Scatter the Seeds
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)
Create three 1/1 green Saproling creature tokens.
Printings View all
|Mystery Booster (MYS1)||Common|
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Scatter the Seeds Discussion
4 months ago
Hey, I'm currently playing Kalamax, the Stormsire using a secondary token strategy.
You could play a main token strategy with Kalamax and The Locust God. Kalamax can act as a pseudo Parallel Lives affect with instant spells that create token since if he's tapped the first instant you cast each turn is copied. Many cards can repeatably for no mana cost create a token when you cast an instant or sorcery and you want to be casting instants with Kalamax. Instant draw spells are good with Kalamax. The doubling of draw is good with The Locust God who creates an Insect token when you draw a card. In my opinion getting token value on top of the value you already get from instants with Kalamax could make this a viable main strategy.
Some cards for a creature token strategy with Kalamax:
- The Locust God
- Young Pyromancer
- Saheeli, Sublime Artificer
- Murmuring Mystic
- Metallurgic Summonings
- Chord of Calling
- Parallel Lives
- Cryptolith Rite
- Beastmaster Ascension
- Bident of Thassa
- Hunter's Insight
- Return of the Wildspeaker
- Pull from Tomorrow
- Sprout Swarm
- Artifact Mutation
- Curious Herd
- Scatter the Seeds
- Fated Intervention
- Hunting Pack
- Second Harvest
- Cackling Counterpart
- Supplant Form
- Empty the Warrens
- Rite of Replication
- Mythos of Illuna
6 months ago
For a token deck, you don't make very many tokens.
The very best token producer in Pauper is Sprout Swarm. This card is often a win condition in even non-token decks because of how powerful it is. I cannot recommend this card enough.
Battle Screech makes many tokens for very little effort. Fliers are a great bonus, too. This is another one of the best token producers out there.
In terms of card advantage and having a sticky board, Cenn's Enlistment is extremely powerful. It can turn all your late game lands into 1/1s to reinforce your board.
Other decent token producers are Icatian Crier, Maul Splicer (good top-end), Miming Slime (good with pump effects), Penumbra Spider, Raise the Alarm, Scatter the Seeds, Selesnya Evangel, Slime Molding (good with populate), Sporemound, Triplicate Spirits, Wake the Reflections and Walker of the Grove. There are few other good ones, but these see more play.
Ivy Lane Denizen is a great choice for you. Most of the tokens you'll make will be green, which will in turn grow whatever creature you want (or it basically turns all your 1/1s into 2/2s, which is huge).
Rampant Growth could easily be Sakura-Tribe Elder, which is basically the same card but with a 1/1 body for free that you can attack and block with.
I understand you want to maybe cycle them, but Safe Passage can be a big blowout in your favour.
In terms of cuts, I would think about cutting a lot of the non-token stuff. The cards that tap down creatures seem like a good place to start, since ideally you are going wider than your opponent anyways. Ardenvale Tactician and Expose Evil are easy cuts. Next, some of the more vanilla creatures that would be better served as more token producers, like Aven Skirmisher, Healer's Hawk, Faerie Guidemother, Pilgrim's Eye (you don't need this when playing Green), Sedge Scorpion and Voracious Typhon. Then, in your enchantments Bonds of Faith and Squire's Devotion seem like weaker options. For protection spells, you could be doing much better than Flicker of Fate.
I hope some of this helps you!
9 months ago
I think you have a strong base for a Selesnya token deck but, I am not sure if Emmara, Soul of the Accord is the best choice for your commander. Emmara wants you to tap her and I don't see a lot of ways to tap her in this deck. Maybe consider switching your commander to Trostani, Selesnya's Voice which might work better to get out tokens.
If you want to use Emmara maybe you could look to add a few vehicles to this deck. Personally I think a card like Smuggler's Copter would be a great addition to this deck because, it gives you card filtering and a tap outlet for Emmara. Citanul Hierophants could also help you ramp and will give an additional tap source for Emmara. Nature's Chosen is an older card but would work really well with Emmara. I see you have some cards with the convoke ability which I think is strong in this deck. Maybe consider adding some more convoke cards like, March of the Multitudes , Chord of Calling , Scatter the Seeds and, Conclave Tribunal ?
