Soldevi Sentry

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Soldevi Sentry

Artifact Creature — Soldier

(1): Regenerate Soldevi Sentry. Target opponent may draw a card.

Snickles@EDH_only on Adamaro, First to Desire

4 years ago

only issue with shah of naar isle: echo cost says "may"

black vise & pauper's cage are target opponent, rather than all (hence why they're not in darth oprah), so may need to pick targets carefully.

Mikokoro, Center of the Sea ?

Robber Fly , Soldevi Sentry , Irencrag Pyromancer , and / or Bloodhaze Wolverine for creature suggestions

Words of War , Avarice Amulet , Molten Psyche , and /or Key to the City for non creatures

Cloudchaser.Kestrel on Kitchen Table Politics

4 years ago

fun deck! A couple things come to mind.

Deathtouch is not limited to combat damage. An Arcbond , Lavamancer's Skill Power of Fire or Lightning Volley can help your assassins assassinate a lot more hapless victims

I like that humble defector is in here Soldevi Sentry and Wall of Shards are other great political pieces (although wall of shards has shot up in the past couple weeks with all the new snow decks going around, might want to wait to get one) Oath of Lieges is probably my favorite political card. Nobody wants to kill you.

RamaLama on Quick...Kill The Hippo!!

6 years ago

No, JustcallmeSoul, my comment wasn't directed at you in particular, but I've received so many suggestions over the past couple of years that offer win condition cards or combos I could add to the deck in order to squeak out a win, enough so that every once in a while I have to try to make it clear that I don't want to add a win condition.

I realize that there are different sorts of group hug decks, and most of them attempt to either win in some way, or control the game. It's really hard for some people to accept the fact that I don't want to do either one.

You are right that I have a very specific set of parameters of my own choosing that I am locked into with this build, which precludes a lot of what many people would view as great additions to a deck like this. I do appreciate the suggestions I get though even if I don't make use of them, and once in a while I'll actually include one in the deck. This happened not long ago with Soldevi Sentry. If a card like the Sentry falls into my very narrow requirements, I'll certainly make a slot for it.

You're also correct that anybody wanting to make a similar deck to this one shouldn't just copy mine note for note, but should personalize it to their own play style.

RamaLama on Quick...Kill The Hippo!!

6 years ago

Thank you very much for that explanation, Sjorpha, and thank you very much for the suggestion, Dannymannen.

Soldevi Sentry sounds like just the card I need to add to the deck. Unfortunately I don't currently have one, but one is in the mail to me as I type this.

The fact that I can activate its "Regenerate" multiple times in a turn, allowing everyone to draw a card, plus I can canvas the playgroup beforehand to see who actually wants to draw another card, since it's a "may" ability and I'm already giving out so much card draw anyway, something which could allow me to conserve mana, plus he's pretty much an indestructible chump-blocker. I like it a lot.

I don't feel too bad about not keeping up with Regeneration though. As Aaron Forsythe has said, "...the mechanic is so complicated and wonky that we would never greenlight it today...", and changes have been made to the mechanic right up to "Kaladesh", where it disappears for good, replaced by "Indestructible until end of turn".

Anyway, thanks again Dannymannen for suggesting Soldevi Sentry, and Sjorpha for helping me understand why it will be so good in this deck.

Sjorpha on Quick...Kill The Hippo!!

6 years ago

RamaLamaYou don't need the creature to die to use regenerate, you can do it whenever you want, the way regenerate works these days is that it creates a replacement effect that triggers the next time the creature would die this turn whenever that is. It's usually done in response to the situation that would kill it but that's just because it's usually the relevant time to activate it, but you can actually activate it whenever you like.

So Soldevi Sentry can be used as just pay 1 mana at any time to let target opponent draw a card, and you can do it as many times as you like too.

RamaLama on Quick...Kill The Hippo!!

6 years ago

I discovered early on, Dannymannen, that there are some cards that do good things for other players 'when they die'. Unfortunately, that gives other players an incentive to attack me, something I definitely don't want to encourage.

When I first put this deck together, I included Noble Benefactor. It didn't take long for me to realize that mistake, and I removed it from the deck post-haste.

While Soldevi Sentry actually works better for this deck (due to the fact that I wouldn't give the free card to the one who attacked me), I still would rather stay away from cards that have to die to do good things for other players.

Dannymannen on Quick...Kill The Hippo!!

6 years ago

I agree with you, now when you mentioned it. I also came across a different (maybe more appealing) card recently, Soldevi Sentry. And it's only for 1 mana. Sick!

Grind on Shoot that Adamaro: Adamaro EDH Primer

7 years ago

hi Draw_Wurm, cool deck! anything mono red in commander is cool.
My favorite thing with mono-red is mana doublers: Caged Sun, Extraplanar Lens, and Gauntlet of Power. If you cut a few of your underwhelming utility lands like Darksteel Citadel, Great Furnace, Blinkmoth Well, and Shinka, the Bloodsoaked Keep for basic mountains then you can get even more power from these mana doublers that rely on basics. You're already running trading post so you have some artifact recusion in there to get back your doublers in case they get blown up. as a bonus you get extra power from Valakut, the Molten Pinnacle for have more mountains too!
personally i would run Burnished Hart over Soldevi Sentry. as more mana = less problems.

also if you are going voltron with your commander, you could throw some OP equipments in there, Sword of Fire and Ice and Sword of Feast and Famine are my two favorites. thrown in a Godo, Bandit Warlord and you have an equipment tutor to give your commander some evasion and some extra value when he hits.
have fun and enjoy mono red!!!

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