Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Violent Eruption
Instant
Violent Eruption deals 4 damage divided as you choose among any number of target creatures, players and/or planeswalkers.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
markbeloit on Card creation challenge
11 months ago
Unnatural Eruption
Sorcery
Destroy target land. Unnatural Eruption deals 13 damage to target creature.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Not sure if it'd be something Avos saw, but once I thought up this card I wanted to put it down.
Wanted to call it Volcanic Eruption or Violent Eruption but those names are taken (sigh)
Repeat challenge (see above).
immakinganezehaldeck on
Anje Reanimator (Casual CEDH)
3 years ago
11/23/22 - Madness update
I'm really low on madness cards. Needs to be far higher for an anje deck.
IN
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Emergence Zone - adds a lot of sorcery speed options into gorger loop
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Cloudstone Curio - infinite mana combo with Dockside + a creature iff dockside makes enough mana to cast both.
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Revolutionist - if in gorger loop, can loop instants (and sorceries if anje is there too.)
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Alms of the Vein - sorcery for above
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Fiery Temper - instant for above
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Violent Eruption - instant for above
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Distemper of the Blood - can also get looped with Revolutionist
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Hell Mongrel - discard outlet WITH MADNESS
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Bag of Holding - Shadow of the Grave effect
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Asylum Visitor - madness
-
Kitchen Imp - madness
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Bloodhall Priest - madness and etb trigger that kills with gorger
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Terminal Agony - madness
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Necrogoyf - madness
-
Malevolent Whispers - madness
OUT
NOTES
Removed most end game threats + interaction that didn't have madness, since madness tech needs to be there in high density and the deck can win through that stuff mainly.
onua1 on
We're All Mad Here
4 years ago
Psychotic Episode , Psychotic Haze , Violent Eruption , Twins of Maurer Estate , Alchemist's Greeting
Optimator on
5 years ago
All owned:
Braid of Fire - Molten Disaster - Chain Reaction - Magmaquake - Viashino Heretic - Wildfire - Pyrohemia - Violent Eruption - Starstorm - Pyrokinesis - Street Spasm - Rolling Thunder - Boil - Arc Lightning - Steam Blast - Breath of Darigaaz - Slagstorm - Flame Jab - Pyroclasm - Flamebreak - Volcanic Fallout
Guttersnipe - Quicksmith Rebel - Mad Prophet - Harsh Mentor - Charmbreaker Devils - Ryusei, the Falling Star - Izzet Chemister - Lobber Crew - War Elemental - Angrath's Marauders - Ash Zealot
SaberTech on
Torbran and his Fiendish Plan
5 years ago
I like the poke idea that this deck is going for, but I think that there are some parts of the deck that are a bit counter productive. I think that a number of the low-damage wrath effects will lose a lot of their impact as you move into the mid and late game, even with Torbran's boost, and even though cards like Pyroclasm will deal more damage to your opponents' creatures they are still dealing enough damage to kill a good number of your own utility creatures anyway. I think that there are other options to consider that would give you more choice and control over where damage is going.
Rolling Thunder and Violent Eruption give you a good amount of control and scale really well with Torbran out. Inferno Titan and Drakuseth, Maw of Flames can spread their damage around and are also large bodies that can help finish a game. Goblin Sharpshooter is another creature that can get pretty ridiculous with Torbran out, and Flameblade Angel might also be worth consideration as a deterrent.
There are some other options worth looking at to increase the "punisher" aspect of the deck. Circle of Flame, Harsh Mentor, Immolation Shaman, Rampaging Ferocidon and Hissing Iguanar are all possible ways of getting some extra damage in. If you end up running more creatures, Hellrider is a possible inclusion. And will all the damage flying around you might find that Neheb, Dreadhorde Champion might make a good addition, although Neheb is better with more X cost spells.
Anyway, just some ideas to think about. I'd like to see your opponents' faces when you drop both Mana Barbs and Torbran onto the board. That's not something most people would want to deal with.
Lord_Grimm on
The Madness of Miss Hannigan
5 years ago
Here are a few suggestions that might help: Bloodmad Vampire < Waste Not, Incorrigible Youths < Solemn Simulacrum, Twins of Maurer Estate < Azra Oddsmaker, Violent Eruption < Sweltering Suns, Fiery Temper < Rakdos Signet , Senseless Rage < Underworld Breach, Distemper of the Blood < Sol Ring, Call to the Netherworld < Animate Dead, Alchemist's Greeting < Blasphemous Act
Only other thoughts are ramp/fixing/wraths may be low.
king-saproling on
Feather gets swole
6 years ago
Nice list, and the low cost is especially nice! You might like these cards: Livewire Lash , Precursor Golem , Fists of Flame , Aurelia's Fury , Avacyn's Judgment , Ghired's Belligerence , Volcanic Wind , Violent Eruption , Arcbond , Twinflame
FelipeDos on
Dack's Vampire Madness
6 years ago
Also, Faithless Looting should definitely be in here and Violent Eruption is pretty decent on theme removal.
I really like the idea here. Madness is super fun, and it's a way to use Dack without painting a target on yourself with Argent Mutation .
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