Scatter the Seeds

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Modern Masters 2015 Edition (MM2) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Tokens

Scatter the Seeds

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)

Create three 1/1 green Saproling creature tokens.

Scatter the Seeds Discussion

lagotripha on

4 months ago

Using utopia mycorn to power out Tendershoot Dryad feels like a fairly solid idea- but I'd feel more comfortable running this with other 5 drops in that slot, and other tools to power it out. Doubling season is similarly amazing, but due to it being traditionally used to insta-ult plainswalkers, you need to build around it so that it doesn't get outraced/disrupted. I don't feel that the rest of the deck supports that as a plan, and would set it aside for a different list.

I'd look at Mycoloth as additional copies of tendershoot- its a little more vulnerable to disruption, but is strong if it survives your opponents turn. With enough duress variants it should be able to provide value.

Green (x) ramp traditionally runs Arbor Elf / Utopia Sprawl for a very fast start, but B/G usually runs low to the ground creatures- figuring out a balance between creatures to get you to your five drops and spells to protect them will be the battle here.

In terms of saproling tribal cards to glance over, Fungal Plots , Life and Limb , Saproling Migration , Korozda Guildmage Scatter the Seeds , Sporecrown Thallid and combo-favourite Sprout Swarm all exist.

If you want a more drain-oriented strategy, Zulaport Cutthroat and Blood Artist can provide additional copies of slimefoot without having to tutor for him.

If you are looking at budget and where to spend money in a deck- focus on the manabase. Horizon lands look really strong, fetches always do well, and when you want to play something else they can usually be swapped right across.

triproberts12 on

7 months ago

You can certainly make it a viable deck without sinking Doubling Season money into it or turning it into a deck whose only goal is to Demonic Tutor into a combo. There's a lot of good stuff in here to build on.

Hardened Scales rounds out your Corpsejack Menace/Snek package.

You could probably lean a little into Saprolings, as well. Psychotrope Thallid is great card draw when your Commander makes Saprolings. Utopia Mycon is great for ramp. Tendershoot Dryad is a great lord for going wide. Night Soil , Saproling Burst , Verdant Embrace , Fertile Imagination , Fungal Sprouting , Scatter the Seeds , and Saproling Symbiosis are solid token producers. That last one is expensive, but I thought I'd just put it out there since it's old af.

There's great interaction in Saprolings, too. Morbid Bloom , Aura Mutation , Seed Spark are all pretty okay cards, and you're already running Death Mutation, Fungal Plots, and Necrogenesis.

As for cuts, if you're not doing broken combo things, Spikes are not good. Cruel Sadist , Sylvan Hierophant , Consuming Vapors , Heirloom Blade , Clockwork Vorrac , and Underworld Connections could probably be cut on card quality, alone.

Nanande on Trostani lifeparty!

8 months ago

I would definitely add these cards: Phyrexian Processor , Phyrexian Rebirth , Slime Molding (better than it looks since paying 11 mana will give you a 3 mana 10/10 each turn after), Vitu-Ghazi Guildmage (populate mana-sink late game), Parallel Evolution , Illusionist's Bracers (populate twice, for the same price!), Acidic Slime (just an awesome green staple), Sakura-Tribe Elder , Phantom General , Angel of Sanctions (INFINITE REMOVAL EACH TURN!), Beast Within (staple removal in green), Budoka Gardener / Dokai, Weaver of Life (mana acc and lategame big tokens in one)

I would consider these also: Worldspine Wurm , Parallel Lives (awesome, but a bit $$$), Rootborn Defenses (stops a board-wipe and pops), Trostani's Judgment (high cmc, but good value), Overrun (probably wins you the game if you have a few creatures out), Hydra Broodmaster , Austere Command (wipes opponents' boards, but a bit $$$), Elspeth, Sun's Champion , Elspeth Tirel (both Elspeths have great board wipes for token decks), Oblivion Ring , Yavimaya Elder , Ajani Goldmane / Ajani, Caller of the Pride (both have great synergy with big lifegains), Baloth Cage Trap (P.S you can play this and populate as combat trick!), Beast Attack (the flashback makes this a good comeback-card in case of board wipe and you need to get the pop-engine going), Blade Splicer (very powerful early-mid game)

I would 100% cut these cards: Take Heart , Centaur Healer , Healer's Hawk , Parhelion Patrol , Candlelight Vigil , Conviction , Noble Purpose , Flight of Equenauts , Siege Wurm , Bounty of Might (no trample=hard to use)

I would also consider cutting these: Lone Rider  Flip, Sumala Woodshaper , Sunscorch Regent , Verdant Eidolon , Scatter the Seeds , Wake the Reflections , Ajani Unyielding

multimedia on Slimefoot, the Stowaway

9 months ago

Hey, consider adding sac outlets? Creatures or other cards that have an ability to sacrifice a Sap:

The nice thing about these cards are they are all repeatable sac and most have no mana cost activations to sac a Sap. Ashnods is not a budget card, but I'm suggesting it because it's very good with Slimefoot since you make colorless mana when you sac a creature. Skullclamp is amazing draw with 1/1 Sap tokens or sac outlets.

Budget lands to consider:

Other Sap themed cards to consider adding:

Cards that give you a repeatable source of Saps for no or little mana cost are very good: Satchel/Tendershoot/Mycoloth/Necrogenesis

Other cards that have good interaction with Saps to consider:

Other good support cards:

Intent is not a budget card, but I'm suggesting it because it has a very powerful effect when you sac a Sap.

I offer more help. If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.


multimedia on HOLY SHIITAKE BATMAN [[BUDGET EDH]]

9 months ago

Hey, saw your forum help topic.

