Scatter the Seeds

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Vintage Legal

Scatter the Seeds

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)

Create three 1/1 green Saproling creature tokens.

SOTC on Chatterfang´s Karre

6 months ago

Hey Fridulina, what a cool deck! I love the theme; token shenanigans are a particular favorite of mine. As it stands, this deck has 105 cards - let's shave it down to a legal 100, and see if we can't make it a bit more focused to boot :)

Cards to Add
- Additional recursion and protection cards keep Chatterfang and your other combo pieces in the game. I have to say I love the addition of Gyome, Master Chef - he interacts excellently with all your deck's pillars, and keeps both you and your important creatures alive. Economical ways to keep your general around are Kaya's Ghostform and Aspect of Mongoose. The former recurs him no matter what; the latter keeps him from being targeted, and should he get board-wiped, you still get the Aura back! In a general sense, picking up a Regrowth is just an all-round good idea: you can go fish for anything you lose.
- Consider using Mycoloth, as it synergizes fantastically with this deck. As a mass sacrifice outlet, a big stompy creature, and a prolific token generator all in one, this Fungus has it all.
- Though expensive at , Nadier, Agent of the Duskenel can get huge real fast in this deck, and removing him only worsens your opponents' problem.
- For reliable card-draw, an Idol of Oblivion and a Species Specialist will do tons of work here. They also have supplemental uses in providing creature bodies to swing and block with.

Cards to add: 7

Cards to Cut
- I'd say Squirrel Sanctuary & Squirrel Nest don't really work fast enough to warrant their mana costs. Additionally, this deck doesn't exclusively lean on Squirrels but has a general token-value theme, diminishing the synergy they may have had in a pure tribal deck.
- Mitotic Slime is somewhat over-costed for its effect. If there would be a reliable way to keep sacrificing and recurring it, it would be quite a bit better.
- Avenger of Zendikar works better in a landfall or Plant deck; here it's a token maker that only occasionally buffs those tokens, provided it and they even stick around. For , that's not very spectacular.
- Sifter of Skulls and Golgari Germination both suffer from the 'nontoken' element in their rules text. While this deck is all about tokens kicking the bucket, you don't really want to lose any of your 23 creature cards - most of them only provide value while they are alive, and you want to save recursion for your commander.

On single-use spells in EDH
This deck runs into a problem many Commander players encounter: that of smaller, value-providing instants and sorceries underperforming in EDH. Cards like Read the Bones, Sign in Blood, Chatter of the Squirrel, Skeletal Scrying, Village Rites and Scatter the Seeds can be played only once or twice, unless your deck runs permanent-based recursion effects to keep bringing them back. As a rule of thumb for EDH, if you want to include an instant or sorcery, its effect should be at least one of these:

  1. Dramatic: powerful game-changing effects, as on Kindred Dominance;
  2. Permanent: ramp spells such as Three Visits are a good example;
  3. Reactive: capable of selectively enhancing or protecting one of your cards, negating an opponent's (more expensive) spell - i.e. a Professor's Warning to stop a removal effect.

These criteria are born from necessity - in EDH, you don't have a single opponent to defeat, but three. In a two-player game, a Village Rites gives you a one-card advantage over your opponent - you spend one, and gain two. In a four-player game, with each of your opponents drawing a card for turn, you have accrued a one-card deficit.

With that in mind, I'd recommend culling the aforementioned instants and sorceries. This deck already has powerful card-drawing (Toski, Bearer of Secrets) and token-making (Chatterfang) effects available to it. Trust that they will do the job well.

Cards to cut: 12

Wrapping Up
And with that, we're down to 100! I hope this helps you streamline the deck, so you may overrun your foes with a horde of vengeful rodents. Good luck!

wallisface on Fungus Amongus

11 months ago

Some thoughts:

  • Both Thelon of Havenwood and Slimefoot, the Stowaway seem great here.

  • 17 lands is super, super low. I think you should be aiming for 22.

  • Sundering Vitae and Gaea's Blessing are far too situational and what deck sideboards are for. I would suggest removing them from your deck.

  • I don’t think either Scatter the Seeds or Second Harvest are worth it. They both cost a ton of mana, and are terrible if you’re behind. They feel like super-clunky “win more” cards, so i’m not sure they’re particularly useful.

  • You need a way to deal with opponents creatures.

multimedia on ~Psycho Math~

11 months ago

Hey, interesting strategy on a budget using Saproling tokens from Fugus to trigger Esix.

Sol Ring and Arcane Signet are two budget staple mana rocks for Commander. Sol could replace Commander's Sphere and Arcane could replace Fractal Harness.

Fugus need spore counters to make Saps; more repeatable proliferate from Evolution Sage can help just by playing a land. Landfall also from Tireless Provisioner can trigger Esix just by playing a land. It's ramp with treasures and treasures are tokens.

Neoform is sac any two drop creature to tutor for and cheat Biovisionary onto the battlefield or sac a four drop and tutor for Mycoloth. Scatter the Seeds can create three Sap tokens at one time for Biovisionary + Esix and all creatures as well as creature tokens you control can help to cast Scatter with convoke.

Beast Within, Rapid Hybridization, Pongify are instant removal spells that create a token creature after destroying. They can be used against an opponent or destroy your own permanent to trigger Esix.

Timeless Witness can recur any card; it's a budget creature to make a copy of and when it's in your graveyard you can choose to embalm it to create a token of Witness. Card recursion is one area your deck currently lacks.


Some cards to consider cutting:

Good luck with your deck.

osiczym on TOKENS and more TOKENS

1 year ago

I've been playing a deck with similar idea for a long time. The cards that really make a difference in my case were:

If you wanna check some other cards go ahead and see my deck: https://tappedout.net/mtg-decks/01-11-19-token-rush/

DaWubber on Rith, the Saproling Friend 200 budget!

1 year ago

I like Night Soil far more than Scatter the Seeds. For the same Mana cost, they make the same number of Saprolings at instant speed, with Night Soil also having the additional benefit of graveyard hate and being able to make even more tokens.

ellie-is on Ellie's Saprolings

1 year ago

@Mgalangzingme: Thanks for the comment! I agree that you always want to play Arbor Elf on Turn 1 and it should be prioritized over Essence Warden, but I added her for two reasons. One being that there's often mana left that can be used to cast her before a saproling spell (following t1 arbor elf, a t2 of Essence Warden + Saproling Migration, for example), she's a "free" card on the turn you're casting Scatter the Seeds or other convoke spells (creatures that just entered can be tapped for it, getting you back the mana you spent on them) and she turns those spells into lifegain. So I do feel like there's a time to cast her. The second reason being that as much as I'd like to, I'm not always going to have Arbor Elf in my opening hand and was looking for 1-drops more efficient than Tukatongue Thallid. Her lifegain isn't as intense as in a dedicated deck, but it's often more than the loss of life I prevent by chumping with the thallid and she can not only chump block herself as well, but might eat a removal spell that would otherwise hit some other important thing (which the thallid wouldn't do, because it's really not very scary).

That said, if you know of any 1-drops that'd be more useful, I'd love to hear them! I'm still waiting for the day Wizards will do a functional reprint of Arbor Elf even though that's probably never going to happen, lol.

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