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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Soul Sear
Instant
This deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.


Fluggleshmuggits on
Cube Eternal
1 week ago
IN IN IN
Guide of Souls
Sheltered by Ghosts
Voice of Victory
Staff of the Storyteller
Elspeth, Storm Slayer
Miscalculation
Hullbreacher
Silent Hallcreeper
Qarsi Revenant
Avenger of the Fallen
Concealing Curtains
Flip
Fable of the Mirror-Breaker
Flip
Razorkin Needlehead
Fear of Missing Out
Cori-Steel Cutter
Mine Collapse
Gut, True Soul Zealot
Sylvan Safekeeper
Keen-Eyed Curator
Birthing Ritual
Fanatic of Rhonas
Rofellos, Llanowar Emissary
Ursine Monstrosity
Amalia Benavides Aguirre
Koma, World-Eater
Bloodbraid Challenger
Nexus of Becoming
OUT OUT OUT
Wall of Omens
Silverblade Paladin
Ranger of Eos
Glimmerpoint Stag
Baneslayer Angel
Thirst for Discovery
Vendilion Clique
Ninja of the Deep Hours
Murderous Rider
Kitesail Freebooter
Unearth
Bitter Reunion
Eidolon of the Great Revel
Thundermaw Hellkite
Flame Rift
Soul Sear
Greater Gargadon
Rancor
Scavenging Ooze
Wall of Blossoms
Strangleroot Geist
Sakura-Tribe Elder
Whisperwood Elemental
Zealous Persecution
Simic Charm
Radha, Heart of Keld
Syr Ginger, the Meal Ender
Mtg_Mega_Nerds on
Urza’s Pet Dragon
3 years ago
I think I would drop Thoughtcast and All Is Dust . I also might drop Mizzium Mortars for Blitz of the Thunder-Raptor or Soul Sear
amerika00 on
Gyruda's Experiment
3 years ago
Fling Kazuul's Fury Flip to gurantee landing damage with the large creatures. Crash Through could also work for similar reasons, and as a good card to cycle. Prismari Command for ramp and filling the graveyard. Soul Sear against indestructible. Divide by Zero to bounce bastions and pick up a situational lesson. Thassa probably wouldn't hurt, same can be said for the God. I would try to add at least a few more creatures to guarantee getting value from Gyruda.
legendofa on Confused?
4 years ago
Path to Exile resolves, since (I assume) it was cast in reaction to your Soul Sear . Once Path resolves, the chosen target for Soul Sear is no longer present, so it "fizzles" without doing anything.
Hypothetically, if you had Cancel led the Path, then the Path would be countered and the Soul Sear would resolve normally.
Essentially, the most recent action taken (spell, triggered ability, activated ability) is the first to resolve. This rule is often referred to as LIFO--Last In, First Out.
Wbg1415 on Confused?
4 years ago
An opponent casts Mistcutter Hydra at 4/4. I cast Soul Sear . My opponent thinks for a little bit and then casts Path to Exile on his mistcutter Hydra. Which spell actually resolves, the Soul Sear or Path to Exile?
NicodaPico on
4 years ago
i love the name first and foremost and i think the deck looks really neat. It's got alot of cool drgaons, lots of neat dwarves, its got a fair amount of ramp between artifacts and treasures, and its got a couple of board wipes. I think 39 lands is too many cause most of your cards are gonna be cheap dwarves and the bigger dragons you're gonna cheat into play anyways. dropping down to even 36 would probably be fine.
red has a big issue with removal when it comes to commander. abrade is a great start, but a well timed Lightning Strike , Lightning Bolt , Blazing Volley can help those dwarves swing in unimpeded. Footfall Crater has actually been a really fun card in my decks that i think you might enjoy, gives haste and trample to your dragons when they come in. Fire Prophecy and Soul Sear , Jaya's Immolating Inferno are also decent kill spells in commander. By Force is great for dealing with alot artifacts.
in terms of dwarves, Torbran, Thane of Red Fell is amazing, and i know you don't like the old frame cards but Dwarven Trader , Dwarven Scorcher , Spark Mage , Dwarven Grunt are some good one drop dwarves to play before magda so you can start making treasures turn two when she comes down.
TheVectornaut on
jeskai
4 years ago
My main suggestion would just be to look for versions of your cards that do similar things for less mana. For instance, Soul Sear could probably be Lightning Bolt , Blazing Salvo , Mizzium Mortars , Thundering Rebuke , Roast , or Tears of Valakut if you're expecting flyers. Similarly, Dissolve and Ionize might be better as Spell Pierce , Counterspell , Hindering Light , Izzet Charm , Mana Leak , etc. depending on what you need to counter when.
The only other card I'll suggest (and I admit that it's a pet card of mine so I might be biased) is Myth Realized . It triggers prowess itself, grows from the same triggers as prowess, provides a mana sink in the late game, and is a creature that can conveniently dodge your own boardwipes whether they be Pyroclasm , Evacuation , or Wrath of God .
DanMcSharp on
Standard burn
4 years ago
Hello,
First off, when you say "cutting the last few cards" do you mean to go from 83 to 60 cards? That's a lot of cutting! lol
Anyway, usually "burn" decks want to have a lot of cards that can hit the player's health, otherwise you could just be stock in a match-up where most of your cards don't do much. Maybe start by cutting a few copies of cards like Demon Bolt , Frost Bite , Tundra Fumarole , Soul Sear and Squash . Those cards make more sense when the "burn" part of the deck is only meant to help you stay alive into mid to late game, not as much when you try to use them as win cons. I'm guessing you mean to get the most out of Toralf, God of Fury Flip with those spells, but instead I would cut a few copies of him as well.
You could cut a few copies of Aegar, the Freezing Flame since it's legendary. It's a good card but I don't think it's good enough to have 1 in play and be stuck with 2 more in your hand. Chances are you won't even be able to play it anyway since you only run 4 lands that produce blue mana as it is. On the other hand, Torbran, Thane of Red Fell is probably overpowered enough to stay at 4! lol
Speaking of lands, I'm not sure why you have a mix of basic lands and snow basic lands, might as well go all snow if you want to make use of them. Adding 4 Riverglide Pathway Flip would probably be a good idea too.
If you had more blue mana in your lands you could probably afford to have some more useful cards like Negate in your sideboard instead of a full playset of Ox of Agonas and Tibalt's Trickery . Btw, just to be sure, that Tibalt card isn't meant to be used as a counter spell. It's meant to be used on your own spell in very wild combo decks that can predict the outcome.
Hopefully these suggestions are useful, cheers!