Whisk Away

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Whisk Away

Instant

Put target attacking or blocking creature on top of its owner's library.

Meachman on

3 years ago

For manipulating opponents' tops of libraries, here are some versatile spells:

Anchor to the Aether, Spin into Myth, Temporal Spring, Time Ebb, Whisk Away, Submerge, Expel from Orazca

momikulski on Niv-Mizzet, Parun

4 years ago

All of these cards work well when you are running basically just mountains, running blue splits their power, and using non basics reduces their effectiveness even further. Downhill Charge , Granite Grip , and Seismic Strike .

These cards are ok, but don’t really work with your primary concept. Titan's Strength I like this for the scry, and if it drew a card it’d be fine, but as a combat trick it’s pretty meh. Kavu Scout is at most a 2/2 for two in this deck. Kraken's Eye is pretty passive life gain, but it’s not going to win the game for you, and it is pretty unlikely to save you too (it does improve with some of the buy back spells I list later). The problem with Akroan Crusader is that if we cut the combat tricks this card becomes way weaker, and even with the tricks, it’s not got a high likelihood of having both at the same time. Why would we run that when we can run cards like Crackling Drake ?

Strider Harness is good, but it is over costed for what it does.

These cards are neat, but there are better options that are better suited to what you are trying to do. Lava Axe , and Warbringer .

Whisk Away I’m not loving this card, it is alright. It’s just low bang for the buck.

As for some cards that might help things, the issue I see is that your plan has a lot of draw, and some control, but not a lot of ways to win. As it is your commander is basically the only way you have of making use of the draw, out side of trying to win with Jace. Winning with Jace is gonna be tough cause you have to draw him, and then mill through your deck, it is possible just hard. So most of the suggestions are cards that work well with casting a lot of draw spells, or removal. This makes your plan of drawing a lot of cards do something other than drawing a lot of cards. Just like your commander they are all going to do something when you draw, or cast a spell. Talrand, Sky Summoner , Saheeli, Sublime Artificer , Murmuring Mystic , Niv-Mizzet, the Firemind , Guttersnipe , and Psychosis Crawler are all great for your deck.

You’ve got a bunch of good draw, but you missed a few older cards that are incredible like Arcanis the Omnipotent , Brainstorm , Opt , Treasure Cruise , and Faithless Looting .

Swarm Intelligence is great for casting a lot of spells.

A thing that might happen is running out of gas. So cards that give repeated use like flashback and buy back are huge. They mean you’ll always have something to do, and offer more value because of your cards that trigger on spell cast, or card draw. Some good examples include Mystic Retrieval , Fanning the Flames , Whispers of the Muse , Shattering Pulse , and though it is a little bit more expensive Capsize which is incredibly powerful and super annoying for other people to deal with if they can’t outright counter it.

AEtherize is just a super good card for the deck.

Your deck should basically just draw a whole lot of cards, and having the mana to play them is super important. I’d likely look at increasing the number of mana rocks (artifacts that make mana) in there, and making sure that you’re never hurting for your second color. Some solid suggestions for that are Izzet Signet , Izzet Cluestone , Commander's Sphere , Izzet Boilerworks , Terramorphic Expanse , Desolate Lighthouse , and Memorial to Genius is just great for your draw plan.

TUMTUM on Grindclock Prison Deck Suggestions?

6 years ago

So while trying to find a super budget deck to play. I came across the idea for a prison deck. Grindclock is an underplayed rare, so I decided to make a deck around it. The plan is to cantrip and find Grindclock and then you wait till your opponent plays a creature. Use cards like Whisk Away or Oust (Grindclock on two). Use similar effects and then milling them out of the opponents deck. Use Storage Matrix to lock them out. I don't have any win cons in mind so I would love suggestions for this deck, thank you for reading and have a nice day.

lactobacillus on Rock 'n' Mill (and a list of all MTG's mill cards)

6 years ago

borto1412 you may consider Winds of Rebuke to the list. Also some bounce cards that return permanents to the top of owner's library, after all you will mill it anyways haha

Anchor to the Aether, Consign to Dream, Commit / Memory, Expel from Orazca, Hinder, Memory Lapse, Sweep Away, Time Ebb, Whirlpool Whelm, Whisk Away

Edit: sorry for the long list

Vixxxx on Mono blue control modern with no money

6 years ago

Maybe too much creatures, get solid game enders like Sphinx of the Final Word and play it as your only creature.

All the enchantments are just bad. Diminish and Whisk Away out.

There are ton of options to add:

Condescend Good counterspell

Think Twice Card advantage

Engulf the Shore Goodboard wipe for Mono Blue

Disallow Solid counterspell

Jace, Architect of Thought Overall very good walker

Psychic Barrier Straightly better Essence Scatter

There are so much more that i'm not going to list everything but there are maybe the best budget options.

And to make deck more consistent don't play so much 1 and 2 ofs, just play 4 of all good cards

FUL on INGEST to DIGEST

6 years ago

how are you going to tap again Night Market Lookout after using Dramatic Reversal? I would try to build a deck looking more at Ingest, maybe adding more control to remove opponent's creature and to give unblockable at your creatures.There are cards like Benthic Infiltrator, Totally Lost, Griptide, Whisk Away, Memory Lapse that may be used togeter to control (i don't know how much of those cards you own or are available for you tho)

Daedalus19876 on

7 years ago

Flusterstorm is pretty bad in EDH except in the highest tiers, TBH. I have a copy and I'm struggling to find a deck for it.

Looking at your description, here are some things that might interest you: Anchor to the Aether, Chronostutter, Ether Well, Forced Retreat, Grasp of Phantoms, Griptide, Metamorphose, Repel, Spin into Myth, Submerge, Sweep Away, Temporal Eddy, Whisk Away. There are also a million Control Magic effects, though they usually center around 5 mana (Mind Control, Treachery, Spirit Away, Volition Reins, etc).

You might also want a Braids, Conjurer Adept in here. It should help you get some of those big fatties out of your hand.

Happy deckbuilding! :)

ComixWriter on Esper Standard Mill

8 years ago

Since you've asked for comments, I'll offer these humble suggestions in the spirit of friendly competition. Take 'em or leave 'em, these ideas are merely suggestions.

I like the mission and general feel of the deck. You have some great cards that propel the mill theme, and have synergies among other cards.

I question the inclusion of Disperse over Clutch of Currents. While I sacrifice instant speed, I also cast it for less mana. In the late game for your mid-range combo deck, don't ignore how valuable an awakened, pre-hasted creature can be.

Containment Membrane costs as much as Claustrophobia, or cheaper. However, the former only becomes effective if the creature becomes/is tapped; the requirement shouldn't be too hard in this metagame.

With your interest in casting non-creature spells, and your inclusion of Healing Hands in your sideboard, Student of Ojutai may serve your interests better than Jace, who takes more time to come online. With the number of non-creature spells you hope to cast, you should survive past early damage. At four toughness, the monk is also out of most burn range, whereas early Jace is not even Fiery Impulse-proof.

For reasons that should become clear, I'll close with offering suggestions f Treasure Cruise (maindeck), Dreadwaters and Dazzling Reflection + Student of Ojutai for either maindeck or sideboard. Since none of your creature have 'enters the battlefield' effects, bouncing them to recast seems wasteful; Center Soul and Feat of Resistance are quite inexpensive, while the rebound mechanic gives you a free instant next turn! With mill effects, you may also like more spells like Whisk Away, that does more than Turn to Frog.

My hopes were to offer cards I would want, or consider to playtest before making inexperienced comments. Play and be well!

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