Violent Eruption

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Violent Eruption

Instant

Violent Eruption deals 4 damage divided as you choose among any number of target creatures, players and/or planeswalkers.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

markbeloit on Card creation challenge

11 months ago

Unnatural Eruption

Sorcery

Destroy target land. Unnatural Eruption deals 13 damage to target creature.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")


Not sure if it'd be something Avos saw, but once I thought up this card I wanted to put it down.

Wanted to call it Volcanic Eruption or Violent Eruption but those names are taken (sigh)

Repeat challenge (see above).

immakinganezehaldeck on Anje Reanimator (Casual CEDH)

3 years ago

11/23/22 - Madness update

I'm really low on madness cards. Needs to be far higher for an anje deck.

IN

OUT

NOTES

Removed most end game threats + interaction that didn't have madness, since madness tech needs to be there in high density and the deck can win through that stuff mainly.

SaberTech on Torbran and his Fiendish Plan

5 years ago

I like the poke idea that this deck is going for, but I think that there are some parts of the deck that are a bit counter productive. I think that a number of the low-damage wrath effects will lose a lot of their impact as you move into the mid and late game, even with Torbran's boost, and even though cards like Pyroclasm will deal more damage to your opponents' creatures they are still dealing enough damage to kill a good number of your own utility creatures anyway. I think that there are other options to consider that would give you more choice and control over where damage is going.

Rolling Thunder and Violent Eruption give you a good amount of control and scale really well with Torbran out. Inferno Titan and Drakuseth, Maw of Flames can spread their damage around and are also large bodies that can help finish a game. Goblin Sharpshooter is another creature that can get pretty ridiculous with Torbran out, and Flameblade Angel might also be worth consideration as a deterrent.

There are some other options worth looking at to increase the "punisher" aspect of the deck. Circle of Flame, Harsh Mentor, Immolation Shaman, Rampaging Ferocidon and Hissing Iguanar are all possible ways of getting some extra damage in. If you end up running more creatures, Hellrider is a possible inclusion. And will all the damage flying around you might find that Neheb, Dreadhorde Champion might make a good addition, although Neheb is better with more X cost spells.

Anyway, just some ideas to think about. I'd like to see your opponents' faces when you drop both Mana Barbs and Torbran onto the board. That's not something most people would want to deal with.

FelipeDos on Dack's Vampire Madness

6 years ago

Also, Faithless Looting should definitely be in here and Violent Eruption is pretty decent on theme removal.

I really like the idea here. Madness is super fun, and it's a way to use Dack without painting a target on yourself with Argent Mutation .

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