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Colors and more colors here. This is deck #5 in the quest to find a proper color combination with a color distortion theme. Many of these cards become more powerful once you can control the color scheme of your opponent's permanents/spells. There are a few win conditions or at least win potentials in the deck, and there could be others that I'm not aware of. Testing testing testing will help sort it all out.

Ral, Storm Conduit+Radiate+Whim of Volrath = massive damage

Angry Mob+Urborg, Tomb of Yawgmoth = massive creature with trample

Crusading Knight+Darkest Hour+Urborg, Tomb of Yawgmoth = massive unblockable creature

Stern Judge+Karma+Urborg, Tomb of Yawgmoth = massive damage

Willbreaker+Sea Kings' Blessing = stealing all the creatures

Darkest Hour+Light of Day = lockdown creatures permanently

Flooded Woodlands+Alter Reality+Darkest Hour = pay dearly for attacking

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3CreatureCreaturePlaneswalkerPlaneswalkerLandLandEnchantmentEnchantmentArtifactArtifactInstantInstantSorcerySorcery
Created with Highcharts 9.3.3Converted mana costMana-curve2.9%2.9%5.9%5.9%2.9%2.9%8.8%8.8%10.3%10.3%8.8%8.8%7.4%7.4%5.9%5.9%1.5%1.5%4.4%4.4%5.9%5.9%4.4%4.4%1.5%1.5%1.5%1.5%1.5%1.5%1.5%1.5%2.9%2.9%1.5%1.5%1.5%1.5%14.7%14.7%4.4%4.4%012345051015202530

Revision 3 See all

(2 years ago)

+1 Kraum, Ludevic's Opus *f-etch* main
-1 Ludevic, Necro-Alchemist *f-etch* main