrane seems like a good replacement for Encase in Ice. About bringing the deck down to 60 cards, I think Jace's Ingenuity is not very essential since I have 2x Diabolic Tutor...

Thanks again! I will report back after playing some times.

Deathgodfe on Grixis Dragon Control

7 years ago

Hi Gannondorf!! You think Ice Cage would be better than Encase in Ice ? Right now fetch lands are above my budget, but in the future I will add them. You think replacing 4x Dismal Backwater with 4x Crumbling Necropolis would be a good low-price option? I will definitely consider Lightning Bolt after adding some red lands!!

I really appreciate your sugestions! Thanks!

Gannondorf on Grixis Dragon Control

7 years ago

A couple suggestions: Encase in Ice is better as sideboard tech rather than taking a place in the mainboard. I'm not sure what your budget is, but you should add fetches and shocks if you can afford them. Going full Grixis could help with removal as well as getting more dragons in the deck. With red you get Lightning Bolt, an absolutely amazing spell. Overall, nice work.

Epochalyptik on encase in ice attacking creature

7 years ago

No.

The declaration of attackers is a turn-based action. It doesn't use the stack, and you can't respond to it. It happens as soon as the declare attackers step begins.

You have to use Encase in Ice preemptively if you want to actually stop something from attacking. Your last chance to cast it and have it be relevant is at the end of the beginning of combat step, at which time you won't know for sure which creatures your opponent will declare as attackers.

Load more