Sideboard


I'm looking to upgrade the OTJ Desert Bloom precon for my multiplayer commander group.

I've only played this upgrade with them a few times but am looking for advice for better balance between card draw, land recursion, playing multiple lands a turn and having enough board wipes.

Overall strategy is sacing or discarding lands and replaying on multiple turns for creature advantage.

Win cons could be giving all creatures trample Rumbleweed or Garruk's Uprising, or discarding a handful of returned lands with Borborygmos Enraged.

The current build is vulnerable to board wipes so I have thought about Heroic Intervention or other instant speed indestructible options. Would welcome other ideas here.

Card draw seems OK - but in in order to include more ability to sac, return, and recur lands (in Sideboard) I don't want to cut too many of these so am looking for what else to cut.

I've found with my playgroup, if you survive long enough you really need to wipe their board near the end in order to either survive or win. So, creature spot removal, in general (except for artifacts or enchantments which IS needed) is less helpful so am thinking of also including Blasphemous Act.

Graveyard hate is not always useful but I don't want to be entirely without it - not sure Scavenger Grounds is enough?

Also, it currently feels a bit sorcery heavy and if other instants or permanents could fill some of these slots that would also help with tempo.

Any suggestions on what to cut and what to add? Either from my Sideboard or other ideas? Any help would be appreciated!

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91% Casual

Competitive