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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Zulaport Cutthroat
Creature — Human Rogue Ally
Whenever this or another creature you control dies, each opponent loses 1 life and you gain 1 life. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)
NV_1980 on
Modular Marchesa
2 months ago
Overall, this looks great and balanced. Was just thinking that since there are so many creatures that will be moving into (and out of) your graveyard, wouldn't it make sense to add something like Blood Artist or Zulaport Cutthroat for some practically free draining?
NV_1980 on
The Clown Car
3 months ago
This looks like a lot of fun, but aside from generating tokens (and I presume, attack with them) wouldn't you also want to benefit from them in some other way? Some ideas would include draw (through cards like Dark Prophecy, Mentor of the Meek or Skullclamp), boosting all the creatures on your side of the field with something like Cathars' Crusade or adding some more benefits to profit from their deaths with cards like Attrition, Blood Artist/Elas il-Kor, Sadistic Pilgrim/Zulaport Cutthroat or Pitiless Plunderer.
Ow, in terms of more token-generation ideas, how about:
Hope the brew works out!
legendofa on Amalia & Raise the Past …
4 months ago
Corpse Knight, Cruel Celebrant, and Zulaport Cutthroat might be better options than Blood Artist, in case someone has shroud or hexproof or protection or whatever.
Or, for the jank option, Thieves' Guild Enforcer and a giant pile of random Rogues. It'll be really good the first time. Throw in Dauthi Voidwalker to steal the biggest creature.
DreadKhan on
Ramos, Counters Engine
5 months ago
I noticed you were looking at recurring cards, ideally repeatedly? If you just want creatures back one of the best solutions is Demon of Dark Schemes, this can be part of an infinite combo fairly easily (see stuff like Warren Soultrader and Mitotic Slime, maybe a Zulaport Cutthroat), and it can kill off a ton of weenies sometimes to boot.
If you like Gisela and Hidetsugu, you might also like Vito, Thorn of the Dusk Rose! If he gives Hidetsugu Lifelink you'll not only not die, you'll gain life, and Vito's static will then allow you to kill whomever is the biggest threat! If you can repeat it you can win on the spot, otherwise you'll probably win next turn. I think Vito's two abilities work with other combat damage strategies fwiw, effectively doubling combat damage to players (in the form of lost life, not Commander damage) for 5 mana isn't bad, especially when you're also gaining life, that can be quite a life swing.
I'm not sure how many counters you tend to build up over the course of a game, but I love using Legacy Weapon in my Sisay, Weatherlight Captain deck as an infinite mana payoff. It'd be a great draw if you've got a bajillion counters and you can't swing, sniping anything you want is pretty handy.
hyalopterouslemur on Best color for this type …
8 months ago
Cards like Zulaport Cutthroat are a type of burn ideal for Stax, but it really depends on which resource you're denying. I'm really fond of Black Vise plus land destruction.
hyalopterouslemur on Best color for this type …
8 months ago
What you're looking for is a Stax deck. Basically it uses cards to disable conventional paths to victory (I'm fond of Winter Orb and Meekstone in this way.) while using things like Black Vise or Zulaport Cutthroat to slowly chip away at an opponent's life total.
Stax decks come in all colors, since a lot of the pieces are artifacts, but you're usually looking for or for the lockdown effects, for forced sac effects, and possibly for direct damage or to make sure the controllish aspects of the deck don't apply to you.
TheoryCrafter on "Valgavoth, Harrower of Souls" EDH …
9 months ago
Welcome Back to Magic. I broke my description down to the three deck types yer seeking.
Aristocrats: Take advantage of death triggers to hurt your opponent. Examples of cards are Blood Artist, Dreadhorde Butcher and Zulaport Cutthroat. Graveyard recursion cards like Disentomb, Gravedigger, Mortuary Mire and Valgavoth's Faithful should be considered.
Burn: Spells, instants and sorceries, and abilities of permanents that deal noncombat damage. Examples include, but are not limited to, Blightning, Bonfire of the Damned and Lightning Bolt. Cards you should add to any Rakdos burn deck include, but are not limited to, Pestilent Spirit, Soul-Scar Mage and Toralf, God of Fury Flip.
