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On a tribal kick, Saprolings, and they are not highly rated. Stayed away from game changers and kept only a few +1/+1 counters to keep track of. Focusing on token generation. Why am I building this? I have no idea. Maybe it's fun?

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The Gist: This is a Saproling token deck. It creates tokens. We use those tokens to attack other players, generate mana, and shenanigans. We have so many tokens that other players cannot block them all, which leads to us creating even more tokens.

Pros: Commander is on the cheaper end for CMC, so recasting him isn't difficult, even multiple times. Green will allow us to mana ramp with lands and creatures. Rebuilds its field faster than the average casual deck after a wipe.

Cons: Commander plays a significant role in token generation and will be everyone's target on our field. Any spell that exiles or wipes the field. Haste would solve so many problems, but it's rare to find it in Green.

This deck is easy to play even when you're inebriated. I tested it. Have fun.

Comments

99% Casual

Competitive

Revision 7 See all

(2 months ago)

+1 Alpha Status main
+1 Dolmen Gate main
+1 Ezuri's Predation main
-1 Harmonize main
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