Scatter the Seeds

Scatter the Seeds

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)

Create three 1/1 green Saproling creature tokens.

Latest Decks as Commander

Scatter the Seeds Discussion

wallisface on Fungus Amongus

3 weeks ago

Some thoughts:

  • Both Thelon of Havenwood and Slimefoot, the Stowaway seem great here.

  • 17 lands is super, super low. I think you should be aiming for 22.

  • Sundering Vitae and Gaea's Blessing are far too situational and what deck sideboards are for. I would suggest removing them from your deck.

  • I don’t think either Scatter the Seeds or Second Harvest are worth it. They both cost a ton of mana, and are terrible if you’re behind. They feel like super-clunky “win more” cards, so i’m not sure they’re particularly useful.

  • You need a way to deal with opponents creatures.

multimedia on ~Psycho Math~

1 month ago

Hey, interesting strategy on a budget using Saproling tokens from Fugus to trigger Esix.

Sol Ring and Arcane Signet are two budget staple mana rocks for Commander. Sol could replace Commander's Sphere and Arcane could replace Fractal Harness.

Fugus need spore counters to make Saps; more repeatable proliferate from Evolution Sage can help just by playing a land. Landfall also from Tireless Provisioner can trigger Esix just by playing a land. It's ramp with treasures and treasures are tokens.

Neoform is sac any two drop creature to tutor for and cheat Biovisionary onto the battlefield or sac a four drop and tutor for Mycoloth. Scatter the Seeds can create three Sap tokens at one time for Biovisionary + Esix and all creatures as well as creature tokens you control can help to cast Scatter with convoke.

Beast Within, Rapid Hybridization, Pongify are instant removal spells that create a token creature after destroying. They can be used against an opponent or destroy your own permanent to trigger Esix.

Timeless Witness can recur any card; it's a budget creature to make a copy of and when it's in your graveyard you can choose to embalm it to create a token of Witness. Card recursion is one area your deck currently lacks.


Some cards to consider cutting:

Good luck with your deck.

osiczym on TOKENS and more TOKENS

6 months ago

I've been playing a deck with similar idea for a long time. The cards that really make a difference in my case were:

If you wanna check some other cards go ahead and see my deck: https://tappedout.net/mtg-decks/01-11-19-token-rush/

DaWubber on Rith, the Saproling Friend 200 budget!

10 months ago

I like Night Soil far more than Scatter the Seeds. For the same Mana cost, they make the same number of Saprolings at instant speed, with Night Soil also having the additional benefit of graveyard hate and being able to make even more tokens.

ellie-is on Ellie's Saprolings

11 months ago

@Mgalangzingme: Thanks for the comment! I agree that you always want to play Arbor Elf on Turn 1 and it should be prioritized over Essence Warden, but I added her for two reasons. One being that there's often mana left that can be used to cast her before a saproling spell (following t1 arbor elf, a t2 of Essence Warden + Saproling Migration, for example), she's a "free" card on the turn you're casting Scatter the Seeds or other convoke spells (creatures that just entered can be tapped for it, getting you back the mana you spent on them) and she turns those spells into lifegain. So I do feel like there's a time to cast her. The second reason being that as much as I'd like to, I'm not always going to have Arbor Elf in my opening hand and was looking for 1-drops more efficient than Tukatongue Thallid. Her lifegain isn't as intense as in a dedicated deck, but it's often more than the loss of life I prevent by chumping with the thallid and she can not only chump block herself as well, but might eat a removal spell that would otherwise hit some other important thing (which the thallid wouldn't do, because it's really not very scary).

That said, if you know of any 1-drops that'd be more useful, I'd love to hear them! I'm still waiting for the day Wizards will do a functional reprint of Arbor Elf even though that's probably never going to happen, lol.

multimedia on conclave Exile

1 year ago

Hey, you're welcome.

Something to worry about is there's 23 cards here that are 5 CMC or higher which is lot. You risk with only 31 lands and few ramp sources not being able to cast spells. The Devoted + Vizer combo is nice, but can be difficult to assemble in Commander as one ofs and you're kind of relying on the combo too much. My advice is trim the high CMC creature base for some low CMC tutors that can search for the better creatures and cut the majority of the cards that create little creature tokens for more ramp and lands.

Some cards to consider cutting:

These three are the least good cards as they don't do enough to warrant taking a card slot. Navigator's Compass is not ramp, it's only color fixing for one land, but you can get both ramp and color fixing with a two drop mana rock or better yet Faeburrow Elder. Wake the Reflections is fine since it's a one drop spell, but is not really needed because you can get repeatable populate from better sources. Could cut it for Garruk's Uprising which will have much more overall impact in a game.

These four are the least good of the creatures and they could be cut for more tutors that can search for the better creatures or other cards.

Making 1/1 creature tokens to populate is not taking enough advantage of populate. All these cards could be cut for more lands and ramp to consistently be able to cast many high CMC cards. The exceptions can be Assemble the Legion, Dragon Broodmother, March of the Multitudes and Elspeth, Sun's Champion, but these are good cards for effects that create lots of 1/1 tokens, that's better especially with Purphoros/Terror and March with Devoted + Vizer combo.


Something to think about for futures upgrades is how can you make Ghired better? Technically all you need is Ghired because he's an army in a can since he creates the 4/4 Rhino token to populate. Protecting Ghired and the Rhino is important and making it safe to attack. Attacking is what makes Ghired good therefore the more attacking you can do the better. Aurelia, the Warleader is the right idea, but you can expand on the multiple combat steps idea much more including infinite attacks.

My suggestion of Garruk's Uprising gives you another repeatable draw source by populating or creating big creature tokens other ways. More draw is area to expand on especially cards that let you draw when creatures attack or do combat damage. Included in the Ghired Commander precon are such cards you should consider adding.

multimedia on commanders for a token deck

1 year ago

Hey, I'm currently playing Kalamax, the Stormsire using a secondary token strategy.

You could play a main token strategy with Kalamax and The Locust God. Kalamax can act as a pseudo Parallel Lives affect with instant spells that create token since if he's tapped the first instant you cast each turn is copied. Many cards can repeatably for no mana cost create a token when you cast an instant or sorcery and you want to be casting instants with Kalamax. Instant draw spells are good with Kalamax. The doubling of draw is good with The Locust God who creates an Insect token when you draw a card. In my opinion getting token value on top of the value you already get from instants with Kalamax could make this a viable main strategy.

Some cards for a creature token strategy with Kalamax:

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