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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Vexing Shusher
Creature — Goblin Shaman
Vexing Shusher can't be countered.
: Target spell can't be countered.
Liquidbeaver on
Ib Halfheart, Goblin Sac-tician [PRIMER]
1 month ago
Ib has a question for all of his favorite deplorable friends, if the proposed hybrid mana changes happen for commander, what do you think needs to find a spot in the deck?
Potential Hybrid Mana Changes - Commander
Vexing Shusher is first in line!
Coward_Token on Hybrid rule change
2 months ago
In the recent update article to the bracket system, Gavin Verhey floated the idea of making hybrid mana symbols inclusive rather than excluding for the purpose of the 99. Regardless of how you feel about the change, what would the impact be?
Scryfall search for cards with hybrid mana
Ashiok, Dream Render gets to be annoying more often
Murderous Redcap gets to combo in even more decks
Dream Salvage: mono-black discard decks
Azor's Elocutors: mono-white pillow fort gets a wincon?
Sygg, River Cutthroat would be cool for a lot of political decks
Everlasting Torment & Kulrath Knight for Hapatra, Vizier of Poisons & Massacre Girl, Known Killer. For the Knight, also Toxrill, in case you want to be even more annoying.
Vexing Shusher expands its anti-countering services
Wort, the Raidmother might be neat for red+ spellslinger that uses tokens, like Magnus the Red
Rhys the Redeemed: more power to go-wide strategies (although Elfball haters might not be so enthustiatic)
The bonder cycle: Jubilant Skybonder, Cunning Nightbonder, Proud Wildbonder, and Sonorous Howlbonder ... also Alert Heedbonder, I guess.
Enchanted Evening, Gilder Bairn: more shenanigans abound
Godhead of Awe: might be neat for mono-W?
Worm Harvest: Titania is now the queen of worms
All companions become available to an expanded selection of color identites, with the exception of Jegantha (and Lutri)
TheVectornaut on
Monocolor hell
4 months ago
Cool to see this combo actually being tried out. Depending on the local modern meta, I could see this struggling with both speed and consistency. And if you're worried about wincons getting countered, I'd also be worried about the combo being disrupted. Something like Vexing Shusher could help get past countermagic, but it doesn't solve the more pressing issue of post-sideboard hate. Liquimetal Coating has some redundancy with Myr Landshaper but Splinter does not. A single Disruptor Flute, Ancient Vendetta, or more likely a Thoughtseize into Surgical Extraction could suddenly make things pretty tough. I think the deck is also likely to struggle against creature threats, especially when you haven't resolved a Liquimetal Coating. If you're willing to splash into black, I think Tear Asunder is better than Shattering Blow while having the option to kick and remove creatures and planeswalkers in a pinch. And while I know you'd prefer to exile over destroying, Assassin's Trophy is also very flexible without Coating. You might even be able to bait an opponent into searching for a basic to Splinter in cases where they don't already have one. Path to Exile is similar if you prefer white. Adding more colors would additionally justify running more shocks or other 2+ land type duals of different colors, something which would allow you to use fetches stolen by Oblivion Sower more reliably. Staying in red, there's still Abrade, Untimely Malfunction, Brotherhood's End, Explosive Derailment, and Overwhelming Surge as options. A final card that i think might fit here is Wrenn and Six. It's just such a nuisance in Gruul decks, keeps you on curve with a single fetchland, can get back Buried Ruin to keep your artifacts online, and the ultimate can even let you Splinter repeatedly if the game goes long. As for sideboard options, that will always depend on what you're actually facing. Still, I'd probably focus a little more than normal on matchups with decks that run few basics or few lands altogether. As an example, Leyline of the Void against manaless dredge or Blood Moon against amulet titan. If you're playing against refined versions of decks like that, I think it's still gonna be tough, but you gotta do what you gotta do for the sake of the janky combos!
DreadKhan on
Deforestation Techniques
6 months ago
Just getting back to you about Omen of Fire, I've tried to slip it into a few decks, and the biggest complaint I had was that the decks I wanted to use it in were low enough in power level that people would sometimes balk if they were hit too hard by the land hate aspect. I think if you're allowed to use Game Changers (Bracket 3) you shouldn't get too much negative attention for Omen (expect some though). It's also a meta call, if nobody uses White or Islands then the card can do absolutely nothing. The Instant speed nature of it can matter in some lists, if you play it on a Blue player's end step then they can't replay any of the Islands that turn (and might have to discard a bunch), whereas a White player might have to choose between losing their blockers for the turn or sacrificing their aggro creatures, especially if they don't have a lot of Plains. FWIW a LOT of 'go wide' type token decks use White tokens, this will wipe out those tokens.
Omen plays well with cards that help your interaction get through, like Vexing Shusher for example, because you might find that the decks you most want to hit with it are best suited to just counter the spell.
Omen gets a lot worse if you're playing against people who use untyped duals, but I will note that more and more people like using things like the Surveil lands and Triomes, meaning even if people aren't on OG Dual Lands they can still have access to plenty of playable typed duals, and FWIW Omen is MUCH better vs ETB tapped Islands. If you find people react to you running Omen by running more of these untyped duals you can start using Primal Order that punish people for using non-Basics (I feel like you could probably get away with running a lot of Basic lands in a Gruul list, ymmv), so people are hurt either way.
Hopefully that can help give you insight into running Omen in a deck of your own!
I'm not sure if it's really an issue in your metas, but I found that when I built infinite combos it was often a big asset if I had some different types of payoff; this could help me get around protection effects in some cases. Anyways, Altar of the Brood allows infinite creature ETBs to mill out each opponent, all without targeting, and they die when they draw their next card. If nobody ever has Protection or some from of damage immunity then this isn't relevant and sorry for wasting your time!
I have a fancy Inkmoth Nexus that does essentially nothing ATM, but your idea of using it with Kessig Wolf Run seems reasonable, I think I might add it to my own Gruul list, it even wants some Colourless lands. Thanks!
leovolt884_ on
Rotpriest Infection
1 year ago
Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.
Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.
I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tomb
since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.
The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.
Coward_Token on How Are Red, Black, and …
1 year ago
wallisface: Yeah but as you know, it's a break. I was suggesting a fix, although in hindsight it's just Vexing Shusher with the legs sawed off.
Azoth2099 on
Slingin' Counters
2 years ago
Hmmm...okay here are my recs I guess:
Allosaurus Shepherd, Destiny Spinner, Vexing Shusher, Pyroblast, Red Elemental Blast, Veil of Summer, Silence, Orim's Chant, Abeyance, Bone Sabres, Conqueror's Flail, Gamble, Worldly Tutor, Enlightened Tutor, Defiler of Vigor, Bloom Tender...I highkey have a lot more, but I'll stop here for now. Let me know how these are sounding to you!
legendofa on
Turn 0 win vs Chancellor of dross (100%)
2 years ago
Against 60 Force of Will, a sideboarded Vexing Shusher and some more Elvish Spirit Guide is my best suggestion, but that's adding more moving parts. In the mirror match, like with most of these sort of decks, it's a coin flip. It all comes down to who gets the better opening hand, or even who goes first.
| Have (2) | Azdranax , metalmagic |
| Want (1) | Jungian_Thing |





