Scatter to the Winds

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Scatter to the Winds

Instant

Counter target spell.

Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

TheoryCrafter on Land Tribal? (Experimental)

1 year ago

Have you considered spells with the Awaken ability? All you'd have to do is pay a little extra mana and they become land creatures with +1/+1 counters on them, Spells with Awaken include, but are not limited to, Earthen Arms, Rush of Ice and Scatter to the Winds.

One card you may want to consider is Emergent Sequence. It's essentially a more powerful Rampant Growth.

Also, May I also suggest adding in Nissa, Steward of Elements? Not only can you scry with it, but if you already know what card is on top you may be able to use the second ability to put it straight onto the battlefield.

For targeted Removal, I think a proactive approach is what you should work with. Spells to accomplish this with include, but are not limited to, Counterspell, Decisive Denial, Dissolve, and Voidslime.

As for lands, you may want to consider lands that allow you to search your library. These include, but are not limited to, Bant Panorama, Fabled Passage and Terramorphic Expanse. This, combined with Ramunap Excavator, will give you a basic land card search every turn. They will also feed the landfall abilities. Yavimaya, Cradle of Growth will give Nissa, Who Shakes the World some mana support. It is a tad expensive so make sure you add it to your to buy list for a later date.

For Metagame the only thing I can think of at this point you need is graveyard hate. Such cards you may want to consider for that include, but are not limited to, Scavenging Ooze and Tormod's Crypt.

Thank You for reading me out. I hope all this helps.

Happy Hunting!

elkion on

2 years ago

Also, Commit / Memory is a good one or two of to deal with problematic permanents, and it combos with Aertherize by shuffling back everything you've bounced to their hand. Scatter to the Winds is another reasonable counterspell, but not necessarily better than what you've already got.

Free_Iona on The Boundless Ur Dragon - Fire and Blood

3 years ago

I run a Mayael the Anima that is also about as Timmy as it gets, and I definitely feel the frustration you feel when your alpha strike is undone by instant speed removal. The solution I've found is to try and be a Timmy, whilst playing like a Spike, and wait for the perfect opportunity (Opponents tapped out) to seize the chance for an Alpha strike and kill the damn blue player.

I found that getting rid of my removal package was the first key. 1, I found it counter-intuitive to my deck - I want creatures on the field, so every time I was holding a board wipe, it was a dead card. Your dragons win the day with their size and flying anyway, You needn't fear any other board state. You have access to white - you could run a protection package? Stuff like rootborn defences etc, that will stop the killing, Aw hell, you have access to blue? If Cyclonic Rift keeps ruining your day, force your opponents to get creative against you, run Syncopate or Scatter to the Winds and counter their Rift! That'll teach them - and you'll win more games. Screw it all and run your own Cyclonic Rift - you can cast in an end step to ensure there are no blockers for your dragons, and guarantee and open door to the opponent!

Also, Bone Dragon AKA Viserion for flavour. Also Palladia-Mors, the Ruiner Gets Hexproof, until you decide to swing with her.

+1!!

Free_Iona on The Sickness Is Rising

3 years ago

I think with the obvious and imminent danger of an infect deck, you might find that your creatures or your attacks become susceptible to instant-speed removal. You could consider fine-tuning your own package of instant spells to run counter spells to combat this (having access to blue is good for something).

Disallow or Spell Swindle are good commander-power counter spells, but actually my first thought for you was Scatter to the Winds , as you can actually Awaken a Land, bolster it, and use it to poisondeath your opponent. Could be a play they dont see coming.

ItinerantFailure on Milling Away (Phenax EDH Deck)

4 years ago

LumpyMilk on In response... - Budget ($17) Mono-Blue Control

4 years ago

stetsonfirebrand - If Lightning Bolt isn't common in your meta, then that'll make Scatter to the Winds a lot better then, because your lands will be safe, and if they really want to destroy it, they'll probably waste better removal like Path to Exile or some other hard removal. Of course if they do this, they just wasted the card, but you'd be totally fine with that. As long as there's no creatures that will also be problematic for it, then the 3/3 will be a lot more powerful, and it will be a genuine threat as their health slowly ticks away, and it could be enough to bait out some hard removal so you can play your Frost Titan next turn in peace. That or at least lower their life a bit for a faster AEtherling kill.

Also, Disallow is 100% better than both of them, so if you have the money, use that instead :P The best feeling is countering a planeswalker ultimate... God I love that card... Stifle's big brother.

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