Thunderfoot Baloth is a budget alternative to Craterhoof especially since Slimefoot is a low mana cost Commander who you want in play as much as possible; Thunderfoot could replace Primeval Protector. Eternal Witness is now a budget card, she's definitely a staple for green in Commander and she could replace Skullwinder.

Diabolic Intent could replace Dark Petition, less mana and good with the aristocrat strategy a few dollars more, but worth it. Fierce Empath is a great budget creature tutor for green especially when playing Avenger and Regal; it could replace Wild Beastmaster. Plaguecrafter is a upgraded Freshbag Marauder. Overgrown Tomb is a better land for this deck than Blooming Marsh because it interacts with Farseek, Lore, Wood Elves or Skyshroud. Blooming doesn't and Tomb is about the same price as Blooming.

Consider more sac outlets? Specifically with no mana cost or low mana cost sac activations.

Mycon, Deathspore, Psychotrope are tribal Saproling/Fungi sac outlets who give you good value when you sac a Sap. They can also make a 1/1 Sap by removing three counters from them. Krav is a favorite budget card of mine in Commander, with tokens he can get huge and draw a ton of cards. His one cost sac activation is very good for the aristocrat strategy with tokens because you can sac your entire token army with one activation.

Other cards to consider adding:

Cards to consider cutting:

  • Fog
  • Status / Statue
  • Harrow
  • Brawn
  • Gray Merchant of Asphodel
  • Doomfall
  • Skyshroud Claim
  • Priest of Titania

Good luck with your deck.


Boza on The Guildmage Cycle

10 months ago

Additionally, the OG ravnica guildmages were weak as hell and/or more useful because of their mechanics and interactions with other guilds:

Selesnya Guildmage vs Conclave Guildmage - they both have comparative token making abilities, since the token on the one is bigger. Trample for 1 mana vs +1/+1 for 4 mana - trample is way weaker, but not in the context of GRN. The payoff for the selesnya guild in OG Ravnica is a wide board - convoke on Scatter the Seeds vs GRN's payoff of Rosemane Centaur. GRN Selesnya is tall, compared to RAV's wide Selesnya.

Izzet Guildmage vs League Guildmage - League guildmage's copy ability is better than izzet mages. There are likely no turns where you can use Izzet's ability twice, since paying 6 mana on top of another 4 mana for decent spells is a lot. Getting to copy any spell, not just 2 CMC or less is a big plus in League's favor. When you do not cast a spell, Izzet guildmage is a bear. League can at least draw you into spells to copy.

Golgari Guildmage vs Swarm Guildmage - Golgari's abilities cost entirely too much - paying 5 mana for a counter or a worse Raise Dead is not really a worthy investment. Swarm has two relevant abilities and both put you further ahead in the game that shore up what the guild lacks.

Dimir Guildmage vs House Guildmage - is 4 mana draw a card vs 3 mana surveil 2 comparable? Yes, in GRN, the House guildmage has better abilities. The tap ability is rarely useful, but potent when the opportunity arises, but instant speed surveiling is very powerful. Dimir guildmages's abilities are both sorcery speed, which limit their uses significantly.

Boros Guildmage vs Legion Guildmage - Boros' abilities are a bit overprised, especially the haste ability for 2 mana is rarely useful. The first strike ability is very powerful though and makes for tough combat math, but has very limited cases in which it allows you to actually win combats, because it is open information compared to a combat trick. Legion on the hand is much better at pushing damage with its (overpriced) 3 mana tap ability, which actively changes combat whether you are attacking or not. The 6 mana ability is a game ender and mana sink for a guild made up of low-cost aggressive cards. Legion guildmage is more versatile than its RAV counterpart.

I would say all of the new guildmages are better than all of the oldest ones. However, none of them are better than Ravnica 2's guildmages.

TLDR: Powerlevel of guildmages goes Ravnica 2 -> Ravnica 3 -> Ravnica 1

lagotripha on Ellie's Saprolings

1 year ago

Supply // Demand needs spaces to read properly for some reason.

Triumph of the Hordes is a game ending card for this style of deck, although commander popularity has pushed the price up a lot.

Some of my favourite MTG memories are of a Pollenbright Wings on a Mycoloth. Both cards aren't great in modern, as they're too easily disrupted (barring a Leyline of Anticipation deck), but are a lot of fun in more casual lists. I've tinkered some, but you're pretty close to how this deck wants to run.

Sideboard wise, Alive // Well is worth a look. Cheap, helps hate out burn as well as, (if not better than,) a leyline in token decks. Solemnity hates infect while stopping both Ratchet Bomb and Engineered Explosives from hitting anything bigger than your tokens. Wilt-Leaf Liege is amazing in hollow-one metas.

Heroic Intervention is amazing board wipe insurance, and is in vogue, but things like Fresh Meat also exist.

Fungal Plots is a big saproling tribal card. You might not be making tokens often with it, but the lifegain/carddraw is very strong when you're using saprolings as chump blockers and trying to dig into your sideboard cards.

Second Harvest and Rhys the Redeemed exist, but a lot of the time they are only as effective as a Scatter the Seeds, and some of the time a lot worse.

Utopia mycorn feels like it could be part of some kind of haste/combo list, but I've never seen it work well. Wayfaring Temple is basically either a 1/1 or a 3 mana duress as your opponent kills it.

Hope this helps- good luck and happy piloting.

DoritoDust007 on Vitamins P, D & H

1 year ago

Battle Screech seems like it could put in some work. Along those lines, Sprout Swarm and Scatter the Seeds can help put out large quantities of tokens to aid the go-wide plan.

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Scatter the Seeds occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.09%