This deck seems really light on card draw / card advantage, consider using some of these cards to help you draw. Skullclamp which will draw you an insane amount of cards off Emmara alone and, is almost an auto include in a token deck. Idol of Oblivion , Freyalise, Llanowar's Fury , Huatli, Radiant Champion , Season of Growth and, Ohran Frostfang are all really good cards that will give you card advantage and synergies with your token theme. One last card you might consider is Well of Lost Dreams especially if you find yourself gaining a lot of life off the Emmara tokens.
Lastly, I would consider removing these cards, Eidolon of Blossoms , Evangel of Heliod , Oakhame Ranger , Worldsoul Colossus , Banishing Light and, Collective Voyage . While I don't think these cards are bad I don't they they are impactful enough in this deck.
I would consider adding these cards, Parallel Lives , Doubling Season (if you can afford it), Castle Ardenvale , Beastmaster Ascension , Collective Blessing (maybe consider removing some of your smaller anthem effect like, Honor of the Pure for bigger anthem effect like these), Eladamri's Call , Eternal Witness , Champion of Lambholt , Generous Gift and, Beast Within .
Hopefully some of these suggestions helped but, I think you are off to a really good start with your deck!
11 months ago
Hey Miggsy, my suggestions are:
March of the Multitudes : I think that is best than Finale of Glory because the finaly is good if you can pay 10 mana for X, but normally March of the Multitudes is more effective because of Convoke, and can create a bunch of tokens quickly.
Lovestruck Beast : For only can create a token and then you can play it as a 5/5 for only .
Trostani Discordant : Basically is one of the best cards for a tokens deck. She creates 2 tokens, and gives +1/+1 to EVERYTHING.
Venerated Loxodon : Its a very good finisher, and works well with emmara thanks to convoke
Also, you can add some plains, cut Blossoming Sands and replace it with Fabled Passage to help Castle Ardenvale to work well, because in the actual list seems improbable that it can activate the ability.
I think that the list can be like that:
- 4x Gilded Goose
- 4x Haazda Marshal
- 4x Woodland Champion
- 4x Emmara, Soul of the Accord
- 4x Lovestruck Beast
- 2x Trostani Discordant
- 4x March of the Multitudes
- 2x Divine Visitation
- 2x Ajani, Strength of the Pride
Appart of this, note that in the sideboard there are cards that aren't legal in standard: Elspeth, Knight-Errant , Hour of Reckoning and Scatter the Seeds . That cards where reprinted recently, but aren't legal in standard because are from adittional products.
I hope that this helped you,
1 year ago
Using utopia mycorn to power out Tendershoot Dryad feels like a fairly solid idea- but I'd feel more comfortable running this with other 5 drops in that slot, and other tools to power it out. Doubling season is similarly amazing, but due to it being traditionally used to insta-ult plainswalkers, you need to build around it so that it doesn't get outraced/disrupted. I don't feel that the rest of the deck supports that as a plan, and would set it aside for a different list.
I'd look at Mycoloth as additional copies of tendershoot- its a little more vulnerable to disruption, but is strong if it survives your opponents turn. With enough duress variants it should be able to provide value.
Green (x) ramp traditionally runs Arbor Elf / Utopia Sprawl for a very fast start, but B/G usually runs low to the ground creatures- figuring out a balance between creatures to get you to your five drops and spells to protect them will be the battle here.
In terms of saproling tribal cards to glance over, Fungal Plots , Life and Limb , Saproling Migration , Korozda Guildmage Scatter the Seeds , Sporecrown Thallid and combo-favourite Sprout Swarm all exist.
If you are looking at budget and where to spend money in a deck- focus on the manabase. Horizon lands look really strong, fetches always do well, and when you want to play something else they can usually be swapped right across.
1 year ago
You can certainly make it a viable deck without sinking Doubling Season money into it or turning it into a deck whose only goal is to Demonic Tutor into a combo. There's a lot of good stuff in here to build on.
Hardened Scales rounds out your Corpsejack Menace/Snek package.
