Monoblack control with a ramp + toolbox theme:

The idea is to use targeted removal to keep enemy commanders in check. When the board gets a bit big, reset with a board wipe. Both of these play very well into black's strengths. Meanwhile, you're building up a big mana base.

The key part of piloting this deck is using black's tutors to search for the correct pieces at the correct times. If you suspect someone is getting ready to run away with the game, you may want to tutor for answers (board wipes, Imp's Mischief, removal). Other times you may want to advance your gameplan (big mana pieces, card advantage engines).

Assessing the board state:

It is also very important to recognize whether the time is right to just go for the win, or to build up a board state and settle in for a grindy game. That is where the commander comes in - if you do not want to commit to anything because you are waiting for the blue player to tap out, or you want to fly under the radar, then you always have the option to use your big mana to make a big Maga which threatens the gamestate while holding other pieces in hand for the right moment.

Interesting Synergies:

1) Necropotence + Thought Vessel is a good target if things are going well, and you just want to draw cards.

2) Insidious Dreams at EOT with X = 3 and searching for Bolas's Citadel, Aetherflux Reservoir, Sensei's Divining Top is a win (ensure Bolas's Citadel is on top).

3) Cards like No Mercy and Dread make you an unattractive target in the early and mid-game. As long as you don't drop anything too threatening, you'll be able to fly under the radar.

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Casual

98% Competitive