Punisher: A Sophie's Choice in every spell. Examples include, but are not limited to, Book Burning, Dash Hopes, Killing Wave, Painful Quandary and Vexing Devil. I would also consider any creature with the Afflict ability, especially Wildfire Eternal to be punisher cards.
As for cards that will feed into your commander's static ability, I would recommend Burning Anger, Psychosis Crawler, Scrawling Crawler and Sheoldred, the Apocalypse.
Thank you for reading me out. I hope this helps give you a baseline of what you're looking for. Happy Hunting!
TheVectornaut on
Tergrid - making cuts
1 year ago
You say you're going for more sacrifice than discard but the current list feels very much the opposite to me. If you are serious about wanting to make the deck more casual friendly, cutting all of the cards that exclusively care about discard does seem like the easy way to get down to 100. Having cards that do both like Rankle's Prank will probably be more palatable, even if the outcome is actually even more lopsided. As an aside in the event you do keep some discard spells, you'll be better off paying a little extra for the multiplayer focused options like Delirium Skeins vs. something targeted like Duress. Obviously, if you want to do a lot of 1v1, that evaluation changes. I like the idea of focusing on a sacrifice shell with all of Grave Pact, Dictate of Erebos, and Butcher of Malakir to ding opponents while you're sac looping your own creatures with various reanimator tools. Cards like Hell's Caretaker or Whisper, Blood Liturgist are favorites of mine since you can easily convert your chumps into discarded bombs or re-trigger ETB and death triggers. You have a ton of cheap Fleshbag Marauder-type cards and that's the real reason I'd recommend this angle. If you stick with at least some of the discard package, you can run plenty of Burglar Rat and Virus Beetle 1/1s to take advantage of Shirei, Shizo's Caretaker which is also conveniently good with Valgavoth's Faithful and other potential synergy pieces like Viscera Seer, Blood Artist or Zulaport Cutthroat.
I'll also list some other cards I'd consider cutting, regardless of the focus on discard or sacrifice. Crypt Ghast
feels excessive here since by the time you can play it and untap on the following turn, there's currently only two cards that you wouldn't be able to cast anyway. Since I'm also recommending the cut of All is Dust anyway for being too symmetrical of a wipe for its high cost, I don't know that you'll need all that mana very often. The obvious counterpoint here are the x spells, but I'd urge caution on keeping too many of those too. Unless you're ending the game with a final enormous Torment of Hailfire, these types of effects can fall squarely under the "feels bad" category, or at least that's my experience. If you do want to keep them as wincons, you probably want even more cards like Ghast to improve consistency in reaching that goal. For somewhat similar reasons, I'd also consider cutting Dark Ritual
and Culling the Weak. Turbo-ing out your oppressive commander is exactly the kind of play pattern that earned the recent commander bans their new status. If the other players at the table feel like they have time to prepare potential answers to Tergrid, I think people will be much happier to play with you. And if you feel you need more mana and a way to sac guys you want in the yard, Ashnod's Altar and Phyrexian Altar are always an option. In terms of draw, I like engines that play off your deck's existing themes like Waste Not, Geth's Grimoire, Grim Haruspex, Harvester of Souls, etc. as opposed to once a turn effects like Dark Confidant or Phyrexian Arena. They may not always be more efficient but they're certainly more interesting. Necrodominance is an option I'd be careful with though since it has some anti-synergy with self-reanimator strategies. I like the idea of Deathgreeter to recoup some of the life loss from symmetrical pox effects and to benefit from mass sacrifice. I just think some of the previously mentioned options at two mana do the job better. Similarly, I feel that Osseous Sticktwister will accomplish less than some similar cards in the deck since your opponents are free to choose the life loss in a format that offers them plenty of life to spare. If you were going for a more explicit life drain strategy, I think the card could pair nicely with other 8rack staples. Unstoppable Slasher is another card that is only good if you're focused on dropping life totals quickly, and with no obvious ways to guarantee the damage gets through, I don't see this guy as being too impactful. The final card I'll mention is Mithril Coat. It makes sense on paper to protect your commander when you know it's going to get targeted. However, Tergrid is so feared at many tables that she's likely to get targeted and removed before you even have the spare mana to equip her. For this reason, I'd prioritize cheaper protection like Boots/Greaves. You could even try one of the many instants and auras that offer a one-time reanimation effect since those will also protect against your own sacrifice effects where equipment will not.
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