You could probably lean a little into Saprolings, as well. Psychotrope Thallid is great card draw when your Commander makes Saprolings. Utopia Mycon is great for ramp. Tendershoot Dryad is a great lord for going wide. Night Soil , Saproling Burst , Verdant Embrace , Fertile Imagination , Fungal Sprouting , Scatter the Seeds , and Saproling Symbiosis are solid token producers. That last one is expensive, but I thought I'd just put it out there since it's old af.
As for cuts, if you're not doing broken combo things, Spikes are not good. Cruel Sadist , Sylvan Hierophant , Consuming Vapors , Heirloom Blade , Clockwork Vorrac , and Underworld Connections could probably be cut on card quality, alone.
1 year ago
I would definitely add these cards: Phyrexian Processor , Phyrexian Rebirth , Slime Molding (better than it looks since paying 11 mana will give you a 3 mana 10/10 each turn after), Vitu-Ghazi Guildmage (populate mana-sink late game), Parallel Evolution , Illusionist's Bracers (populate twice, for the same price!), Acidic Slime (just an awesome green staple), Sakura-Tribe Elder , Phantom General , Angel of Sanctions (INFINITE REMOVAL EACH TURN!), Beast Within (staple removal in green), Budoka Gardener / Dokai, Weaver of Life (mana acc and lategame big tokens in one)
I would consider these also: Worldspine Wurm , Parallel Lives (awesome, but a bit $$$), Rootborn Defenses (stops a board-wipe and pops), Trostani's Judgment (high cmc, but good value), Overrun (probably wins you the game if you have a few creatures out), Hydra Broodmaster , Austere Command (wipes opponents' boards, but a bit $$$), Elspeth, Sun's Champion , Elspeth Tirel (both Elspeths have great board wipes for token decks), Oblivion Ring , Yavimaya Elder , Ajani Goldmane / Ajani, Caller of the Pride (both have great synergy with big lifegains), Baloth Cage Trap (P.S you can play this and populate as combat trick!), Beast Attack (the flashback makes this a good comeback-card in case of board wipe and you need to get the pop-engine going), Blade Splicer (very powerful early-mid game)
I would 100% cut these cards: Take Heart , Centaur Healer , Healer's Hawk , Parhelion Patrol , Candlelight Vigil , Conviction , Noble Purpose , Flight of Equenauts , Siege Wurm , Bounty of Might (no trample=hard to use)
1 year ago
Hey, consider adding sac outlets? Creatures or other cards that have an ability to sacrifice a Sap:
- Ashnod's Altar
- Deathspore Thallid
- Vitaspore Thallid
- Viscera Seer
- Carrion Feeder
- Evolutionary Leap
- Krav, the Unredeemed
The nice thing about these cards are they are all repeatable sac and most have no mana cost activations to sac a Sap. Ashnods is not a budget card, but I'm suggesting it because it's very good with Slimefoot since you make colorless mana when you sac a creature. Skullclamp is amazing draw with 1/1 Sap tokens or sac outlets.
Budget lands to consider:
- Command Tower: one of the best lands in Commander.
- Llanowar Wastes
- Tainted Wood
- Hissing Quagmire
- High Market: sac outlet.
Other Sap themed cards to consider adding:
- Druidic Satchel
- Tendershoot Dryad
- Sprout Swarm
- Scatter the Seeds
- Saproling Migration
- Sporecrown Thallid
- Necrogenesis: exile your opponent's creature in their graveyard to make a Sap.
Cards that give you a repeatable source of Saps for no or little mana cost are very good: Satchel/Tendershoot/Mycoloth/Necrogenesis
Other cards that have good interaction with Saps to consider:
Other good support cards:
- Eternal Witness
- Golgari Charm
- Beast Within
- Golgari Signet
- Seasons Past
- Nature's Claim
- Kodama's Reach
- Pitiless Plunderer
- Deathrite Shaman
- Elves of Deep Shadow
- Elvish Mystic
- Fertile Ground
- Read the Bones
- Diabolic Intent
- Lifecrafter's Bestiary
Intent is not a budget card, but I'm suggesting it because it has a very powerful effect when you sac a Sap.
I offer more help. If you like some of these suggestions I can help you to make cuts.
Good luck with your deck.